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@@ -311,7 +311,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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x = (output_width - text_width) / 2;
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y = (output_height - text_height) / 2;
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SDL_SetGPURenderState(renderer, render_state);
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- RenderText("Hello World!", text_height, x, y);
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+ RenderText(text, text_height, x, y);
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SDL_SetGPURenderState(renderer, NULL);
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SDL_RenderPresent(renderer);
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