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Add dual touchpad support to testcontroller (#15540)

ceski 2 дней назад
Родитель
Сommit
006959ca87
7 измененных файлов с 241 добавлено и 105 удалено
  1. 2 1
      test/CMakeLists.txt
  2. 57 0
      test/gamepad_dual_touchpad.h
  3. BIN
      test/gamepad_dual_touchpad.png
  4. 138 77
      test/gamepadutils.c
  5. 1 1
      test/gamepadutils.h
  6. 42 26
      test/testcontroller.c
  7. 1 0
      test/testutils.c

+ 2 - 1
test/CMakeLists.txt

@@ -89,7 +89,7 @@ if(NOT CMAKE_VERSION VERSION_LESS 3.20)
 endif()
 
 if(DOS)
-    set(NAME83_LONG "unifont-15.1.05.hex;unifont-15.1.05-license.txt;physaudiodev.png;logaudiodev.png;audiofile.png;soundboard.png;soundboard_levels.png;trashcan.png;msdf_font.png;msdf_font.csv;gamepad_front.png;gamepad_back.png;gamepad_face_abxy.png;gamepad_face_axby.png;gamepad_face_bayx.png;gamepad_face_sony.png;gamepad_battery.png;gamepad_battery_unknown.png;gamepad_battery_wired.png;gamepad_touchpad.png;gamepad_button.png;gamepad_button_small.png;gamepad_button_background.png;gamepad_axis.png;gamepad_axis_arrow.png;gamepad_wired.png;gamepad_wireless.png;sdl-test_round.png")
+    set(NAME83_LONG "unifont-15.1.05.hex;unifont-15.1.05-license.txt;physaudiodev.png;logaudiodev.png;audiofile.png;soundboard.png;soundboard_levels.png;trashcan.png;msdf_font.png;msdf_font.csv;gamepad_front.png;gamepad_back.png;gamepad_face_abxy.png;gamepad_face_axby.png;gamepad_face_bayx.png;gamepad_face_sony.png;gamepad_battery.png;gamepad_battery_unknown.png;gamepad_battery_wired.png;gamepad_touchpad.png;gamepad_dual_touchpad.png;gamepad_button.png;gamepad_button_small.png;gamepad_button_background.png;gamepad_axis.png;gamepad_axis_arrow.png;gamepad_wired.png;gamepad_wireless.png;sdl-test_round.png")
     set(DOS83_SHORT "UNIFONT.HEX;UNIFONTL.TXT;PHYSADEV.PNG;LOGADEV.PNG;AUDIOFIL.PNG;SNDBRD.PNG;SNDLVL.PNG;TRASHCAN.PNG;MSDFFONT.PNG;MSDFFONT.CSV;GP_FRONT.PNG;GP_BACK.PNG;GP_FABXY.PNG;GP_FAXBY.PNG;GP_FBAYX.PNG;GP_FSONY.PNG;GP_BATT.PNG;GP_BATTX.PNG;GP_BATTW.PNG;GP_TOUCH.PNG;GP_BTN.PNG;GP_BTNSM.PNG;GP_BTNBG.PNG;GP_AXIS.PNG;GP_AXARW.PNG;GP_WIRED.PNG;GP_WLESS.PNG;SDLROUND.PNG")
 endif()
 
@@ -296,6 +296,7 @@ files2headers(gamepad_image_headers
     gamepad_button_background.png
     gamepad_button.png
     gamepad_button_small.png
+    gamepad_dual_touchpad.png
     gamepad_face_abxy.png
     gamepad_face_axby.png
     gamepad_face_bayx.png

