Forráskód Böngészése

[N-Gage] Remove optimisations except for native texture handling prior to some rework of the rendering back-end

[N-Gage] Set proper brush style to draw filled rects properly.

[N-Gage] Add persistent buffers to avoid per-frame memory allocations (which are expensive)

[N-Gage] Add support for SDL_TEXTURE_ACCESS_TARGET, fixes #13165

[N-Gage] Update README, add hint that the compiler does not support aggregate initializations for structs (knowing this, avoids a lot of headache during debugging)

[N-Gage] Add basic fast-path optimisations for render operations.

[N-Gage] Fix line drawing.
Michael Fitzmayer 3 hete
szülő
commit
6e65c3fac4

+ 3 - 8
docs/README-ngage.md

@@ -33,14 +33,6 @@ software renderer has been removed.
 The outcome is a significantly leaner and more efficient SDL port, which we hope
 The outcome is a significantly leaner and more efficient SDL port, which we hope
 will breathe new life into this beloved yet obscure platform.
 will breathe new life into this beloved yet obscure platform.
 
 
-## To the Stubborn Legends of the DC Scene
-
-This port is lovingly dedicated to the ever-nostalgic Dreamcast homebrew scene --
-because if we managed to pull this off for the N-Gage (yes, the N-Gage), surely
-you guys can stop clinging to SDL2 like it's a rare Shenmue prototype and finally
-make the leap to SDL3.  It's 2025, not 1999 -- and let's be honest, you're rocking
-a state-of-the-art C23 compiler.  The irony writes itself.
-
 ## Existing Issues and Limitations
 ## Existing Issues and Limitations
 
 
 - For now, the new
 - For now, the new
@@ -62,3 +54,6 @@ a state-of-the-art C23 compiler.  The irony writes itself.
  expected to be resolved in a future update.
  expected to be resolved in a future update.
 
 
 - Dependency tracking is currently non-functional.
 - Dependency tracking is currently non-functional.
+
+- The compiler doesn't support aggregate initialization for structs, so
+  each field must be assigned explicitly.

+ 36 - 30
src/render/ngage/SDL_render_ngage.c

@@ -155,7 +155,7 @@ static bool NGAGE_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
         return false;
         return false;
     }
     }
 
 
-    if (!NGAGE_CreateTextureData(data, texture->w, texture->h)) {
+    if (!NGAGE_CreateTextureData(data, texture->w, texture->h, texture->access)) {
         SDL_free(data);
         SDL_free(data);
         return false;
         return false;
     }
     }
@@ -283,8 +283,12 @@ static bool NGAGE_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
     verts->dstrect.h = (int)dstrect->h;
     verts->dstrect.h = (int)dstrect->h;
 
 
     verts->angle = Real2Fix(angle);
     verts->angle = Real2Fix(angle);
-    verts->center.x = Real2Fix(center->x);
-    verts->center.y = Real2Fix(center->y);
+    // Convert center from destination-space to source-space.
+    // Center is relative to dstrect, but rotation is applied in source texture space.
+    float center_x_src = (center->x / dstrect->w) * srcquad->w;
+    float center_y_src = (center->y / dstrect->h) * srcquad->h;
+    verts->center.x = Real2Fix(center_x_src);
+    verts->center.y = Real2Fix(center_y_src);
     verts->scale_x = Real2Fix(scale_x);
     verts->scale_x = Real2Fix(scale_x);
     verts->scale_y = Real2Fix(scale_y);
     verts->scale_y = Real2Fix(scale_y);
 
 
@@ -444,27 +448,24 @@ static bool NGAGE_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, co
         return false;
         return false;
     }
     }
 
 
-    void *bitmapData = NGAGE_GetBitmapDataAddress(phdata);
-    int bitmapPitch = NGAGE_GetBitmapPitch(phdata);
-
-    if (!bitmapData || bitmapPitch == 0) {
+    Uint8 *dst = (Uint8 *)NGAGE_GetBitmapDataAddress(phdata);
+    if (!dst) {
         return false;
         return false;
     }
     }
 
 
-    Uint8 *src = (Uint8 *)pixels;
-    Uint8 *dst = (Uint8 *)bitmapData + rect->y * bitmapPitch + rect->x * 2; // 2 bytes per pixel for EColor4K
+    const int bytes_per_pixel = 2;
+    const int bitmap_pitch = texture->w * bytes_per_pixel;
+
+    const Uint8 *src = (const Uint8 *)pixels;
+    dst += rect->y * bitmap_pitch + rect->x * bytes_per_pixel;
 
 
-    size_t length = (size_t)rect->w * 2; // 2 bytes per pixel for EColor4K
+    const size_t length = (size_t)rect->w * bytes_per_pixel;
     for (int row = 0; row < rect->h; ++row) {
     for (int row = 0; row < rect->h; ++row) {
         SDL_memcpy(dst, src, length);
         SDL_memcpy(dst, src, length);
         src += pitch;
         src += pitch;
-        dst += bitmapPitch;
+        dst += bitmap_pitch;
     }
     }
 
 
-    // Mark texture as dirty.
-    phdata->isDirty = true;
-    phdata->dirtyRect = *rect;
-
     return true;
     return true;
 }
 }
 
 
@@ -476,34 +477,39 @@ static bool NGAGE_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
         return false;
         return false;
     }
     }
 
 
-    void *bitmapData = NGAGE_GetBitmapDataAddress(phdata);
-    int bitmapPitch = NGAGE_GetBitmapPitch(phdata);
-
-    if (!bitmapData || bitmapPitch == 0) {
+    Uint8 *data = (Uint8 *)NGAGE_GetBitmapDataAddress(phdata);
+    if (!data) {
         return false;
         return false;
     }
     }
 
 
-    *pixels = (void *)((Uint8 *)bitmapData + rect->y * bitmapPitch + rect->x * 2); // 2 bytes per pixel for EColor4K
-    *pitch = bitmapPitch;
-
-    // Store the lock rectangle for dirty tracking.
-    phdata->dirtyRect = *rect;
+    const int bytes_per_pixel = 2;
+    const int bitmap_pitch = texture->w * bytes_per_pixel;
 
 
+    *pixels = (void *)(data + rect->y * bitmap_pitch + rect->x * bytes_per_pixel);
+    *pitch = bitmap_pitch;
     return true;
     return true;
 }
 }
 
 
 static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 {
 {
-    NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
-
-    if (phdata) {
-        // Mark texture as dirty after unlock (assume it was modified).
-        phdata->isDirty = true;
-    }
 }
 }
 
 
 static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
 {
+    NGAGE_RendererData *data = (NGAGE_RendererData *)renderer->internal;
+
+    if (texture) {
+        NGAGE_TextureData *texturedata = (NGAGE_TextureData *)texture->internal;
+        if (!texturedata || !texturedata->gc) {
+            return SDL_SetError("Texture is not a render target");
+        }
+        data->current_target = texture;
+        NGAGE_SetRenderTargetInternal(texturedata);
+    } else {
+        data->current_target = NULL;
+        NGAGE_SetRenderTargetInternal(NULL);
+    }
+
     return true;
     return true;
 }
 }
 
 

+ 204 - 478
src/render/ngage/SDL_render_ngage.cpp

@@ -59,57 +59,33 @@ bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData
     return gRenderer->CopyEx(renderer, texture, copydata);
     return gRenderer->CopyEx(renderer, texture, copydata);
 }
 }
 
