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wayland: Scale accelerated relative pointer coordinates with emulated resolutions

The accelerated relative coordinates are always relative to the desktop resolution, and need to be scaled with emulated fullscreen resolutions for mouse movement to remain stable. Otherwise, pointer speeds will be too fast on emulated resolutions below the desktop resolution, and too slow on those above.
Frank Praznik 1 an în urmă
părinte
comite
027df89ed3
1 a modificat fișierele cu 2 adăugiri și 2 ștergeri
  1. 2 2
      src/video/wayland/SDL_waylandevents.c

+ 2 - 2
src/video/wayland/SDL_waylandevents.c

@@ -1025,8 +1025,8 @@ static void relative_pointer_handle_relative_motion(void *data,
             dx = wl_fixed_to_double(dx_unaccel_w);
             dx = wl_fixed_to_double(dx_unaccel_w);
             dy = wl_fixed_to_double(dy_unaccel_w);
             dy = wl_fixed_to_double(dy_unaccel_w);
         } else {
         } else {
-            dx = wl_fixed_to_double(dx_w);
-            dy = wl_fixed_to_double(dy_w);
+            dx = wl_fixed_to_double(dx_w) * window->pointer_scale.x;
+            dy = wl_fixed_to_double(dy_w) * window->pointer_scale.y;
         }
         }
 
 
         SDL_SendMouseMotion(timestamp, window->sdlwindow, input->pointer_id, true, (float)dx, (float)dy);
         SDL_SendMouseMotion(timestamp, window->sdlwindow, input->pointer_id, true, (float)dx, (float)dy);