+ 57 - 0
test/gamepad_dual_touchpad.h

@@ -0,0 +1,57 @@
+unsigned char gamepad_dual_touchpad_png[] = {
+  0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
+  0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x9f,
+  0x08, 0x03, 0x00, 0x00, 0x00, 0xb8, 0x09, 0x91, 0x77, 0x00, 0x00, 0x00,
+  0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72,
+  0x65, 0x00, 0x41, 0x64, 0x6f, 0x62, 0x65, 0x20, 0x49, 0x6d, 0x61, 0x67,
+  0x65, 0x52, 0x65, 0x61, 0x64, 0x79, 0x71, 0xc9, 0x65, 0x3c, 0x00, 0x00,
+  0x00, 0x1e, 0x50, 0x4c, 0x54, 0x45, 0x00, 0x00, 0x00, 0x17, 0x17, 0x17,
+  0x25, 0x25, 0x25, 0x76, 0x76, 0x76, 0x86, 0x86, 0x86, 0xc3, 0xc3, 0xc3,
+  0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc8, 0xc8, 0xc8, 0xff, 0xff, 0xff,
+  0x6b, 0xf3, 0x50, 0x72, 0x00, 0x00, 0x01, 0xfb, 0x49, 0x44, 0x41, 0x54,
+  0x78, 0xda, 0xec, 0xd5, 0x81, 0x71, 0x03, 0x21, 0x0c, 0x45, 0x41, 0x0e,
+  0x01, 0x39, 0xf7, 0xdf, 0x70, 0xe2, 0x16, 0x32, 0x89, 0x2c, 0x5b, 0xfb,
+  0x2a, 0xf8, 0xa3, 0x59, 0x86, 0xf1, 0x50, 0xeb, 0x86, 0x13, 0x00, 0x20,
+  0x00, 0x04, 0x80, 0x00, 0x10, 0x00, 0x02, 0x40, 0x00, 0x08, 0x00, 0x01,
+  0x20, 0x00, 0x04, 0x80, 0x00, 0x10, 0x00, 0x02, 0x40, 0x00, 0x08, 0x00,
+  0x01, 0x20, 0x00, 0x04, 0xc0, 0x6f, 0xba, 0x63, 0x24, 0x16, 0x77, 0xe7,
+  0xd5, 0x15, 0x01, 0xc4, 0x1c, 0xfb, 0xdc, 0x49, 0x9d, 0x3d, 0x66, 0xf4,
+  0x5d, 0x5d, 0x11, 0x40, 0xcc, 0xfd, 0x95, 0xda, 0xfe, 0x8b, 0x5b, 0xbe,
+  0xe7, 0xea, 0x8a, 0x00, 0x76, 0xf6, 0x25, 0x9f, 0xb7, 0xdc, 0x3d, 0x57,
+  0x97, 0x04, 0x10, 0xeb, 0x64, 0x9f, 0xf2, 0xac, 0xe8, 0xb9, 0xba, 0x24,
+  0x80, 0xfc, 0xa7, 0xf4, 0x7c, 0x4c, 0x3d, 0x57, 0x97, 0x04, 0x30, 0x5e,
+  0x71, 0xca, 0xd1, 0x73, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0xff, 0xd9, 0x7c, 0xc5, 0x29, 0x67, 0xcf, 0xd5, 0x25, 0x01,
+  0xc4, 0xca, 0x3f, 0xe5, 0x8a, 0x9e, 0xab, 0x4b, 0x02, 0x58, 0x91, 0xfe,
+  0x98, 0x76, 0xac, 0x9e, 0xab, 0x4b, 0x02, 0x78, 0xcc, 0x75, 0x72, 0x2f,
+  0x79, 0xd6, 0xec, 0xba, 0xba, 0x24, 0x80, 0x7d, 0xc5, 0xbe, 0xf3, 0x0e,
+  0x79, 0xef, 0xb8, 0x76, 0xd7, 0xd5, 0x25, 0x01, 0xfc, 0x7c, 0xa8, 0xd7,
+  0x48, 0xec, 0x8a, 0xce, 0xab, 0x4b, 0x02, 0x50, 0xb9, 0x00, 0x00, 0x40,
+  0x00, 0x08, 0x00, 0x01, 0x20, 0x00, 0x04, 0x80, 0x00, 0x10, 0x00, 0x02,
+  0x40, 0x00, 0x08, 0x00, 0x01, 0x20, 0x00, 0x04, 0x80, 0x00, 0x10, 0x00,
+  0x02, 0x40, 0x00, 0x08, 0x00, 0x7d, 0x46, 0xdf, 0x02, 0x0c, 0x00, 0xeb,
+  0x17, 0x39, 0xb7, 0x96, 0x32, 0x99, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x49,
+  0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+unsigned int gamepad_dual_touchpad_png_len = 643;

BIN
test/gamepad_dual_touchpad.png


+ 138 - 77
test/gamepadutils.c

@@ -22,6 +22,7 @@
 #include "gamepad_battery.h"
 #include "gamepad_battery_wired.h"
 #include "gamepad_touchpad.h"
+#include "gamepad_dual_touchpad.h"
 #include "gamepad_button.h"
 #include "gamepad_button_small.h"
 #include "gamepad_axis.h"
@@ -323,10 +324,18 @@ static const struct
     { 400, 5, 180.0 },   /* SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER */
 };
 
