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Fixed building with SDL_LEAN_AND_MEAN

Fixes https://github.com/libsdl-org/SDL/issues/14151
definability 10 月之前
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4d9295ef1e
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      src/render/direct3d/SDL_render_d3d.c

+ 2 - 0
src/render/direct3d/SDL_render_d3d.c

@@ -1059,8 +1059,10 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Sc
         } else {
         } else {
             *shader = SHADER_PALETTE_NEAREST;
             *shader = SHADER_PALETTE_NEAREST;
         }
         }
+#ifdef SDL_HAVE_YUV
     } else if (texturedata->yuv) {
     } else if (texturedata->yuv) {
         *shader = SHADER_YUV;
         *shader = SHADER_YUV;
+#endif // SDL_HAVE_YUV
     }
     }
     *shader_params = texturedata->shader_params;
     *shader_params = texturedata->shader_params;