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Fix JoyCon mappings on Android

Nintorch há 1 semana atrás
pai
commit
3c1636a958

+ 5 - 3
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java

@@ -1478,14 +1478,16 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
         // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
         // So, retrieve the device itself and check all of its sources
-        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
+        //
+        // Echo events (event.getRepeatCount() > 0) should be ignored
+        if (SDLControllerManager.isDeviceSDLJoystick(deviceId) && event.getRepeatCount() == 0) {
             // Note that we process events with specific key codes here
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLControllerManager.onNativePadDown(deviceId, keyCode)) {
+                if (SDLControllerManager.onNativePadDown(deviceId, keyCode, event.getScanCode())) {
                     return true;
                 }
             } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                if (SDLControllerManager.onNativePadUp(deviceId, keyCode)) {
+                if (SDLControllerManager.onNativePadUp(deviceId, keyCode, event.getScanCode())) {
                     return true;
                 }
             }

+ 2 - 2
android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java

@@ -39,8 +39,8 @@ public class SDLControllerManager
     static native void nativeRemoveJoystick(int device_id);
     static native void nativeAddHaptic(int device_id, String name);
     static native void nativeRemoveHaptic(int device_id);
-    static public native boolean onNativePadDown(int device_id, int keycode);
-    static public native boolean onNativePadUp(int device_id, int keycode);
+    static public native boolean onNativePadDown(int device_id, int keycode, int scancode);
+    static public native boolean onNativePadUp(int device_id, int keycode, int scancode);
     static native void onNativeJoy(int device_id, int axis,
                                           float value);
     static native void onNativeHat(int device_id, int hat_id,

+ 8 - 8
src/core/android/SDL_android.c

@@ -298,11 +298,11 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI)(
 
 JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
     JNIEnv *env, jclass jcls,
-    jint device_id, jint keycode);
+    jint device_id, jint keycode, jint scancode);
 
 JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp)(
     JNIEnv *env, jclass jcls,
-    jint device_id, jint keycode);
+    jint device_id, jint keycode, jint scancode);
 
 JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoy)(
     JNIEnv *env, jclass jcls,
@@ -336,8 +336,8 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveHaptic)(
 
 static JNINativeMethod SDLControllerManager_tab[] = {
     { "nativeSetupJNI", "()V", SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI) },
-    { "onNativePadDown", "(II)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown) },
-    { "onNativePadUp", "(II)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp) },
+    { "onNativePadDown", "(III)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown) },
+    { "onNativePadUp", "(III)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp) },
     { "onNativeJoy", "(IIF)V", SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoy) },
     { "onNativeHat", "(IIII)V", SDL_JAVA_CONTROLLER_INTERFACE(onNativeHat) },
     { "onNativeJoySensor", "(IIJFFF)V", SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoySensor) },
@@ -1159,10 +1159,10 @@ SDL_JAVA_AUDIO_INTERFACE(nativeRemoveAudioDevice)(JNIEnv *env, jclass jcls, jboo
 // Paddown
 JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
     JNIEnv *env, jclass jcls,
-    jint device_id, jint keycode)
+    jint device_id, jint keycode, jint scancode)
 {
 #ifdef SDL_JOYSTICK_ANDROID
-    return Android_OnPadDown(device_id, keycode);
+    return Android_OnPadDown(device_id, keycode, scancode);
 #else
     return false;
 #endif // SDL_JOYSTICK_ANDROID
@@ -1171,10 +1171,10 @@ JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
 // Padup
 JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp)(
     JNIEnv *env, jclass jcls,
-    jint device_id, jint keycode)
+    jint device_id, jint keycode, jint scancode)
 {
 #ifdef SDL_JOYSTICK_ANDROID
-    return Android_OnPadUp(device_id, keycode);
+    return Android_OnPadUp(device_id, keycode, scancode);
 #else
     return false;
 #endif // SDL_JOYSTICK_ANDROID

+ 105 - 80
src/joystick/SDL_gamepad.c

@@ -713,91 +713,116 @@ static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_GUID guid)
     char mapping_string[1024];
     int button_mask;
     int axis_mask;
+    Uint16 vendor, product;
+    
+    SDL_strlcpy(mapping_string, "none,", sizeof(mapping_string));
 
-    button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
-    axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
-    if (!button_mask && !axis_mask) {
-        // Accelerometer, shouldn't have a gamepad mapping
-        return NULL;
-    }
-    if (!(button_mask & face_button_mask)) {
-        // We don't know what buttons or axes are supported, don't make up a mapping
-        return NULL;
-    }
+    SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
+    if (vendor == USB_VENDOR_NINTENDO) {
+        if (product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT || product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
+            // FIXME: Should we have a separate hint for non-HIDAPI JoyCon handling?
+            // Android doesn't report JoyCon SL/SR presses for some reason, so no horizontal triggers/vertical paddles
+            if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
+                // Vertical mode
+                if (product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
+                    SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (L),back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,misc1:b18,", sizeof(mapping_string));
+                } else {
+                    SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (R),a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a0,righty:a1,start:b6,x:b3,y:b2,", sizeof(mapping_string));
+                }
+            } else {
+                // Mini gamepad mode
+                if (product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
+                    SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (L),a:b13,b:b12,guide:b18,leftstick:b7,leftx:a1,lefty:a0~,start:b4,x:b11,y:b14,paddle2:b9,paddle4:b15,", sizeof(mapping_string));
+                } else {
+                    SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (R),a:b1,b:b2,guide:b5,leftstick:b8,leftx:a1~,lefty:a0,start:b6,x:b0,y:b3,paddle1:b10,paddle3:b16,", sizeof(mapping_string));
+                }
+            }
+        }
+    } else {
+        button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
+        axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
+        if (!button_mask && !axis_mask) {
+            // Accelerometer, shouldn't have a gamepad mapping
+            return NULL;
+        }
+        if (!(button_mask & face_button_mask)) {
+            // We don't know what buttons or axes are supported, don't make up a mapping
+            return NULL;
+        }
 