-static SDL_FRect touchpad_area = {
+#define MAX_TOUCHPADS 2
+#define MAX_FINGERS   2
+
+static const SDL_FRect touchpad_area = {
     148.0f, 20.0f, 216.0f, 118.0f
 };
 
+static const SDL_FRect dual_touchpad_area[MAX_TOUCHPADS] = {
+    {106.0f, 20.0f, 118.0f, 118.0f},
+    {288.0f, 20.0f, 118.0f, 118.0f},
+};
+
 typedef struct
 {
     bool down;
@@ -335,6 +344,13 @@ typedef struct
     float pressure;
 } GamepadTouchpadFinger;
 
+typedef struct
+{
+    SDL_FRect area;
+    int num_fingers;
+    GamepadTouchpadFinger *fingers;
+} GamepadTouchpad;
+
 struct GamepadImage
 {
     SDL_Renderer *renderer;
@@ -347,6 +363,7 @@ struct GamepadImage
     SDL_Texture *connection_texture[2];
     SDL_Texture *battery_texture[2];
     SDL_Texture *touchpad_texture;
+    SDL_Texture *dual_touchpad_texture;
     SDL_Texture *button_texture;
     SDL_Texture *axis_texture;
     float gamepad_width;
@@ -359,6 +376,8 @@ struct GamepadImage
     float battery_height;
     float touchpad_width;
     float touchpad_height;
+    float dual_touchpad_width;
+    float dual_touchpad_height;
     float button_width;
     float button_height;
     float axis_width;
@@ -378,8 +397,8 @@ struct GamepadImage
     SDL_PowerState battery_state;
     int battery_percent;
 
-    int num_fingers;
-    GamepadTouchpadFinger *fingers;
+    int num_touchpads;
+    GamepadTouchpad *touchpads;
 };
 
 static SDL_Texture *CreateTexture(SDL_Renderer *renderer, unsigned char *data, unsigned int len)
@@ -423,6 +442,9 @@ GamepadImage *CreateGamepadImage(SDL_Renderer *renderer)
         ctx->touchpad_texture = CreateTexture(renderer, gamepad_touchpad_png, gamepad_touchpad_png_len);
         SDL_GetTextureSize(ctx->touchpad_texture, &ctx->touchpad_width, &ctx->touchpad_height);
 
+        ctx->dual_touchpad_texture = CreateTexture(renderer, gamepad_dual_touchpad_png, gamepad_dual_touchpad_png_len);
+        SDL_GetTextureSize(ctx->dual_touchpad_texture, &ctx->dual_touchpad_width, &ctx->dual_touchpad_height);
+
         ctx->button_texture = CreateTexture(renderer, gamepad_button_png, gamepad_button_png_len);
         SDL_GetTextureSize(ctx->button_texture, &ctx->button_width, &ctx->button_height);
         SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21);
@@ -462,17 +484,20 @@ void GetGamepadImageArea(GamepadImage *ctx, SDL_FRect *area)
     }
 }
 
-void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area)
+void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area, int touchpad)
 {
+    int i;
+
     if (!ctx) {
         SDL_zerop(area);
         return;
     }
 
-    area->x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2 + touchpad_area.x;
-    area->y = ctx->y + ctx->gamepad_height + touchpad_area.y;
-    area->w = touchpad_area.w;
-    area->h = touchpad_area.h;
+    i = SDL_clamp(touchpad, 0, MAX_TOUCHPADS - 1);
+    area->x = ctx->x + (ctx->gamepad_width - ctx->dual_touchpad_width) / 2 + dual_touchpad_area[i].x;
+    area->y = ctx->y + ctx->gamepad_height + dual_touchpad_area[i].y;
+    area->w = dual_touchpad_area[i].w;
+    area->h = dual_touchpad_area[i].h;
 }
 
 void SetGamepadImageShowingFront(GamepadImage *ctx, bool showing_front)
@@ -666,6 +691,18 @@ void SetGamepadImageElement(GamepadImage *ctx, int element, bool active)
     ctx->elements[element] = active;
 }
 
