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@@ -565,18 +565,21 @@ void Wayland_CursorStateDestroyFrameCallback(SDL_WaylandCursorState *state)
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SDL_UnlockMutex(cursor_thread_context.lock);
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SDL_UnlockMutex(cursor_thread_context.lock);
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}
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}
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-static void Wayland_CursorStateResetAnimation(SDL_WaylandCursorState *state, bool lock)
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+static void Wayland_CursorStateResetAnimationState(SDL_WaylandCursorState *state)
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{
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{
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- if (lock) {
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- SDL_LockMutex(cursor_thread_context.lock);
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- }
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-
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state->last_frame_callback_time_ms = SDL_GetTicks();
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state->last_frame_callback_time_ms = SDL_GetTicks();
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state->current_frame_time_ms = 0;
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state->current_frame_time_ms = 0;
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state->current_frame = 0;
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state->current_frame = 0;
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+}
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+static void Wayland_CursorStateResetAnimation(SDL_WaylandCursorState *state, bool lock)
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+{
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if (lock) {
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if (lock) {
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+ SDL_LockMutex(cursor_thread_context.lock);
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+ Wayland_CursorStateResetAnimationState(state);
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SDL_UnlockMutex(cursor_thread_context.lock);
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SDL_UnlockMutex(cursor_thread_context.lock);
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+ } else {
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+ Wayland_CursorStateResetAnimationState(state);
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}
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}
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}
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}
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