-    SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
+        SDL_strlcpy(mapping_string, "*,", sizeof(mapping_string));
 
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) {
-        SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) {
-        SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
-    } else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
-        // Use the back button as "B" for easy UI navigation with TV remotes
-        SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
-        button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) {
-        SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) {
-        SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
-        SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
-        // The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11
-        if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
-            SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) {
+            SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) {
+            SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
+        } else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
+            // Use the back button as "B" for easy UI navigation with TV remotes
+            SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
+            button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) {
+            SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) {
+            SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
+            SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
+            // The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11
+            if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
+                SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
+            }
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
+            SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
+            SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
+            SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
+            SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
+            SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
+            SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
+            SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
+            SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
+        }
+        if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
+            SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
+        }
+        if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
+            SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
+        }
+        if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
+            SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
+        }
+        if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
+            SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
+        }
+        if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
+            SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
+        }
+        if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
+            SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
+        }
+        if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
+            SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
         }
     }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
-        SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
-        SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
-        SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
-        SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
-        SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
-        SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
-        SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
-        SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
-    }
-    if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
-        SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
-    }
-    if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
-        SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
-    }
-    if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
-        SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
-    }
-    if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
-        SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
-    }
-    if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
-        SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
-    }
-    if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
-        SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
-    }
-    if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
-        SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
-    }
-
     return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
 }
 #endif // SDL_PLATFORM_ANDROID

+ 37 - 3
src/joystick/android/SDL_sysjoystick.c

@@ -29,8 +29,10 @@
 #include "../../events/SDL_keyboard_c.h"
 #include "../../core/android/SDL_android.h"
 #include "../hidapi/SDL_hidapijoystick_c.h"
+#include "../usb_ids.h"
 
 #include "android/keycodes.h"
+#include <linux/input-event-codes.h>
 
 // As of platform android-14, android/keycodes.h is missing these defines
 #ifndef AKEYCODE_BUTTON_1
@@ -170,6 +172,31 @@ static int keycode_to_SDL(int keycode)
     return button;
 }
 
+static int scancode_to_SDL(int scancode)
+{
+    int button = 0;
+    switch (scancode) {
+    // D-Pad buttons on the left JoyCon
+    case BTN_DPAD_UP:
+        button = SDL_GAMEPAD_BUTTON_DPAD_UP;
+        break;
+    case BTN_DPAD_DOWN:
+        button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
+        break;
+    case BTN_DPAD_LEFT:
+        button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
+        break;
+    case BTN_DPAD_RIGHT:
+        button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
+        break;
+
+    default:
+        return -1;
+    }
+    SDL_assert(button < ANDROID_MAX_NBUTTONS);
+    return button;
+}
+
 static SDL_Scancode button_to_scancode(int button)
 {
     switch (button) {
@@ -195,11 +222,14 @@ static SDL_Scancode button_to_scancode(int button)
     return SDL_SCANCODE_UNKNOWN;
 }
 
-bool Android_OnPadDown(int device_id, int keycode)
+bool Android_OnPadDown(int device_id, int keycode, int scancode)
 {
     Uint64 timestamp = SDL_GetTicksNS();
     SDL_joylist_item *item;
     int button = keycode_to_SDL(keycode);
+    if (button < 0) {
+        button = scancode_to_SDL(scancode);
+    }
     if (button >= 0) {
         SDL_LockJoysticks();
         item = JoystickByDeviceId(device_id);
@@ -215,11 +245,14 @@ bool Android_OnPadDown(int device_id, int keycode)
     return false;
 }
 
-bool Android_OnPadUp(int device_id, int keycode)
+bool Android_OnPadUp(int device_id, int keycode, int scancode)
 {
     Uint64 timestamp = SDL_GetTicksNS();
     SDL_joylist_item *item;
     int button = keycode_to_SDL(keycode);
+    if (button < 0) {
+        button = scancode_to_SDL(scancode);
+    }
     if (button >= 0) {
         SDL_LockJoysticks();
         item = JoystickByDeviceId(device_id);
@@ -367,8 +400,9 @@ void Android_AddJoystick(int device_id, const char *name, const char *desc, int
     SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats);
 #endif
 
-    if (nhats > 0) {
+    if (nhats > 0 || (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT)) {
         // Hat is translated into DPAD buttons
+        // D-Pad on the left JoyCon is a special case, it's not recognized via keycodes or hats, only scancodes
         button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) |
                         (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) |
                         (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) |

+ 2 - 2
src/joystick/android/SDL_sysjoystick_c.h

@@ -28,8 +28,8 @@
 
 #include "../SDL_sysjoystick.h"
 
-extern bool Android_OnPadDown(int device_id, int keycode);
-extern bool Android_OnPadUp(int device_id, int keycode);
+extern bool Android_OnPadDown(int device_id, int keycode, int scancode);
+extern bool Android_OnPadUp(int device_id, int keycode, int scancode);
 extern bool Android_OnJoy(int device_id, int axisnum, float value);
 extern bool Android_OnHat(int device_id, int hat_id, int x, int y);
 extern void Android_OnJoySensor(int device_id, int sensor_type, Uint64 sensor_timestamp, float x, float y, float z);