+static void FreeTouchpads(GamepadImage *ctx)
+{
+    if (ctx->touchpads) {
+        for (int i = 0; i < ctx->num_touchpads; ++i) {
+            SDL_free(ctx->touchpads[i].fingers);
+        }
+        SDL_free(ctx->touchpads);
+        ctx->touchpads = NULL;
+        ctx->num_touchpads = 0;
+    }
+}
+
 void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
 {
     int i;
@@ -726,31 +763,39 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
     ctx->connection_state = SDL_GetGamepadConnectionState(gamepad);
     ctx->battery_state = SDL_GetGamepadPowerInfo(gamepad, &ctx->battery_percent);
 
-    if (SDL_GetNumGamepadTouchpads(gamepad) > 0) {
-        int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, 0);
-        if (num_fingers != ctx->num_fingers) {
-            GamepadTouchpadFinger *fingers = (GamepadTouchpadFinger *)SDL_realloc(ctx->fingers, num_fingers * sizeof(*fingers));
-            if (fingers) {
-                ctx->fingers = fingers;
-                ctx->num_fingers = num_fingers;
+    FreeTouchpads(ctx);
+    ctx->num_touchpads = SDL_GetNumGamepadTouchpads(gamepad);
+    ctx->num_touchpads = SDL_min(ctx->num_touchpads, MAX_TOUCHPADS);
+    if (ctx->num_touchpads > 0) {
+        ctx->touchpads = (GamepadTouchpad *)SDL_malloc(sizeof(*ctx->touchpads) * ctx->num_touchpads);
+        if (ctx->touchpads) {
+            for (i = 0; i < ctx->num_touchpads; ++i) {
+                GamepadTouchpad *touchpad = &ctx->touchpads[i];
+                touchpad->num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, i);
+                touchpad->num_fingers = SDL_min(touchpad->num_fingers, MAX_FINGERS);
+                if (touchpad->num_fingers > 0) {
+                    touchpad->fingers = (GamepadTouchpadFinger *)SDL_malloc(sizeof(*touchpad->fingers) * touchpad->num_fingers);
+                    if (touchpad->fingers) {
+                        for (int j = 0; j < touchpad->num_fingers; ++j) {
+                            GamepadTouchpadFinger *finger = &touchpad->fingers[j];
+                            SDL_GetGamepadTouchpadFinger(gamepad, i, j, &finger->down, &finger->x, &finger->y, &finger->pressure);
+                        }
+                    } else {
+                        touchpad->num_fingers = 0;
+                    }
+                }
+            }
+            if (ctx->num_touchpads == 1) {
+                SDL_memcpy(&ctx->touchpads[0].area, &touchpad_area, sizeof(SDL_FRect));
             } else {
-                num_fingers = SDL_min(ctx->num_fingers, num_fingers);
+                SDL_memcpy(&ctx->touchpads[0].area, &dual_touchpad_area[0], sizeof(SDL_FRect));
+                SDL_memcpy(&ctx->touchpads[1].area, &dual_touchpad_area[1], sizeof(SDL_FRect));
             }
+        } else {
+            ctx->num_touchpads = 0;
         }
-        for (i = 0; i < num_fingers; ++i) {
-            GamepadTouchpadFinger *finger = &ctx->fingers[i];
-
-            SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &finger->down, &finger->x, &finger->y, &finger->pressure);
-        }
-        ctx->showing_touchpad = true;
-    } else {
-        if (ctx->fingers) {
-            SDL_free(ctx->fingers);
-            ctx->fingers = NULL;
-            ctx->num_fingers = 0;
-        }
-        ctx->showing_touchpad = false;
     }
+    ctx->showing_touchpad = (ctx->num_touchpads > 0);
 }
 
 void RenderGamepadImage(GamepadImage *ctx)
@@ -883,27 +928,39 @@ void RenderGamepadImage(GamepadImage *ctx)
     }
 
