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@@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
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for (i = 0; i < players_len; i++) {
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for (i = 0; i < players_len; i++) {
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const Player *player = &players[i];
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const Player *player = &players[i];
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float mod_x = (float)(i % part_hor);
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float mod_x = (float)(i % part_hor);
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- float mod_y = (float)i / part_hor;
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+ float mod_y = (float)(i / part_hor);
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float hor_origin = (mod_x + 0.5f) * size_hor;
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float hor_origin = (mod_x + 0.5f) * size_hor;
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float ver_origin = (mod_y + 0.5f) * size_ver;
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float ver_origin = (mod_y + 0.5f) * size_ver;
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float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));
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float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));
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