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if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after.

Sam Lantinga vor 9 Jahren
Ursprung
Commit
51ccc9ed8c
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      src/video/cocoa/SDL_cocoamousetap.m

+ 1 - 1
src/video/cocoa/SDL_cocoamousetap.m

@@ -69,11 +69,11 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
 
 
     switch (type) {
     switch (type) {
         case kCGEventTapDisabledByTimeout:
         case kCGEventTapDisabledByTimeout:
-        case kCGEventTapDisabledByUserInput:
             {
             {
                 CGEventTapEnable(tapdata->tap, true);
                 CGEventTapEnable(tapdata->tap, true);
                 return NULL;
                 return NULL;
             }
             }
+        case kCGEventTapDisabledByUserInput:
         default:
         default:
             break;
             break;
     }
     }