 
-bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height)
+bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height, const int access)
 {
 {
-    return gRenderer->CreateTextureData(data, width, height);
+    return gRenderer->CreateTextureData(data, width, height, access);
 }
 }
 
 
 void NGAGE_DestroyTextureData(NGAGE_TextureData *data)
 void NGAGE_DestroyTextureData(NGAGE_TextureData *data)
 {
 {
     if (data) {
     if (data) {
+        if (data->gc) {
+            delete data->gc;
+            data->gc = NULL;
+        }
+        if (data->device) {
+            delete data->device;
+            data->device = NULL;
+        }
         delete data->bitmap;
         delete data->bitmap;
         data->bitmap = NULL;
         data->bitmap = NULL;
-
-        // Free cardinal rotation cache.
-        for (int i = 0; i < 4; i++) {
-            if (data->cardinalRotations[i]) {
-                delete data->cardinalRotations[i];
-                data->cardinalRotations[i] = NULL;
-            }
-        }
     }
     }
 }
 }
 
 
 void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data)
 void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data)
 {
 {
-    if (data) {
-        return data->bitmap->DataAddress();
-    }
-    return NULL;
-}
-
-int NGAGE_GetBitmapPitch(NGAGE_TextureData *data)
-{
-    if (data) {
-        return data->cachedPitch;
-    }
-    return 0;
-}
-
-int NGAGE_GetBitmapWidth(NGAGE_TextureData *data)
-{
-    if (data) {
-        return data->cachedWidth;
-    }
-    return 0;
-}
-
-int NGAGE_GetBitmapHeight(NGAGE_TextureData *data)
-{
-    if (data) {
-        return data->cachedHeight;
+    if (!data || !data->bitmap) {
+        return NULL;
     }
     }
-    return 0;
+    return data->bitmap->DataAddress();
 }
 }
 
 
 void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count)
 void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count)
@@ -139,7 +115,9 @@ void NGAGE_SetClipRect(const SDL_Rect *rect)
 
 
 void NGAGE_SetDrawColor(const Uint32 color)
 void NGAGE_SetDrawColor(const Uint32 color)
 {
 {
-    gRenderer->SetDrawColor(color);
+    if (gRenderer) {
+        gRenderer->SetDrawColor(color);
+    }
 }
 }
 
 
 void NGAGE_PumpEventsInternal()
 void NGAGE_PumpEventsInternal()
@@ -152,19 +130,17 @@ void NGAGE_SuspendScreenSaverInternal(bool suspend)
     gRenderer->SuspendScreenSaver(suspend);
     gRenderer->SuspendScreenSaver(suspend);
 }
 }
 
 
+void NGAGE_SetRenderTargetInternal(NGAGE_TextureData *target)
+{
+    if (gRenderer) {
+        gRenderer->SetRenderTarget(target);
+    }
+}
+
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif
 
 
-// Pre-calculated fixed-point angle constants for cardinal rotation checks.
-// These avoid repeated Real2Fix conversions in CopyEx hot path.
-static const TFixed kAngleZero = 0;
-static const TFixed kAnglePi_2 = Real2Fix(M_PI / 2.0);        // 90 degrees
-static const TFixed kAnglePi = Real2Fix(M_PI);                // 180 degrees
-static const TFixed kAnglePi3_2 = Real2Fix(3.0 * M_PI / 2.0); // 270 degrees
-static const TFixed kAnglePi2 = Real2Fix(2.0 * M_PI);         // 360 degrees
-static const TFixed kAngleTolerance = 100;                    // Tolerance for angle comparison
-
 CRenderer *CRenderer::NewL()
 CRenderer *CRenderer::NewL()
 {
 {
     CRenderer *self = new (ELeave) CRenderer();
     CRenderer *self = new (ELeave) CRenderer();
@@ -174,32 +150,16 @@ CRenderer *CRenderer::NewL()
     return self;
     return self;
 }
 }
 
 
-CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0), iWorkBuffer1(0), iWorkBuffer2(0), iWorkBufferSize(0), iTempRenderBitmap(0), iTempRenderBitmapWidth(0), iTempRenderBitmapHeight(0), iLastColorR(-1), iLastColorG(-1), iLastColorB(-1), iLinePointsBuffer(0), iLinePointsBufferCapacity(0), iLastDrawColor(0), iLastClearColor(0xFFFFFFFF)
-{
-}
+CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0), iCurrentRenderTarget(0), iPixelBufferA(0), iPixelBufferB(0), iPixelBufferSize(0), iPointsBuffer(0), iPointsBufferSize(0) {}
 
 
 CRenderer::~CRenderer()
 CRenderer::~CRenderer()
 {
 {
     delete iRenderer;
     delete iRenderer;
     iRenderer = 0;
     iRenderer = 0;
 
 
-    // Free work buffers.
-    SDL_free(iWorkBuffer1);
-    SDL_free(iWorkBuffer2);
-    iWorkBuffer1 = 0;
-    iWorkBuffer2 = 0;
-    iWorkBufferSize = 0;
-
-    // Free temp render bitmap.
-    delete iTempRenderBitmap;
-    iTempRenderBitmap = 0;
-    iTempRenderBitmapWidth = 0;
-    iTempRenderBitmapHeight = 0;
-
-    // Free line points buffer.
-    delete[] iLinePointsBuffer;
-    iLinePointsBuffer = 0;
-    iLinePointsBufferCapacity = 0;
+    SDL_free(iPixelBufferA);
+    SDL_free(iPixelBufferB);
+    delete[] iPointsBuffer;
 }
 }
 
 
 void CRenderer::ConstructL()
 void CRenderer::ConstructL()
@@ -312,186 +272,11 @@ void CRenderer::AbortNow(RDirectScreenAccess::TTerminationReasons aReason)
 
