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@@ -1,33 +0,0 @@
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-/*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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-*/
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-#include "SDL_internal.h"
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-
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-// Set up for C function definitions, even when using C++
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-#ifdef __cplusplus
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-extern "C" {
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-#endif
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-
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-extern bool SDL_UsingGameInputForXInputControllers(void);
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-
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-// Ends C function definitions when using C++
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-#ifdef __cplusplus
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-}
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-#endif
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