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Fix assert in SDL_BeginGPURenderPass

Antti Ala-Fossi hai 10 meses
pai
achega
29f3844b01
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/gpu/SDL_gpu.c

+ 1 - 1
src/gpu/SDL_gpu.c

@@ -1798,7 +1798,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
             }
 
             if (textureHeader->info.layer_count_or_depth > 255) {
-                SDL_assert_release("Cannot bind a depth texture with more than 255 layers!");
+                SDL_assert_release(!"Cannot bind a depth texture with more than 255 layers!");
                 return NULL;
             }