 
 void CRenderer::Clear(TUint32 iColor)
 void CRenderer::Clear(TUint32 iColor)
 {
 {
-    if (iRenderer && iRenderer->Gc()) {
-        // Skip redundant SetBrushColor if color hasn't changed.
-        if (iColor != iLastClearColor) {
-            iRenderer->Gc()->SetBrushColor(iColor);
-            iLastClearColor = iColor;
-        }
-        iRenderer->Gc()->Clear();
-    }
-}
-
-bool CRenderer::EnsureWorkBufferCapacity(TInt aRequiredSize)
-{
-    if (aRequiredSize <= iWorkBufferSize) {
-        return true;
+    CFbsBitGc *gc = GetCurrentGc();
+    if (gc) {
+        gc->SetBrushColor(iColor);
+        gc->Clear();
     }
     }
-
-    // Free old buffers.
-    SDL_free(iWorkBuffer1);
-    SDL_free(iWorkBuffer2);
-
-    // Allocate new buffers.
-    iWorkBuffer1 = SDL_calloc(1, aRequiredSize);
-    if (!iWorkBuffer1) {
-        iWorkBuffer2 = 0;
-        iWorkBufferSize = 0;
-        return false;
-    }
-
-    iWorkBuffer2 = SDL_calloc(1, aRequiredSize);
-    if (!iWorkBuffer2) {
-        SDL_free(iWorkBuffer1);
-        iWorkBuffer1 = 0;
-        iWorkBufferSize = 0;
-        return false;
-    }
-
-    iWorkBufferSize = aRequiredSize;
-    return true;
-}
-
-bool CRenderer::EnsureLinePointsCapacity(TInt aRequiredCount)
-{
-    if (aRequiredCount <= iLinePointsBufferCapacity) {
-        return true;
-    }
-
-    // Free old buffer.
-    delete[] iLinePointsBuffer;
-
-    // Allocate new buffer.
-    iLinePointsBuffer = new TPoint[aRequiredCount];
-    if (!iLinePointsBuffer) {
-        iLinePointsBufferCapacity = 0;
-        return false;
-    }
-
-    iLinePointsBufferCapacity = aRequiredCount;
-    return true;
-}
-
-bool CRenderer::EnsureTempBitmapCapacity(TInt aWidth, TInt aHeight)
-{
-    if (iTempRenderBitmap &&
-        iTempRenderBitmapWidth >= aWidth &&
-        iTempRenderBitmapHeight >= aHeight) {
-        return true;
-    }
-
-    // Delete old bitmap.
-    delete iTempRenderBitmap;
-    iTempRenderBitmap = 0;
-
-    // Create new bitmap.
-    iTempRenderBitmap = new CFbsBitmap();
-    if (!iTempRenderBitmap) {
-        iTempRenderBitmapWidth = 0;
-        iTempRenderBitmapHeight = 0;
-        return false;
-    }
-
-    TInt error = iTempRenderBitmap->Create(TSize(aWidth, aHeight), EColor4K);
-    if (error != KErrNone) {
-        delete iTempRenderBitmap;
-        iTempRenderBitmap = 0;
-        iTempRenderBitmapWidth = 0;
-        iTempRenderBitmapHeight = 0;
-        return false;
-    }
-
-    iTempRenderBitmapWidth = aWidth;
-    iTempRenderBitmapHeight = aHeight;
-    return true;
-}
-
-void CRenderer::BuildColorModLUT(TFixed rf, TFixed gf, TFixed bf)
-{
-    // Build lookup tables for R, G, B channels.
-    for (int i = 0; i < 256; i++) {
-        TFixed val = i << 16;                                                   // Convert to fixed-point
-        iColorModLUT[i] = (TUint8)SDL_min(Fix2Int(FixMul(val, rf)), 255);       // R
-        iColorModLUT[i + 256] = (TUint8)SDL_min(Fix2Int(FixMul(val, gf)), 255); // G
-        iColorModLUT[i + 512] = (TUint8)SDL_min(Fix2Int(FixMul(val, bf)), 255); // B
-    }
-
-    // Remember the last color to avoid rebuilding unnecessarily.
-    iLastColorR = rf;
-    iLastColorG = gf;
-    iLastColorB = bf;
-}
-
-CFbsBitmap *CRenderer::GetCardinalRotation(NGAGE_TextureData *aTextureData, TInt aAngleIndex)
-{
-    // Check if already cached.
-    if (aTextureData->cardinalRotations[aAngleIndex]) {
-        return aTextureData->cardinalRotations[aAngleIndex];
-    }
-
-    // Create rotated bitmap.
-    CFbsBitmap *rotated = new CFbsBitmap();
-    if (!rotated) {
-        return NULL;
-    }
-
-    TInt w = aTextureData->cachedWidth;
-    TInt h = aTextureData->cachedHeight;
-    TSize size(w, h);
-
-    // For 90 and 270 degree rotations, swap width/height.
-    if (aAngleIndex == 1 || aAngleIndex == 3) {
-        size = TSize(h, w);
-    }
-
-    TInt error = rotated->Create(size, EColor4K);
-    if (error != KErrNone) {
-        delete rotated;
-        return NULL;
-    }
-
-    // Rotate the bitmap data.
-    TUint16 *src = (TUint16 *)aTextureData->cachedDataAddress;
-    TUint16 *dst = (TUint16 *)rotated->DataAddress();
-    TInt srcPitch = aTextureData->cachedPitch >> 1;
-    TInt dstPitch = rotated->ScanLineLength(size.iWidth, rotated->DisplayMode()) >> 1;
-
-    for (int y = 0; y < h; ++y) {
-        for (int x = 0; x < w; ++x) {
-            TUint16 pixel = src[y * srcPitch + x];
-            int dstX = 0;
-            int dstY = 0;
-
-            switch (aAngleIndex) {
-            case 0: // 0 degrees
-                dstX = x;
-                dstY = y;
-                break;
-            case 1: // 90 degrees
-                dstX = h - 1 - y;
-                dstY = x;
-                break;
-            case 2: // 180 degrees
-                dstX = w - 1 - x;
-                dstY = h - 1 - y;
-                break;
-            case 3: // 270 degrees
-                dstX = y;
-                dstY = w - 1 - x;
-                break;
-            default:
-                // Should never happen, but initialize to avoid warnings
-                dstX = x;
-                dstY = y;
-                break;
-            }
-
-            dst[dstY * dstPitch + dstX] = pixel;
-        }
-    }
-
-    aTextureData->cardinalRotations[aAngleIndex] = rotated;
-    return rotated;
 }
 }
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
@@ -508,9 +293,13 @@ Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale)
     TFixed bf = Real2Fix(b);
     TFixed bf = Real2Fix(b);
     TFixed af = Real2Fix(a);
     TFixed af = Real2Fix(a);
 
 
-    rf = SDL_clamp(FixMul(rf, scalef), 0, ff);
-    gf = SDL_clamp(FixMul(gf, scalef), 0, ff);
-    bf = SDL_clamp(FixMul(bf, scalef), 0, ff);
+    rf = FixMul(rf, scalef);
+    gf = FixMul(gf, scalef);
+    bf = FixMul(bf, scalef);
+
+    rf = SDL_clamp(rf, 0, ff);
+    gf = SDL_clamp(gf, 0, ff);
+    bf = SDL_clamp(bf, 0, ff);
     af = SDL_clamp(af, 0, ff);
     af = SDL_clamp(af, 0, ff);
 
 
     rf = FixMul(rf, ff) >> 16;
     rf = FixMul(rf, ff) >> 16;
@@ -537,80 +326,69 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
     }
     }
 
 
     SDL_FColor *c = &texture->color;
     SDL_FColor *c = &texture->color;
-
-    // Fast path 1: No transformations needed; direct BitBlt.
-    if (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f) {
-        // Only check render scale if color mod passes.
-        float sx;
-        float sy;
-        SDL_GetRenderScale(renderer, &sx, &sy);
-        if (sx == 1.f && sy == 1.f) {
-            TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
-            TPoint aDest(dstrect->x, dstrect->y);
-            iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
-            return true;
-        }
-    }
-
-    // Slow path: Transformations needed.
-    float sx;
-    float sy;
-    SDL_GetRenderScale(renderer, &sx, &sy);
-    int w = phdata->cachedWidth;
-    int h = phdata->cachedHeight;
-    int pitch = phdata->cachedPitch;
-    void *source = phdata->cachedDataAddress;
+    int w = texture->w;
+    int h = texture->h;
+    const int bytes_per_pixel = 2;
+    int pitch = w * bytes_per_pixel;
+    void *source = phdata->bitmap->DataAddress();
     void *dest;
     void *dest;
 
 
     if (!source) {
     if (!source) {
         return false;
         return false;
     }
     }
 
 
-    // Ensure work buffers have sufficient capacity.
-    TInt bufferSize = pitch * h;
-    if (!EnsureWorkBufferCapacity(bufferSize)) {
-        return false;
+    TInt required_size = pitch * h;
+    if (required_size > iPixelBufferSize) {
+        void *new_buffer_a = SDL_realloc(iPixelBufferA, required_size);
+        if (!new_buffer_a) {
+            return false;
+        }
+        iPixelBufferA = new_buffer_a;
+
+        void *new_buffer_b = SDL_realloc(iPixelBufferB, required_size);
+        if (!new_buffer_b) {
+            return false;
+        }
+        iPixelBufferB = new_buffer_b;
+
+        iPixelBufferSize = required_size;
     }
     }
 
 
-    dest = iWorkBuffer1;
+    dest = iPixelBufferA;
 
 
     if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
     if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
-        TFixed rf = Real2Fix(c->r);
-        TFixed gf = Real2Fix(c->g);
-        TFixed bf = Real2Fix(c->b);
+        ApplyColorMod(dest, source, pitch, w, h, texture->color);
 
 
-        // Build LUT if color changed.
-        if (rf != iLastColorR || gf != iLastColorG || bf != iLastColorB) {
-            BuildColorModLUT(rf, gf, bf);
-        }
-
-        ApplyColorMod(dest, source, pitch, w, h, texture->color, iColorModLUT);
         source = dest;
         source = dest;
-        dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
     }
     }
 
 
+    float sx;
+    float sy;
+    SDL_GetRenderScale(renderer, &sx, &sy);
+
     if (sx != 1.f || sy != 1.f) {
     if (sx != 1.f || sy != 1.f) {
         TFixed scale_x = Real2Fix(sx);
         TFixed scale_x = Real2Fix(sx);
         TFixed scale_y = Real2Fix(sy);
         TFixed scale_y = Real2Fix(sy);
         TFixed center_x = Int2Fix(w / 2);
         TFixed center_x = Int2Fix(w / 2);
         TFixed center_y = Int2Fix(h / 2);
         TFixed center_y = Int2Fix(h / 2);
 
