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@@ -1421,6 +1421,7 @@ typedef struct SDL_GPUViewport
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*
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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+ * \sa SDL_GPUTransferBuffer
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*/
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typedef struct SDL_GPUTextureTransferInfo
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{
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@@ -1439,6 +1440,7 @@ typedef struct SDL_GPUTextureTransferInfo
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*
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* \sa SDL_UploadToGPUBuffer
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* \sa SDL_DownloadFromGPUBuffer
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+ * \sa SDL_GPUTransferBuffer
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*/
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typedef struct SDL_GPUTransferBufferLocation
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{
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@@ -1454,6 +1456,7 @@ typedef struct SDL_GPUTransferBufferLocation
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CopyGPUTextureToTexture
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+ * \sa SDL_GPUTexture
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*/
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typedef struct SDL_GPUTextureLocation
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{
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@@ -1475,6 +1478,7 @@ typedef struct SDL_GPUTextureLocation
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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* \sa SDL_CreateGPUTexture
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+ * \sa SDL_GPUTexture
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*/
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typedef struct SDL_GPUTextureRegion
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{
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@@ -1495,6 +1499,7 @@ typedef struct SDL_GPUTextureRegion
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BlitGPUTexture
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+ * \sa SDL_GPUTexture
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*/
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typedef struct SDL_GPUBlitRegion
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{
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@@ -1721,6 +1726,7 @@ typedef struct SDL_GPUStencilOpState
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*
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* \since This struct is available since SDL 3.2.0.
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*
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+ * \sa SDL_SetGPUBlendConstants
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* \sa SDL_GPUColorTargetDescription
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* \sa SDL_GPUBlendFactor
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* \sa SDL_GPUBlendOp
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@@ -2121,6 +2127,11 @@ typedef struct SDL_GPUDepthStencilTargetInfo
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BlitGPUTexture
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+ * \sa SDL_GPUBlitRegion
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+ * \sa SDL_GPULoadOp
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+ * \sa SDL_FColor
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+ * \sa SDL_FlipMode
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+ * \sa SDL_GPUFilter
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*/
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typedef struct SDL_GPUBlitInfo {
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SDL_GPUBlitRegion source; /**< The source region for the blit. */
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