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Emscripten: Fixed receiving joystick events after failed init or subsystem quit.

The callbacks used to receive the HTML events were not removed if the joystick
subsystem initialization failed or if the joystick subsystem was quit. Also, the
already connected joysticks were not deleted if the initialization failed later.
Philipp Wiesemann 11 jaren geleden
bovenliggende
commit
6dda14c0d8
1 gewijzigde bestanden met toevoegingen van 5 en 0 verwijderingen
  1. 5 0
      src/joystick/emscripten/SDL_sysjoystick.c

+ 5 - 0
src/joystick/emscripten/SDL_sysjoystick.c

@@ -220,6 +220,7 @@ SDL_SYS_JoystickInit(void)
                                                       Emscripten_JoyStickConnected);
 
     if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+        SDL_SYS_JoystickQuit();
         return -1;
     }
 
@@ -227,6 +228,7 @@ SDL_SYS_JoystickInit(void)
                                                          0,
                                                          Emscripten_JoyStickDisconnected);
     if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+        SDL_SYS_JoystickQuit();
         return -1;
     }
 
@@ -399,6 +401,9 @@ SDL_SYS_JoystickQuit(void)
 
     numjoysticks = 0;
     instance_counter = 0;
+
+    emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
+    emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
 }
 
 SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index)