 
+        dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
+
         ApplyScale(dest, source, pitch, w, h, center_x, center_y, scale_x, scale_y);
         ApplyScale(dest, source, pitch, w, h, center_x, center_y, scale_x, scale_y);
-        source = dest;
-    }
 
 
-    // Use temp bitmap to avoid destroying source texture.
-    if (!EnsureTempBitmapCapacity(w, h)) {
-        return false;
+        source = dest;
     }
     }
 
 
-    // Copy transformed data to temp bitmap.
-    Mem::Copy(iTempRenderBitmap->DataAddress(), source, pitch * h);
+    Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
 
 
-    // Render from temp bitmap, preserving original texture.
-    TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
-    TPoint aDest(dstrect->x, dstrect->y);
-    iRenderer->Gc()->BitBlt(aDest, iTempRenderBitmap, aSource);
+    if (phdata->bitmap) {
+        CFbsBitGc *gc = GetCurrentGc();
+        if (gc) {
+            TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
+            TPoint aDest(dstrect->x, dstrect->y);
+            gc->BitBlt(aDest, phdata->bitmap, aSource);
+        }
+    }
 
 
     return true;
     return true;
 }
 }
@@ -623,118 +401,74 @@ bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE
     }
     }
 
 
     SDL_FColor *c = &texture->color;
     SDL_FColor *c = &texture->color;
+    int w = texture->w;
+    int h = texture->h;
+    const int bytes_per_pixel = 2;
+    int pitch = w * bytes_per_pixel;
+    void *source = phdata->bitmap->DataAddress();
+    void *dest;
 
 
-    // Pre-calculate common checks.
-    const bool isNoFlip = (!copydata->flip);
-    const bool isNoRotation = (copydata->angle == 0);
-    const bool isNoColorMod = (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f);
-    const bool isIdentityScale = (copydata->scale_x == Int2Fix(1) && copydata->scale_y == Int2Fix(1));
-
-    // Fast path 1: No transformations needed; direct BitBlt.
-    if (isNoFlip && isNoRotation && isNoColorMod && isIdentityScale) {
-        TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
-        TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
-        iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
-        return true;
+    if (!source) {
+        return false;
     }
     }
 
 
-    // Fast path 2: Check for cardinal rotation cache opportunity (0°, 90°, 180°, 270°).
-    if (isNoFlip && isIdentityScale && isNoColorMod && !isNoRotation) {
-        TFixed angle = copydata->angle;
-        TInt angleIndex = -1;
-
-        // Check cardinal angles with tolerance - optimized for early exit.
-        if (SDL_abs(angle - kAngleZero) < kAngleTolerance) {
-            angleIndex = 0; // 0°
-        } else if (SDL_abs(angle - kAnglePi_2) < kAngleTolerance) {
-            angleIndex = 1; // 90°
-        } else if (SDL_abs(angle - kAnglePi) < kAngleTolerance) {
-            angleIndex = 2; // 180°
-        } else if (SDL_abs(angle - kAnglePi3_2) < kAngleTolerance) {
-            angleIndex = 3; // 270°
-        } else if (SDL_abs(angle - kAnglePi2) < kAngleTolerance) {
-            angleIndex = 0; // 360° = 0°
+    TInt required_size = pitch * h;
+    if (required_size > iPixelBufferSize) {
+        void *new_buffer_a = SDL_realloc(iPixelBufferA, required_size);
+        if (!new_buffer_a) {
+            return false;
         }
         }
+        iPixelBufferA = new_buffer_a;
 
 
-        if (angleIndex >= 0) {
-            CFbsBitmap *cached = GetCardinalRotation(phdata, angleIndex);
-            if (cached) {
-                TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
-                TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
-                iRenderer->Gc()->BitBlt(aDest, cached, aSource);
-                return true;
-            }
+        void *new_buffer_b = SDL_realloc(iPixelBufferB, required_size);
+        if (!new_buffer_b) {
+            return false;
         }
         }
-    }
+        iPixelBufferB = new_buffer_b;
 
 
-    // Slow path: Transformations needed.
-    int w = phdata->cachedWidth;
-    int h = phdata->cachedHeight;
-    int pitch = phdata->cachedPitch;
-    void *source = phdata->cachedDataAddress;
-    void *dest;
-
-    if (!source) {
-        return false;
-    }
-
-    // Ensure work buffers have sufficient capacity.
-    TInt bufferSize = pitch * h;
-    if (!EnsureWorkBufferCapacity(bufferSize)) {
-        return false;
+        iPixelBufferSize = required_size;
     }
     }
 
 
-    dest = iWorkBuffer1;
+    dest = iPixelBufferA;
 
 
     if (copydata->flip) {
     if (copydata->flip) {
         ApplyFlip(dest, source, pitch, w, h, copydata->flip);
         ApplyFlip(dest, source, pitch, w, h, copydata->flip);
         source = dest;
         source = dest;
-        dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
     }
     }
 
 
-    if (!isIdentityScale) {
+    if (copydata->scale_x != 1.f || copydata->scale_y != 1.f) {
+        dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
         ApplyScale(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->scale_x, copydata->scale_y);
         ApplyScale(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->scale_x, copydata->scale_y);
         source = dest;
         source = dest;
-        dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
     }
     }
 
 
     if (copydata->angle) {
     if (copydata->angle) {
+        dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
         ApplyRotation(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->angle);
         ApplyRotation(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->angle);
         source = dest;
         source = dest;
-        dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
     }
     }
 
 
-    if (!isNoColorMod) {
-        TFixed rf = Real2Fix(c->r);
-        TFixed gf = Real2Fix(c->g);
-        TFixed bf = Real2Fix(c->b);
-
-        // Build LUT if color changed.
-        if (rf != iLastColorR || gf != iLastColorG || bf != iLastColorB) {
-            BuildColorModLUT(rf, gf, bf);
-        }
-
-        ApplyColorMod(dest, source, pitch, w, h, texture->color, iColorModLUT);
+    if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
+        dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
+        ApplyColorMod(dest, source, pitch, w, h, texture->color);
         source = dest;
         source = dest;
     }
     }
 
 
-    // Use temp bitmap to avoid destroying source texture.
-    if (!EnsureTempBitmapCapacity(w, h)) {
-        return false;
-    }
-
-    // Copy transformed data to temp bitmap.
-    Mem::Copy(iTempRenderBitmap->DataAddress(), source, pitch * h);
+    Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
 
 
-    // Render from temp bitmap, preserving original texture.
-    TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
-    TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
-    iRenderer->Gc()->BitBlt(aDest, iTempRenderBitmap, aSource);
+    if (phdata->bitmap) {
+        CFbsBitGc *gc = GetCurrentGc();
+        if (gc) {
+            TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
+            TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
+            gc->BitBlt(aDest, phdata->bitmap, aSource);
+        }
+    }
 
 
     return true;
     return true;
 }
 }
 
 
-bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight)
+bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight, const TInt aAccess)
 {
 {
     if (!aTextureData) {
     if (!aTextureData) {
         return false;
         return false;
@@ -752,101 +486,88 @@ bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aW
         return false;
         return false;
     }
     }
 
 
-    // Cache texture properties to avoid repeated API calls.
-    TSize bitmapSize = aTextureData->bitmap->SizeInPixels();
-    aTextureData->cachedWidth = bitmapSize.iWidth;
-    aTextureData->cachedHeight = bitmapSize.iHeight;
-    aTextureData->cachedPitch = aTextureData->bitmap->ScanLineLength(aWidth, aTextureData->bitmap->DisplayMode());
-    aTextureData->cachedDataAddress = aTextureData->bitmap->DataAddress();
+    if (aAccess == SDL_TEXTUREACCESS_TARGET) {
+        TRAPD(err1, aTextureData->device = CFbsBitmapDevice::NewL(aTextureData->bitmap));
+        if (err1 != KErrNone || !aTextureData->device) {
+            delete aTextureData->bitmap;
+            aTextureData->bitmap = NULL;
+            return false;
+        }
 
