Procházet zdrojové kódy

Fixed doxygen warning and markdown formatting.

Three backticks for blocks are not supported by doxygen.
Philipp Wiesemann před 11 roky
rodič
revize
60df813042
1 změnil soubory, kde provedl 27 přidání a 29 odebrání
  1. 27 29
      docs/README-winrt.md

+ 27 - 29
docs/README-winrt.md

@@ -225,41 +225,39 @@ set this up:
 source file, such as, "main.cpp".
 source file, such as, "main.cpp".
 6. click on the Add button.  This will close the dialog, add the new file to 
 6. click on the Add button.  This will close the dialog, add the new file to 
 your project, and open the file in Visual C++'s text editor.
 your project, and open the file in Visual C++'s text editor.
-7. Copy and paste the following code into the new file (minus the , then save 
-it.
-
-```
-#include <SDL.h>
-
-int main(int argc, char **argv)
-{
-    SDL_DisplayMode mode;
-    SDL_Window * window = NULL;
-    SDL_Renderer * renderer = NULL;
-    SDL_Event evt;
+7. Copy and paste the following code into the new file, then save it.
+
+
+    #include <SDL.h>
     
     
-    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
-        return 1;
-    }
+    int main(int argc, char **argv)
+    {
+        SDL_DisplayMode mode;
+        SDL_Window * window = NULL;
+        SDL_Renderer * renderer = NULL;
+        SDL_Event evt;
     
     
-    if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
-        return 1;
-    }
+        if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+            return 1;
+        }
     
     
-    if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
-        return 1;
-    }
+        if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
+            return 1;
+        }
+    
+        if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
+            return 1;
+        }
+    
+        while (1) {
+            while (SDL_PollEvent(&evt)) {
+            }
     
     
-    while (1) {
-        while (SDL_PollEvent(&evt)) {
+            SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
+            SDL_RenderClear(renderer);
+            SDL_RenderPresent(renderer);
         }
         }
-        
-        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
-        SDL_RenderClear(renderer);
-        SDL_RenderPresent(renderer);
     }
     }
-}
-```
 
 
 
 
 #### 6.B. Adding code and assets ####
 #### 6.B. Adding code and assets ####