     if (ctx->display_mode == CONTROLLER_MODE_TESTING && ctx->showing_touchpad) {
-        dst.x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2;
-        dst.y = ctx->y + ctx->gamepad_height;
-        dst.w = ctx->touchpad_width;
-        dst.h = ctx->touchpad_height;
-        SDL_RenderTexture(ctx->renderer, ctx->touchpad_texture, NULL, &dst);
-
-        for (i = 0; i < ctx->num_fingers; ++i) {
-            GamepadTouchpadFinger *finger = &ctx->fingers[i];
-
-            if (finger->down) {
-                dst.x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2;
-                dst.x += touchpad_area.x + finger->x * touchpad_area.w;
-                dst.x -= ctx->button_width / 2;
-                dst.y = ctx->y + ctx->gamepad_height;
-                dst.y += touchpad_area.y + finger->y * touchpad_area.h;
-                dst.y -= ctx->button_height / 2;
-                dst.w = ctx->button_width;
-                dst.h = ctx->button_height;
-                SDL_SetTextureAlphaMod(ctx->button_texture, (Uint8)(finger->pressure * SDL_ALPHA_OPAQUE));
-                SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst);
-                SDL_SetTextureAlphaMod(ctx->button_texture, SDL_ALPHA_OPAQUE);
+        float initial_dst_x;
+        if (ctx->num_touchpads == 1) {
+            dst.x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2;
+            dst.y = ctx->y + ctx->gamepad_height;
+            dst.w = ctx->touchpad_width;
+            dst.h = ctx->touchpad_height;
+            SDL_RenderTexture(ctx->renderer, ctx->touchpad_texture, NULL, &dst);
+        } else {
+            dst.x = ctx->x + (ctx->gamepad_width - ctx->dual_touchpad_width) / 2;
+            dst.y = ctx->y + ctx->gamepad_height;
+            dst.w = ctx->dual_touchpad_width;
+            dst.h = ctx->dual_touchpad_height;
+            SDL_RenderTexture(ctx->renderer, ctx->dual_touchpad_texture, NULL, &dst);
+        }
+        initial_dst_x = dst.x;
+
+        for (i = 0; i < ctx->num_touchpads; ++i) {
+            GamepadTouchpad *touchpad = &ctx->touchpads[i];
+            for (int j = 0; j < touchpad->num_fingers; ++j) {
+                GamepadTouchpadFinger *finger = &touchpad->fingers[j];
+                if (finger->down) {
+                    dst.x = initial_dst_x;
+                    dst.x += touchpad->area.x + finger->x * touchpad->area.w;
+                    dst.x -= ctx->button_width / 2;
+                    dst.y = ctx->y + ctx->gamepad_height;
+                    dst.y += touchpad->area.y + finger->y * touchpad->area.h;
+                    dst.y -= ctx->button_height / 2;
+                    dst.w = ctx->button_width;
+                    dst.h = ctx->button_height;
+                    SDL_SetTextureAlphaMod(ctx->button_texture, (Uint8)(finger->pressure * SDL_ALPHA_OPAQUE));
+                    SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst);
+                    SDL_SetTextureAlphaMod(ctx->button_texture, SDL_ALPHA_OPAQUE);
+                }
             }
         }
     }
@@ -924,9 +981,10 @@ void DestroyGamepadImage(GamepadImage *ctx)
             SDL_DestroyTexture(ctx->battery_texture[i]);
         }
         SDL_DestroyTexture(ctx->touchpad_texture);
+        SDL_DestroyTexture(ctx->dual_touchpad_texture);
         SDL_DestroyTexture(ctx->button_texture);
         SDL_DestroyTexture(ctx->axis_texture);
-		SDL_free(ctx->fingers);
+        FreeTouchpads(ctx);
         SDL_free(ctx);
     }
 }
@@ -1615,37 +1673,40 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
     }
 
     if (ctx->display_mode == CONTROLLER_MODE_TESTING) {
-        if (SDL_GetNumGamepadTouchpads(gamepad) > 0) {
-            int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, 0);
-            for (i = 0; i < num_fingers; ++i) {
-                bool down;
-                float finger_x, finger_y, finger_pressure;
-
-                if (!SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &down, &finger_x, &finger_y, &finger_pressure)) {
-                    continue;
-                }
+        int num_touchpads = SDL_GetNumGamepadTouchpads(gamepad);
+        if (num_touchpads > 0) {
+            for (i = 0; i < num_touchpads; ++i) {
+                int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, i);
+                for (int j = 0; j < num_fingers; ++j) {
+                    bool down;
+                    float finger_x, finger_y, finger_pressure;
+
+                    if (!SDL_GetGamepadTouchpadFinger(gamepad, i, j, &down, &finger_x, &finger_y, &finger_pressure)) {
+                        continue;
+                    }
 