 
-    // Initialize cardinal rotation cache to NULL.
-    for (int i = 0; i < 4; i++) {
-        aTextureData->cardinalRotations[i] = NULL;
-    }
+        TRAPD(err2, aTextureData->gc = CFbsBitGc::NewL());
+        if (err2 != KErrNone || !aTextureData->gc) {
+            delete aTextureData->device;
+            aTextureData->device = NULL;
+            delete aTextureData->bitmap;
+            aTextureData->bitmap = NULL;
+            return false;
+        }
 
 
-    // Initialize dirty tracking.
-    aTextureData->isDirty = true; // New textures start dirty.
-    aTextureData->dirtyRect.x = 0;
-    aTextureData->dirtyRect.y = 0;
-    aTextureData->dirtyRect.w = aWidth;
-    aTextureData->dirtyRect.h = aHeight;
+        aTextureData->gc->Activate(aTextureData->device);
+    } else {
+        aTextureData->gc = NULL;
+        aTextureData->device = NULL;
+    }
 
 
     return true;
     return true;
 }
 }
 
 
 void CRenderer::DrawLines(NGAGE_Vertex *aVerts, const TInt aCount)
 void CRenderer::DrawLines(NGAGE_Vertex *aVerts, const TInt aCount)
 {
 {
-    if (iRenderer && iRenderer->Gc()) {
-        // Ensure reusable buffer has sufficient capacity.
-        if (!EnsureLinePointsCapacity(aCount)) {
-            return;
-        }
+    CFbsBitGc *gc = GetCurrentGc();
+    if (gc) {
+        gc->SetPenStyle(CGraphicsContext::ESolidPen);
 
 
-        // Fill points from vertex data.
-        for (TInt i = 0; i < aCount; i++) {
-            iLinePointsBuffer[i] = TPoint(aVerts[i].x, aVerts[i].y);
-        }
+        // Draw lines as pairs of points (start, end)
+        for (TInt i = 0; i < aCount - 1; i += 2) {
+            TPoint start(aVerts[i].x, aVerts[i].y);
+            TPoint end(aVerts[i + 1].x, aVerts[i + 1].y);
 
 
-        // Pack color once - all vertices use the same color in polyline.
-        Uint8 ca = aVerts->color.a;
-        Uint8 cr = aVerts->color.r;
-        Uint8 cg = aVerts->color.g;
-        Uint8 cb = aVerts->color.b;
-        TUint32 aColor = (ca << 24) | (cb << 16) | (cg << 8) | cr;
+            TRgb color = TRgb(aVerts[i].color.r, aVerts[i].color.g, aVerts[i].color.b);
 
 
-        iRenderer->Gc()->SetPenColor(aColor);
-        iRenderer->Gc()->DrawPolyLineNoEndPoint(iLinePointsBuffer, aCount);
+            gc->SetPenColor(color);
+            gc->DrawLine(start, end);
+        }
     }
     }
 }
 }
 
 
 void CRenderer::DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount)
 void CRenderer::DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount)
 {
 {
-    if (iRenderer && iRenderer->Gc()) {
-        // Batch points by color to minimize SetPenColor calls.
-        TUint32 currentColor = 0;
-        bool colorSet = false;
-
+    CFbsBitGc *gc = GetCurrentGc();
+    if (gc) {
         for (TInt i = 0; i < aCount; i++, aVerts++) {
         for (TInt i = 0; i < aCount; i++, aVerts++) {
-            TUint32 aColor = (TUint32(aVerts->color.a) << 24) | (TUint32(aVerts->color.b) << 16) |
-                             (TUint32(aVerts->color.g) << 8) | TUint32(aVerts->color.r);
-
-            // Only set pen color when it changes.
-            if (!colorSet || aColor != currentColor) {
-                iRenderer->Gc()->SetPenColor(aColor);
-                currentColor = aColor;
-                colorSet = true;
-            }
+            TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
+                              ((TUint8)aVerts->color.b << 16) |
+                              ((TUint8)aVerts->color.g << 8) |
+                              (TUint8)aVerts->color.r);
 
 
-            iRenderer->Gc()->Plot(TPoint(aVerts->x, aVerts->y));
+            gc->SetPenColor(aColor);
+            gc->Plot(TPoint(aVerts->x, aVerts->y));
         }
         }
     }
     }
 }
 }
 
 
 void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
 void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
 {
 {
-    if (iRenderer && iRenderer->Gc()) {
-        // Batch rectangles by color to minimize SetPenColor/SetBrushColor calls.
-        TUint32 currentColor = 0;
-        bool colorSet = false;
-
-        // Process rectangles (each rect uses 2 vertices: position and size).
-        for (TInt i = 0; i < aCount; i += 2) {
+    CFbsBitGc *gc = GetCurrentGc();
+    if (gc) {
+        for (TInt i = 0; i < aCount; i++, aVerts++) {
             TPoint pos(aVerts[i].x, aVerts[i].y);
             TPoint pos(aVerts[i].x, aVerts[i].y);
-            TSize size(aVerts[i + 1].x, aVerts[i + 1].y);
+            TSize size(
+                aVerts[i + 1].x,
+                aVerts[i + 1].y);
             TRect rect(pos, size);
             TRect rect(pos, size);
 
 
-            TUint32 aColor = (TUint32(aVerts[i].color.a) << 24) | (TUint32(aVerts[i].color.b) << 16) |
-                             (TUint32(aVerts[i].color.g) << 8) | TUint32(aVerts[i].color.r);
-
-            // Only set colors when they change.
-            if (!colorSet || aColor != currentColor) {
-                iRenderer->Gc()->SetPenColor(aColor);
-                iRenderer->Gc()->SetBrushColor(aColor);
-                currentColor = aColor;
-                colorSet = true;
-            }
+            TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
+                              ((TUint8)aVerts->color.b << 16) |
+                              ((TUint8)aVerts->color.g << 8) |
+                              (TUint8)aVerts->color.r);
 
 
-            iRenderer->Gc()->DrawRect(rect);
+            gc->SetPenColor(aColor);
+            gc->SetBrushColor(aColor);
+            gc->SetBrushStyle(CGraphicsContext::ESolidBrush);
+            gc->SetPenStyle(CGraphicsContext::ENullPen);
+            gc->DrawRect(rect);
         }
         }
     }
     }
 }
 }
@@ -862,65 +583,64 @@ void CRenderer::Flip()
         return;
         return;
     }
     }
 
 
+    iRenderer->Gc()->UseFont(iFont);
+
     if (iShowFPS && iRenderer->Gc()) {
     if (iShowFPS && iRenderer->Gc()) {
         UpdateFPS();
         UpdateFPS();
 
 
-        iRenderer->Gc()->UseFont(iFont);
-
         TBuf<64> info;
         TBuf<64> info;
 
 
         iRenderer->Gc()->SetPenStyle(CGraphicsContext::ESolidPen);
         iRenderer->Gc()->SetPenStyle(CGraphicsContext::ESolidPen);
-        iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
-        iRenderer->Gc()->SetBrushColor(KRgbBlack);
+        iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ENullBrush);
         iRenderer->Gc()->SetPenColor(KRgbCyan);
         iRenderer->Gc()->SetPenColor(KRgbCyan);
 
 
-        // Draw FPS background and text.
         TRect aTextRect(TPoint(3, 203 - iFont->HeightInPixels()), TSize(45, iFont->HeightInPixels() + 2));
         TRect aTextRect(TPoint(3, 203 - iFont->HeightInPixels()), TSize(45, iFont->HeightInPixels() + 2));
+        iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
+        iRenderer->Gc()->SetBrushColor(KRgbBlack);
         iRenderer->Gc()->DrawRect(aTextRect);
         iRenderer->Gc()->DrawRect(aTextRect);
 
 
+        // Draw messages.
         info.Format(_L("FPS: %d"), iFPS);
         info.Format(_L("FPS: %d"), iFPS);
         iRenderer->Gc()->DrawText(info, TPoint(5, 203));
         iRenderer->Gc()->DrawText(info, TPoint(5, 203));
-
-        iRenderer->Gc()->DiscardFont();
+    } else {
+        // This is a workaround that helps regulating the FPS.
+        iRenderer->Gc()->DrawText(_L(""), TPoint(0, 0));
     }
     }
-
+    iRenderer->Gc()->DiscardFont();
     iRenderer->Flip(iDirectScreen);
     iRenderer->Flip(iDirectScreen);
 
