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examples/renderer/20-blending: center alpha and instructional text.

Otherwise, it tends to get lost behind the "Source Code" tab in the web
builds, if the browser window is too small.
Ryan C. Gordon 11 tuntia sitten
vanhempi
commit
39be8a703f
1 muutettua tiedostoa jossa 2 lisäystä ja 2 poistoa
  1. 2 2
      examples/renderer/20-blending/blending.c

+ 2 - 2
examples/renderer/20-blending/blending.c

@@ -195,8 +195,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
     SDL_RenderRects(renderer, panels, ROWS*COLS);
     SDL_RenderRects(renderer, panels, ROWS*COLS);
 
 
     /* Render UI text */
     /* Render UI text */
-    SDL_RenderDebugText(renderer, WINDOW_WIDTH - 176, WINDOW_HEIGHT - 20, "UP/DOWN: CHANGE ALPHA");
-    SDL_RenderDebugTextFormat(renderer, 0, WINDOW_HEIGHT - 20, "ALPHA: %d", alpha);
+    SDL_RenderDebugText(renderer, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 30, "UP/DOWN: CHANGE ALPHA");
+    SDL_RenderDebugTextFormat(renderer, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 20, "ALPHA: %d", alpha);
 
 
     /* Update textures alpha mod */
     /* Update textures alpha mod */
     SDL_SetTextureAlphaMod(red_rect_texture,   alpha);
     SDL_SetTextureAlphaMod(red_rect_texture,   alpha);