-                SDL_snprintf(text, sizeof(text), "Touch finger %d:", i);
-                SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text);
+                    SDL_snprintf(text, sizeof(text), "Pad %d Finger %d:", i, j);
+                    SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text);
 
-                if (down) {
-                    SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21);
-                } else {
-                    SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255);
-                }
+                    if (down) {
+                        SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21);
+                    } else {
+                        SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255);
+                    }
 
-                dst.x = x + center + 2.0f;
-                dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2;
-                dst.w = ctx->button_width;
-                dst.h = ctx->button_height;
-                SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst);
+                    dst.x = x + center + 2.0f;
+                    dst.y = y + FONT_CHARACTER_SIZE / 2 - ctx->button_height / 2;
+                    dst.w = ctx->button_width;
+                    dst.h = ctx->button_height;
+                    SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst);
 
-                if (down) {
-                    SDL_snprintf(text, sizeof(text), "(%.2f,%.2f)", finger_x, finger_y);
-                    SDLTest_DrawString(ctx->renderer, x + center + ctx->button_width + 4.0f, y, text);
-                }
+                    if (down) {
+                        SDL_snprintf(text, sizeof(text), "(%.2f,%.2f)", finger_x, finger_y);
+                        SDLTest_DrawString(ctx->renderer, x + center + ctx->button_width + 4.0f, y, text);
+                    }
 
-                y += ctx->button_height + 2.0f;
+                    y += ctx->button_height + 2.0f;
+                }
             }
         }
 

+ 1 - 1
test/gamepadutils.h

@@ -69,7 +69,7 @@ enum
 extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer);
 extern void SetGamepadImagePosition(GamepadImage *ctx, float x, float y);
 extern void GetGamepadImageArea(GamepadImage *ctx, SDL_FRect *area);
-extern void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area);
+extern void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area, int touchpad);
 extern void SetGamepadImageShowingFront(GamepadImage *ctx, bool showing_front);
 extern SDL_GamepadType GetGamepadImageType(GamepadImage *ctx);
 extern void SetGamepadImageDisplayMode(GamepadImage *ctx, ControllerDisplayMode display_mode);

+ 42 - 26
test/testcontroller.c

@@ -33,7 +33,7 @@
 #define PANEL_SPACING 25.0f
 #define PANEL_WIDTH 250.0f
 #define GAMEPAD_WIDTH 512.0f
-#define GAMEPAD_HEIGHT 560.0f
+#define GAMEPAD_HEIGHT 596.0f
 #define BUTTON_MARGIN  16.0f
 #define SCREEN_WIDTH  (PANEL_WIDTH + PANEL_SPACING + GAMEPAD_WIDTH + PANEL_SPACING + PANEL_WIDTH)
 #define SCREEN_HEIGHT (TITLE_HEIGHT + GAMEPAD_HEIGHT)
@@ -378,9 +378,16 @@ static SDL_GamepadAxis virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
 static float virtual_axis_start_x;
 static float virtual_axis_start_y;
 static SDL_GamepadButton virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
-static bool virtual_touchpad_active = false;
-static float virtual_touchpad_x;
-static float virtual_touchpad_y;
+
+typedef struct
+{
+    bool active;
+    float x;
+    float y;
+} VirtualTouchpad;
+
+#define MAX_VIRTUAL_TOUCHPADS 2
+static VirtualTouchpad virtual_touchpad[MAX_VIRTUAL_TOUCHPADS];
 
 static int s_arrBindingOrder[] = {
     /* Standard sequence */
@@ -1585,7 +1592,10 @@ static bool SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green,
 
 static void OpenVirtualGamepad(void)
 {
-    SDL_VirtualJoystickTouchpadDesc virtual_touchpad = { 1, { 0, 0, 0 } };
+    SDL_VirtualJoystickTouchpadDesc virtual_touchpad_desc[MAX_VIRTUAL_TOUCHPADS] = {
+        { 1, { 0, 0, 0 } },
+        { 1, { 0, 0, 0 } }
+    };
     SDL_VirtualJoystickSensorDesc virtual_sensors[] = {
         { SDL_SENSOR_ACCEL, 0.0f },
         { SDL_SENSOR_GYRO, 0.0f }
@@ -1601,8 +1611,8 @@ static void OpenVirtualGamepad(void)
     desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
     desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
     desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
-    desc.ntouchpads = 1;
-    desc.touchpads = &virtual_touchpad;
+    desc.ntouchpads = MAX_VIRTUAL_TOUCHPADS;
+    desc.touchpads = virtual_touchpad_desc;
     desc.nsensors = SDL_arraysize(virtual_sensors);
     desc.sensors = virtual_sensors;
     desc.SetPlayerIndex = VirtualGamepadSetPlayerIndex;
@@ -1681,12 +1691,14 @@ static void VirtualGamepadMouseMotion(float x, float y)
         }
     }
 