 
-    // Keep the backlight on when screen saver is suspended.
+    // Keep the backlight on.
     if (iSuspendScreenSaver) {
     if (iSuspendScreenSaver) {
         User::ResetInactivityTime();
         User::ResetInactivityTime();
     }
     }
-
-    // Yield to other threads and active objects briefly.
+    // Suspend the current thread for a short while.
+    // Give some time to other threads and active objects.
     User::After(0);
     User::After(0);
 }
 }
 
 
 void CRenderer::SetDrawColor(TUint32 iColor)
 void CRenderer::SetDrawColor(TUint32 iColor)
 {
 {
-    if (iRenderer && iRenderer->Gc()) {
-        // Skip redundant calls if color hasn't changed.
-        if (iColor == iLastDrawColor) {
-            return;
-        }
-
-        iRenderer->Gc()->SetPenColor(iColor);
-        iRenderer->Gc()->SetBrushColor(iColor);
-        iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
+    CFbsBitGc *gc = GetCurrentGc();
+    if (gc) {
+        gc->SetPenColor(iColor);
+        gc->SetBrushColor(iColor);
+        gc->SetBrushStyle(CGraphicsContext::ESolidBrush);
+    }
 
 
+    if (iRenderer) {
         TRAPD(err, iRenderer->SetCurrentColor(iColor));
         TRAPD(err, iRenderer->SetCurrentColor(iColor));
         if (err != KErrNone) {
         if (err != KErrNone) {
             return;
             return;
         }
         }
-
-        iLastDrawColor = iColor;
     }
     }
 }
 }
 
 
 void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
 void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
 {
 {
-    if (iRenderer && iRenderer->Gc()) {
+    CFbsBitGc *gc = GetCurrentGc();
+    if (gc) {
         TRect viewportRect(aX, aY, aX + aWidth, aY + aHeight);
         TRect viewportRect(aX, aY, aX + aWidth, aY + aHeight);
-        iRenderer->Gc()->SetClippingRect(viewportRect);
+        gc->SetClippingRect(viewportRect);
     }
     }
 }
 }
 
 
@@ -928,17 +648,10 @@ void CRenderer::UpdateFPS()
 {
 {
     static TTime lastTime;
     static TTime lastTime;
     static TInt frameCount = 0;
     static TInt frameCount = 0;
-    static TBool initialized = EFalse;
     TTime currentTime;
     TTime currentTime;
-    const TUint KOneSecond = 1000000; // 1s in microseconds.
+    const TUint KOneSecond = 1000000; // 1s in ms.
 
 
     currentTime.HomeTime();
     currentTime.HomeTime();
-
-    if (!initialized) {
-        lastTime = currentTime;
-        initialized = ETrue;
-    }
-
     ++frameCount;
     ++frameCount;
 
 
     TTimeIntervalMicroSeconds timeDiff = currentTime.MicroSecondsFrom(lastTime);
     TTimeIntervalMicroSeconds timeDiff = currentTime.MicroSecondsFrom(lastTime);
@@ -958,6 +671,19 @@ void CRenderer::SuspendScreenSaver(TBool aSuspend)
     iSuspendScreenSaver = aSuspend;
     iSuspendScreenSaver = aSuspend;
 }
 }
 
 
+void CRenderer::SetRenderTarget(NGAGE_TextureData *aTarget)
+{
+    iCurrentRenderTarget = aTarget;
+}
+
+CFbsBitGc *CRenderer::GetCurrentGc()
+{
+    if (iCurrentRenderTarget && iCurrentRenderTarget->gc) {
+        return iCurrentRenderTarget->gc;
+    }
+    return iRenderer ? iRenderer->Gc() : NULL;
+}
+
 static SDL_Scancode ConvertScancode(int key)
 static SDL_Scancode ConvertScancode(int key)
 {
 {
     SDL_Keycode keycode;
     SDL_Keycode keycode;
@@ -1058,8 +784,8 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
     case EEventKeyUp: /* Key events */
     case EEventKeyUp: /* Key events */
         timestamp = SDL_GetPerformanceCounter();
         timestamp = SDL_GetPerformanceCounter();
         SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), false);
         SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), false);
-        break;
 
 
+        break;
     case EEventFocusGained:
     case EEventFocusGained:
         DisableKeyBlocking();
         DisableKeyBlocking();
         if (!iDirectScreen->IsActive()) {
         if (!iDirectScreen->IsActive()) {

+ 8 - 18
src/render/ngage/SDL_render_ngage_c.h

@@ -34,6 +34,7 @@ extern "C" {
 typedef struct NGAGE_RendererData
 typedef struct NGAGE_RendererData
 {
 {
     SDL_Rect *viewport;
     SDL_Rect *viewport;
+    SDL_Texture *current_target;
 
 
 } NGAGE_RendererData;
 } NGAGE_RendererData;
 
 
@@ -54,23 +55,14 @@ typedef struct NGAGE_Vertex
 } NGAGE_Vertex;
 } NGAGE_Vertex;
 
 
 typedef struct CFbsBitmap CFbsBitmap;
 typedef struct CFbsBitmap CFbsBitmap;
+typedef struct CFbsBitGc CFbsBitGc;
+typedef struct CFbsDevice CFbsDevice;
 
 
 typedef struct NGAGE_TextureData
 typedef struct NGAGE_TextureData
 {
 {
     CFbsBitmap *bitmap;
     CFbsBitmap *bitmap;
-
-    // Cached properties to avoid repeated API calls.
-    int cachedWidth;
-    int cachedHeight;
-    int cachedPitch;
-    void *cachedDataAddress;
-
-    // Cardinal rotation cache (0°, 90°, 180°, 270°) - created on demand.
-    CFbsBitmap *cardinalRotations[4];
-
-    // Dirty tracking to avoid redundant rendering.
-    bool isDirty;
-    SDL_Rect dirtyRect;
+    CFbsBitGc *gc;
+    CFbsDevice *device;
 
 
 } NGAGE_TextureData;
 } NGAGE_TextureData;
 
 
@@ -99,12 +91,9 @@ void NGAGE_Clear(const Uint32 color);
 Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale);
 Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale);
 bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect);
 bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect);
 bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata);
 bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata);
-bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height);
+bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height, const int access);
 void NGAGE_DestroyTextureData(NGAGE_TextureData *data);
 void NGAGE_DestroyTextureData(NGAGE_TextureData *data);
-void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data);
-int NGAGE_GetBitmapPitch(NGAGE_TextureData *data);
-int NGAGE_GetBitmapWidth(NGAGE_TextureData *data);
-int NGAGE_GetBitmapHeight(NGAGE_TextureData *data);
+void* NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data);
 void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count);
 void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count);
 void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count);
 void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count);
 void NGAGE_FillRects(NGAGE_Vertex *verts, const int count);
 void NGAGE_FillRects(NGAGE_Vertex *verts, const int count);
@@ -113,6 +102,7 @@ void NGAGE_SetClipRect(const SDL_Rect *rect);
 void NGAGE_SetDrawColor(const Uint32 color);
 void NGAGE_SetDrawColor(const Uint32 color);
 void NGAGE_PumpEventsInternal(void);
 void NGAGE_PumpEventsInternal(void);
 void NGAGE_SuspendScreenSaverInternal(bool suspend);
 void NGAGE_SuspendScreenSaverInternal(bool suspend);
+void NGAGE_SetRenderTargetInternal(NGAGE_TextureData *target);
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }

+ 14 - 34
src/render/ngage/SDL_render_ngage_c.hpp

@@ -23,7 +23,6 @@
 #define ngage_video_render_ngage_c_hpp
 #define ngage_video_render_ngage_c_hpp
 
