فهرست منبع

Added a note about where to set global platform properties

Sam Lantinga 1 روز پیش
والد
کامیت
54e672ec0d
1فایلهای تغییر یافته به همراه3 افزوده شده و 0 حذف شده
  1. 3 0
      src/SDL_properties.c

+ 3 - 0
src/SDL_properties.c

@@ -144,6 +144,9 @@ SDL_PropertiesID SDL_GetGlobalProperties(void)
     SDL_PropertiesID props = SDL_GetAtomicU32(&SDL_global_properties);
     SDL_PropertiesID props = SDL_GetAtomicU32(&SDL_global_properties);
     if (!props) {
     if (!props) {
         props = SDL_CreateProperties();
         props = SDL_CreateProperties();
+
+        // Set global platform properties
+
         if (!SDL_CompareAndSwapAtomicU32(&SDL_global_properties, 0, props)) {
         if (!SDL_CompareAndSwapAtomicU32(&SDL_global_properties, 0, props)) {
             // Somebody else created global properties before us, just use those
             // Somebody else created global properties before us, just use those
             SDL_DestroyProperties(props);
             SDL_DestroyProperties(props);