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@@ -426,8 +426,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const c
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* - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the
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* - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the
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* application, like "My Game 2: Bad Guy's Revenge!". This will show up
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* application, like "My Game 2: Bad Guy's Revenge!". This will show up
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* anywhere the OS shows the name of the application separately from window
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* anywhere the OS shows the name of the application separately from window
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- * titles, such as volume control applets, etc. This defaults to "SDL
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- * Application".
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+ * titles, such as volume control applets, etc. If not provided by the app,
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+ * SDL will attempt to pick a reasonable default (the app's binary's name
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+ * if the platform can provide it, or "SDL Application" if all else fails).
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* - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is
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* - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is
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* running; there are no rules on format, so "1.0.3beta2" and "April 22nd,
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* running; there are no rules on format, so "1.0.3beta2" and "April 22nd,
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* 2024" and a git hash are all valid options. This has no default.
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* 2024" and a git hash are all valid options. This has no default.
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