 
 #include "SDL_render_ngage_c.h"
 #include "SDL_render_ngage_c.h"
-#include <3dtypes.h>
 #include <NRenderer.h>
 #include <NRenderer.h>
 #include <e32std.h>
 #include <e32std.h>
 #include <w32std.h>
 #include <w32std.h>
@@ -38,7 +37,7 @@ class CRenderer : public MDirectScreenAccess
     void Clear(TUint32 iColor);
     void Clear(TUint32 iColor);
     bool Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect);
     bool Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect);
     bool CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE_CopyExData *copydata);
     bool CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE_CopyExData *copydata);
-    bool CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight);
+    bool CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight, const TInt aAccess);
     void DrawLines(NGAGE_Vertex *aVerts, const TInt aCount);
     void DrawLines(NGAGE_Vertex *aVerts, const TInt aCount);
     void DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount);
     void DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount);
     void FillRects(NGAGE_Vertex *aVerts, const TInt aCount);
     void FillRects(NGAGE_Vertex *aVerts, const TInt aCount);
@@ -48,6 +47,10 @@ class CRenderer : public MDirectScreenAccess
     void UpdateFPS();
     void UpdateFPS();
     void SuspendScreenSaver(TBool aSuspend);
     void SuspendScreenSaver(TBool aSuspend);
 
 
+    // Render target management.
+    void SetRenderTarget(NGAGE_TextureData *aTarget);
+    CFbsBitGc* GetCurrentGc();
+
     // Event handling.
     // Event handling.
     void DisableKeyBlocking();
     void DisableKeyBlocking();
     void HandleEvent(const TWsEvent &aWsEvent);
     void HandleEvent(const TWsEvent &aWsEvent);
@@ -88,38 +91,15 @@ class CRenderer : public MDirectScreenAccess
     // Screen saver.
     // Screen saver.
     TBool iSuspendScreenSaver;
     TBool iSuspendScreenSaver;
 
 
-    // Work buffers for texture transformations (reusable to avoid per-frame allocations).
-    void *iWorkBuffer1;
-    void *iWorkBuffer2;
-    TInt iWorkBufferSize;
-
-    // Temporary render bitmap to avoid destroying source textures.
-    CFbsBitmap *iTempRenderBitmap;
-    TInt iTempRenderBitmapWidth;
-    TInt iTempRenderBitmapHeight;
-
-    // Color modulation lookup tables (pre-calculated to avoid per-pixel FixMul).
-    TUint8 iColorModLUT[768]; // 256 entries each for R, G, B
-    TFixed iLastColorR;
-    TFixed iLastColorG;
-    TFixed iLastColorB;
-
-    // Reusable line points buffer to avoid per-frame allocations in DrawLines.
-    TPoint *iLinePointsBuffer;
-    TInt iLinePointsBufferCapacity;
-
-    // Cached draw color to avoid redundant SetPenColor/SetBrushColor calls.
-    TUint32 iLastDrawColor;
-
-    // Cached clear color to avoid redundant SetBrushColor calls.
-    TUint32 iLastClearColor;
-
-    // Helper methods.
-    bool EnsureWorkBufferCapacity(TInt aRequiredSize);
-    bool EnsureTempBitmapCapacity(TInt aWidth, TInt aHeight);
-    bool EnsureLinePointsCapacity(TInt aRequiredCount);
-    void BuildColorModLUT(TFixed rf, TFixed gf, TFixed bf);
-    CFbsBitmap *GetCardinalRotation(NGAGE_TextureData *aTextureData, TInt aAngleIndex);
+    // Render target.
+    NGAGE_TextureData *iCurrentRenderTarget;
+
+    // Persistent buffers to avoid per-frame allocations.
+    void *iPixelBufferA;
+    void *iPixelBufferB;
+    TInt iPixelBufferSize;
+    TPoint *iPointsBuffer;
+    TInt iPointsBufferSize;
 };
 };
 
 
 #endif // ngage_video_render_ngage_c_hpp
 #endif // ngage_video_render_ngage_c_hpp

+ 231 - 286
src/render/ngage/SDL_render_ops.cpp

@@ -23,65 +23,43 @@
 #include "SDL_render_ops.hpp"
 #include "SDL_render_ops.hpp"
 #include <3dtypes.h>
 #include <3dtypes.h>
 
 
-void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color, const TUint8 *colorLUT)
+void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color)
 {
 {
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
 
 
-    // Pre-calculate pitch in pixels to avoid repeated division.
-    const TInt pitchPixels = pitch >> 1;
+    // Fast path: no color modulation (white color).
+    if (color.r == 1.0f && color.g == 1.0f && color.b == 1.0f) {
+        if (dest != source) {
+            for (int y = 0; y < height; ++y) {
+                TUint16 *src_row = src_pixels + (y * pitch / 2);
+                TUint16 *dst_row = dst_pixels + (y * pitch / 2);
+                for (int x = 0; x < width; ++x) {
+                    dst_row[x] = src_row[x];
+                }
+            }
+        }
+        return;
+    }
 
 
-    // Pre-calculate LUT offsets to reduce addressing calculations.
-    const TUint8 *lut_r = colorLUT;
-    const TUint8 *lut_g = colorLUT + 256;
-    const TUint8 *lut_b = colorLUT + 512;
+    TFixed rf = Real2Fix(color.r);
+    TFixed gf = Real2Fix(color.g);
+    TFixed bf = Real2Fix(color.b);
 
 
-    // Process 4 pixels at a time.
-    for (int y = 0; y < height; ++y) {
-        const TInt rowOffset = y * pitchPixels;
-        int x = 0;
-
-        // Process 4 pixels at once with optimized bit manipulation.
-        for (; x < width - 3; x += 4) {
-            // Load 4 pixels at once.
-            TUint16 p0 = src_pixels[rowOffset + x];
-            TUint16 p1 = src_pixels[rowOffset + x + 1];
-            TUint16 p2 = src_pixels[rowOffset + x + 2];
-            TUint16 p3 = src_pixels[rowOffset + x + 3];
-
-            // Pixel 0: Extract and modulate RGB4444 components.
-            // RGB4444 format: RRRR GGGG BBBB xxxx
-            TUint8 r0 = lut_r[(p0 >> 8) & 0xF0]; // Extract R (bits 12-15), shift to byte position
-            TUint8 g0 = lut_g[(p0 >> 3) & 0xF8]; // Extract G (bits 6-9), scale to 8-bit
-            TUint8 b0 = lut_b[(p0 << 3) & 0xF8]; // Extract B (bits 0-3), scale to 8-bit
-            dst_pixels[rowOffset + x] = ((r0 & 0xF0) << 8) | ((g0 & 0xF0) << 3) | ((b0 & 0xF0) >> 1);
-
-            // Pixel 1
-            TUint8 r1 = lut_r[(p1 >> 8) & 0xF0];
-            TUint8 g1 = lut_g[(p1 >> 3) & 0xF8];
-            TUint8 b1 = lut_b[(p1 << 3) & 0xF8];
-            dst_pixels[rowOffset + x + 1] = ((r1 & 0xF0) << 8) | ((g1 & 0xF0) << 3) | ((b1 & 0xF0) >> 1);
-
-            // Pixel 2
-            TUint8 r2 = lut_r[(p2 >> 8) & 0xF0];
-            TUint8 g2 = lut_g[(p2 >> 3) & 0xF8];
-            TUint8 b2 = lut_b[(p2 << 3) & 0xF8];
-            dst_pixels[rowOffset + x + 2] = ((r2 & 0xF0) << 8) | ((g2 & 0xF0) << 3) | ((b2 & 0xF0) >> 1);
-
-            // Pixel 3
-            TUint8 r3 = lut_r[(p3 >> 8) & 0xF0];
-            TUint8 g3 = lut_g[(p3 >> 3) & 0xF8];
-            TUint8 b3 = lut_b[(p3 << 3) & 0xF8];
-            dst_pixels[rowOffset + x + 3] = ((r3 & 0xF0) << 8) | ((g3 & 0xF0) << 3) | ((b3 & 0xF0) >> 1);
-        }
+    int pitch_offset = pitch / 2;
 
