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Emscripten: Fixed receiving joystick events after failed init or subsystem quit.

The callbacks used to receive the HTML events were not removed if the joystick
subsystem initialization failed or if the joystick subsystem was quit. Also, the
already connected joysticks were not deleted if the initialization failed later.
Philipp Wiesemann 11 anos atrás
pai
commit
6dda14c0d8
1 arquivos alterados com 5 adições e 0 exclusões
  1. 5 0
      src/joystick/emscripten/SDL_sysjoystick.c

+ 5 - 0
src/joystick/emscripten/SDL_sysjoystick.c

@@ -220,6 +220,7 @@ SDL_SYS_JoystickInit(void)
                                                       Emscripten_JoyStickConnected);
 
     if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+        SDL_SYS_JoystickQuit();
         return -1;
     }
 
@@ -227,6 +228,7 @@ SDL_SYS_JoystickInit(void)
                                                          0,
                                                          Emscripten_JoyStickDisconnected);
     if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+        SDL_SYS_JoystickQuit();
         return -1;
     }
 
@@ -399,6 +401,9 @@ SDL_SYS_JoystickQuit(void)
 
     numjoysticks = 0;
     instance_counter = 0;
+
+    emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
+    emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
 }
 
 SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index)