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@@ -1399,6 +1399,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
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* window, if you want to wrap an existing window.
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* - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
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* another window to share pixel format with, useful for OpenGL windows
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+ * - `SDL_PROP_WINDOW_CREATE_WIN32_STYLE_EX_NUMBER`: the window style (WS_EX_*) flags to use instead of the defaults.
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*
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* These are additional supported properties with X11:
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*
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@@ -1494,6 +1495,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
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#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"
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#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
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#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
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+#define SDL_PROP_WINDOW_CREATE_WIN32_STYLE_EX_NUMBER "SDL.window.create.win32.style_ex"
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#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
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