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WinRT: made sure d3d11 debug mode doesn't get enabled by default

D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3.  This change reverts that.
David Ludwig hace 12 años
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4d16628f1c
Se han modificado 1 ficheros con 5 adiciones y 5 borrados
  1. 5 5
      src/render/direct3d11/SDL_render_d3d11.cpp

+ 5 - 5
src/render/direct3d11/SDL_render_d3d11.cpp

@@ -725,12 +725,12 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
     UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
 
     // Make sure Direct3D's debugging feature gets used, if the app requests it.
-    //const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
-    //if (hint) {
-    //    if (*hint == '1') {
+    const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
+    if (hint) {
+        if (*hint == '1') {
             creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
-    //    }
-    //}
+        }
+    }
 
     // This array defines the set of DirectX hardware feature levels this app will support.
     // Note the ordering should be preserved.