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@@ -1979,7 +1979,7 @@ static void D3D12_INTERNAL_TextureTransitionToDefaultUsage(
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static D3D12_RESOURCE_STATES D3D12_INTERNAL_DefaultBufferResourceState(
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D3D12Buffer *buffer)
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{
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- D3D12_RESOURCE_STATES states = (D3D12_RESOURCE_STATES)0;
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+ D3D12_RESOURCE_STATES states = D3D12_RESOURCE_STATE_COMMON;
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if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_VERTEX) {
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states |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
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