|
@@ -3736,6 +3736,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer(
|
|
|
*
|
|
*
|
|
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
|
|
*
|
|
*
|
|
|
|
|
+ * The textures being bound must have a matching type declared in the shader
|
|
|
|
|
+ * (2D, 3D, etc.). Multisample textures are not allowed.
|
|
|
|
|
+ *
|
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
|
* SDL_CreateGPUShader().
|
|
* SDL_CreateGPUShader().
|
|
|
*
|
|
*
|
|
@@ -3762,6 +3765,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers(
|
|
|
* These textures must have been created with
|
|
* These textures must have been created with
|
|
|
* SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.
|
|
* SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.
|
|
|
*
|
|
*
|
|
|
|
|
+ * The textures being bound must have a matching type declared in the shader
|
|
|
|
|
+ * (2D, 3D, 2DMS, etc.)
|
|
|
|
|
+ *
|
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
|
* SDL_CreateGPUShader().
|
|
* SDL_CreateGPUShader().
|
|
|
*
|
|
*
|
|
@@ -3809,6 +3815,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers(
|
|
|
*
|
|
*
|
|
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
|
|
*
|
|
*
|
|
|
|
|
+ * The textures being bound must have a matching type declared in the shader
|
|
|
|
|
+ * (2D, 3D, etc.). Multisample textures are not allowed.
|
|
|
|
|
+ *
|
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
|
* SDL_CreateGPUShader().
|
|
* SDL_CreateGPUShader().
|
|
|
*
|
|
*
|
|
@@ -3835,6 +3844,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers(
|
|
|
* These textures must have been created with
|
|
* These textures must have been created with
|
|
|
* SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.
|
|
* SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.
|
|
|
*
|
|
*
|
|
|
|
|
+ * The textures being bound must have a matching type declared in the shader
|
|
|
|
|
+ * (2D, 3D, 2DMS, etc.)
|
|
|
|
|
+ *
|
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
|
* SDL_CreateGPUShader().
|
|
* SDL_CreateGPUShader().
|
|
|
*
|
|
*
|
|
@@ -4057,6 +4069,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
|
|
|
*
|
|
*
|
|
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
|
|
*
|
|
*
|
|
|
|
|
+ * The textures being bound must have a matching type declared in the shader
|
|
|
|
|
+ * (2D, 3D, etc.). Multisample textures are not allowed.
|
|
|
|
|
+ *
|
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
|
* SDL_CreateGPUComputePipeline().
|
|
* SDL_CreateGPUComputePipeline().
|
|
|
*
|
|
*
|
|
@@ -4083,6 +4098,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
|
|
|
* These textures must have been created with
|
|
* These textures must have been created with
|
|
|
* SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
|
|
* SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
|
|
|
*
|
|
*
|
|
|
|
|
+ * The textures being bound must have a matching type declared in the shader
|
|
|
|
|
+ * (2D, 3D, 2DMS, etc.)
|
|
|
|
|
+ *
|
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
* Be sure your shader is set up according to the requirements documented in
|
|
|
* SDL_CreateGPUComputePipeline().
|
|
* SDL_CreateGPUComputePipeline().
|
|
|
*
|
|
*
|