-    if (virtual_touchpad_active) {
-        SDL_FRect touchpad;
-        GetGamepadTouchpadArea(image, &touchpad);
-        virtual_touchpad_x = (x - touchpad.x) / touchpad.w;
-        virtual_touchpad_y = (y - touchpad.y) / touchpad.h;
-        SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, true, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
+    for (int i = 0; i < MAX_VIRTUAL_TOUCHPADS; ++i) {
+        if (virtual_touchpad[i].active) {
+            SDL_FRect touchpad;
+            GetGamepadTouchpadArea(image, &touchpad, i);
+            virtual_touchpad[i].x = (x - touchpad.x) / touchpad.w;
+            virtual_touchpad[i].y = (y - touchpad.y) / touchpad.h;
+            SDL_SetJoystickVirtualTouchpad(virtual_joystick, i, 0, true, virtual_touchpad[i].x, virtual_touchpad[i].y, 1.0f);
+        }
     }
 }
 
@@ -1695,16 +1707,18 @@ static void VirtualGamepadMouseDown(float x, float y)
     int element = GetGamepadImageElementAt(image, x, y);
 
     if (element == SDL_GAMEPAD_ELEMENT_INVALID) {
-        SDL_FPoint point;
-        point.x = x;
-        point.y = y;
-        SDL_FRect touchpad;
-        GetGamepadTouchpadArea(image, &touchpad);
-        if (SDL_PointInRectFloat(&point, &touchpad)) {
-            virtual_touchpad_active = true;
-            virtual_touchpad_x = (x - touchpad.x) / touchpad.w;
-            virtual_touchpad_y = (y - touchpad.y) / touchpad.h;
-            SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, true, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
+        for (int i = 0; i < MAX_VIRTUAL_TOUCHPADS; ++i) {
+            SDL_FPoint point;
+            point.x = x;
+            point.y = y;
+            SDL_FRect touchpad;
+            GetGamepadTouchpadArea(image, &touchpad, i);
+            if (SDL_PointInRectFloat(&point, &touchpad)) {
+                virtual_touchpad[i].active = true;
+                virtual_touchpad[i].x = (x - touchpad.x) / touchpad.w;
+                virtual_touchpad[i].y = (y - touchpad.y) / touchpad.h;
+                SDL_SetJoystickVirtualTouchpad(virtual_joystick, i, 0, true, virtual_touchpad[i].x, virtual_touchpad[i].y, 1.0f);
+            }
         }
         return;
     }
@@ -1756,9 +1770,11 @@ static void VirtualGamepadMouseUp(float x, float y)
         virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
     }
 
-    if (virtual_touchpad_active) {
-        SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, false, virtual_touchpad_x, virtual_touchpad_y, 0.0f);
-        virtual_touchpad_active = false;
+    for (int i = 0; i < MAX_VIRTUAL_TOUCHPADS; ++i) {
+        if (virtual_touchpad[i].active) {
+            SDL_SetJoystickVirtualTouchpad(virtual_joystick, i, 0, false, virtual_touchpad[i].x, virtual_touchpad[i].y, 0.0f);
+            virtual_touchpad[i].active = false;
+        }
     }
 }
 

+ 1 - 0
test/testutils.c

@@ -39,6 +39,7 @@ static const struct
     { "gamepad_battery_unknown.png", "GP_BATTX.PNG" },
     { "gamepad_battery_wired.png", "GP_BATTW.PNG" },
     { "gamepad_touchpad.png", "GP_TOUCH.PNG" },
+    { "gamepad_dual_touchpad.png", "GP_DUALT.PNG" },
     { "gamepad_button.png", "GP_BTN.PNG" },
     { "gamepad_button_small.png", "GP_BTNSM.PNG" },
     { "gamepad_button_background.png", "GP_BTNBG.PNG" },