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Fixed typo

Sam Lantinga 3 周之前
父節點
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38aace9359
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      docs/README-emscripten.md

+ 1 - 1
docs/README-emscripten.md

@@ -214,7 +214,7 @@ Note that SDL attempts to default to vsync _off_ on all platforms. You almost
 certainly do _not_ want this in Emscripten, however, as it will affect the
 certainly do _not_ want this in Emscripten, however, as it will affect the
 efficiency of the mainloop. If using OpenGL directly, you should call
 efficiency of the mainloop. If using OpenGL directly, you should call
 SDL_GL_SetSwapInterval(1) sometime near startup; if using the 2D render API,
 SDL_GL_SetSwapInterval(1) sometime near startup; if using the 2D render API,
-either create the renderer with with the property
+either create the renderer with the property
 SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER set to 1, or call
 SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER set to 1, or call
 SDL_SetRenderVSync(renderer, 1). If you don't explicitly set vsync, you'll get
 SDL_SetRenderVSync(renderer, 1). If you don't explicitly set vsync, you'll get
 a higher (but perhaps unstable) framerate, and use more power, but it will
 a higher (but perhaps unstable) framerate, and use more power, but it will