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@@ -34,11 +34,11 @@ struct SDL_VideoDevice;
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* pixel formats, but does not initialize a window or graphics mode.
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*
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* If you use this function and you haven't used the SDL_INIT_VIDEO flag with
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- * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
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+ * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_QuitVideo()
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* before calling SDL_Quit().
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*
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* It is safe to call this function multiple times. SDL_InitVideo() will call
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- * SDL_VideoQuit() itself if the video subsystem has already been initialized.
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+ * SDL_QuitVideo() itself if the video subsystem has already been initialized.
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*
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* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
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* specific `driver_name`.
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@@ -55,7 +55,7 @@ extern bool SDL_InitVideo(const char *driver_name);
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*
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* This function closes all windows, and restores the original video mode.
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*/
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-extern void SDL_VideoQuit(void);
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+extern void SDL_QuitVideo(void);
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extern bool SDL_SetWindowTextureVSync(struct SDL_VideoDevice *_this, SDL_Window *window, int vsync);
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