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Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
Sam Lantinga 9 年之前
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13433c4a61
共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 2 0
      src/render/opengl/SDL_render_gl.c
  2. 2 0
      src/render/opengles/SDL_render_gles.c

+ 2 - 0
src/render/opengl/SDL_render_gl.c

@@ -1041,6 +1041,8 @@ GL_UpdateViewport(SDL_Renderer * renderer)
                            0.0, 1.0);
                            0.0, 1.0);
         }
         }
     }
     }
+    data->glMatrixMode(GL_MODELVIEW);
+
     return GL_CheckError("", renderer);
     return GL_CheckError("", renderer);
 }
 }
 
 

+ 2 - 0
src/render/opengles/SDL_render_gles.c

@@ -692,6 +692,8 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
                            0.0, 1.0);
                            0.0, 1.0);
         }
         }
     }
     }
+    data->glMatrixMode(GL_MODELVIEW);
+
     return 0;
     return 0;
 }
 }