 
-        // Handle remaining pixels.
-        for (; x < width; ++x) {
-            TUint16 pixel = src_pixels[rowOffset + x];
-            TUint8 r = lut_r[(pixel >> 8) & 0xF0];
-            TUint8 g = lut_g[(pixel >> 3) & 0xF8];
-            TUint8 b = lut_b[(pixel << 3) & 0xF8];
-            dst_pixels[rowOffset + x] = ((r & 0xF0) << 8) | ((g & 0xF0) << 3) | ((b & 0xF0) >> 1);
+    for (int y = 0; y < height; ++y) {
+        int row_offset = y * pitch_offset;
+        for (int x = 0; x < width; ++x) {
+            int idx = row_offset + x;
+            TUint16 pixel = src_pixels[idx];
+            TUint8 r = (pixel & 0xF800) >> 8;
+            TUint8 g = (pixel & 0x07E0) >> 3;
+            TUint8 b = (pixel & 0x001F) << 3;
+            r = FixMul(r, rf);
+            g = FixMul(g, gf);
+            b = FixMul(b, bf);
+            dst_pixels[idx] = (r << 8) | (g << 3) | (b >> 3);
         }
         }
     }
     }
 }
 }
@@ -91,62 +69,56 @@ void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_F
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
 
 
-    // Pre-calculate pitch in pixels to avoid repeated division.
-    const TInt pitchPixels = pitch >> 1;
-
-    // Pre-calculate flip flags to avoid repeated bitwise operations.
-    const bool flipHorizontal = (flip & SDL_FLIP_HORIZONTAL) != 0;
-    const bool flipVertical = (flip & SDL_FLIP_VERTICAL) != 0;
-
-    // Fast path: No flip; just copy entire buffer.
-    if (!flipHorizontal && !flipVertical) {
-        Mem::Copy(dest, source, pitch * height);
+    // Fast path: no flip.
+    if (flip == SDL_FLIP_NONE) {
+        if (dest != source) {
+            for (int y = 0; y < height; ++y) {
+                TUint16 *src_row = src_pixels + (y * pitch / 2);
+                TUint16 *dst_row = dst_pixels + (y * pitch / 2);
+                for (int x = 0; x < width; ++x) {
+                    dst_row[x] = src_row[x];
+                }
+            }
+        }
         return;
         return;
     }
     }
 
 
-    // Fast path: Vertical-only flip; copy rows in reverse order.
-    if (flipVertical && !flipHorizontal) {
+    int pitch_offset = pitch / 2;
+
+    // Fast path: horizontal flip only.
+    if (flip == SDL_FLIP_HORIZONTAL) {
         for (int y = 0; y < height; ++y) {
         for (int y = 0; y < height; ++y) {
-            const int src_y = height - 1 - y;
-            Mem::Copy(&dst_pixels[y * pitchPixels], &src_pixels[src_y * pitchPixels], pitch);
+            int dst_row_offset = y * pitch_offset;
+            int src_row_offset = y * pitch_offset;
+            int width_minus_1 = width - 1;
+            for (int x = 0; x < width; ++x) {
+                dst_pixels[dst_row_offset + x] = src_pixels[src_row_offset + (width_minus_1 - x)];
+            }
         }
         }
         return;
         return;
     }
     }
 
 
-    // Slow path: Horizontal or both flips; need pixel-level operations.
-    // Pre-calculate width/height bounds for horizontal/vertical flipping.
-    const int width_m1 = width - 1;
-    const int height_m1 = height - 1;
-
-    for (int y = 0; y < height; ++y) {
-        // Calculate destination row offset once per row.
-        const TInt dstRowOffset = y * pitchPixels;
-
-        // Calculate source Y coordinate once per row.
-        const int src_y = flipVertical ? (height_m1 - y) : y;
-        const TInt srcRowOffset = src_y * pitchPixels;
-
-        int x = 0;
-
-        // Process 4 pixels at once.
-        for (; x < width - 3; x += 4) {
-            if (flipHorizontal) {
-                dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + (width_m1 - x)];
-                dst_pixels[dstRowOffset + x + 1] = src_pixels[srcRowOffset + (width_m1 - x - 1)];
-                dst_pixels[dstRowOffset + x + 2] = src_pixels[srcRowOffset + (width_m1 - x - 2)];
-                dst_pixels[dstRowOffset + x + 3] = src_pixels[srcRowOffset + (width_m1 - x - 3)];
-            } else {
-                dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + x];
-                dst_pixels[dstRowOffset + x + 1] = src_pixels[srcRowOffset + x + 1];
-                dst_pixels[dstRowOffset + x + 2] = src_pixels[srcRowOffset + x + 2];
-                dst_pixels[dstRowOffset + x + 3] = src_pixels[srcRowOffset + x + 3];
+    // Fast path: vertical flip only.
+    if (flip == SDL_FLIP_VERTICAL) {
+        int height_minus_1 = height - 1;
+        for (int y = 0; y < height; ++y) {
+            int dst_row_offset = y * pitch_offset;
+            int src_row_offset = (height_minus_1 - y) * pitch_offset;
+            for (int x = 0; x < width; ++x) {
+                dst_pixels[dst_row_offset + x] = src_pixels[src_row_offset + x];
             }
             }
         }
         }
+        return;
+    }
 
 
-        // Handle remaining pixels.
-        for (; x < width; ++x) {
-            const int src_x = flipHorizontal ? (width_m1 - x) : x;
-            dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + src_x];
+    // Both horizontal and vertical flip
+    int width_minus_1 = width - 1;
+    int height_minus_1 = height - 1;
+    for (int y = 0; y < height; ++y) {
+        int dst_row_offset = y * pitch_offset;
+        int src_row_offset = (height_minus_1 - y) * pitch_offset;
+        for (int x = 0; x < width; ++x) {
+            dst_pixels[dst_row_offset + x] = src_pixels[src_row_offset + (width_minus_1 - x)];
         }
         }
     }
     }
 }
 }
@@ -156,152 +128,151 @@ void ApplyRotation(void *dest, void *source, int pitch, int width, int height, T
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
 
 
-    TFixed cos_angle = 0;
-    TFixed sin_angle = 0;
+    // Fast path: no rotation.
+    if (angle == 0) {
+        if (dest != source) {
+            int pitch_offset = pitch / 2;
+            for (int y = 0; y < height; ++y) {
+                TUint16 *src_row = src_pixels + (y * pitch_offset);
+                TUint16 *dst_row = dst_pixels + (y * pitch_offset);
+                for (int x = 0; x < width; ++x) {
+                    dst_row[x] = src_row[x];
+                }
+            }
+        }
+        return;
+    }
 
 
-    if (angle != 0) {
-        FixSinCos(angle, sin_angle, cos_angle);
+    // Fast paths for 90-degree rotations
+    TFixed angle_90 = Int2Fix(90);
+    TFixed angle_180 = Int2Fix(180);
+    TFixed angle_270 = Int2Fix(270);
+    TFixed angle_360 = Int2Fix(360);
+
+    // Normalize angle to 0-360 range
+    TFixed normalized_angle = angle;
+    while (normalized_angle < 0) {
+        normalized_angle += angle_360;
+    }
+    while (normalized_angle >= angle_360) {
+        normalized_angle -= angle_360;
     }
     }
 
 
-    // Pre-calculate pitch in pixels to avoid repeated division.
-    const TInt pitchPixels = pitch >> 1;
-
-    // Pre-check if rotation keeps all pixels within bounds to skip per-pixel checks.
-    // Calculate the four corners of the image after rotation around center.
-    bool allInBounds = true;
-    if (angle != 0) {
-        // Check corners: (0,0), (width-1,0), (0,height-1), (width-1,height-1)
-        TFixed corners_x[4] = { -center_x, Int2Fix(width - 1) - center_x, -center_x, Int2Fix(width - 1) - center_x };
-        TFixed corners_y[4] = { -center_y, -center_y, Int2Fix(height - 1) - center_y, Int2Fix(height - 1) - center_y };
-
-        for (int i = 0; i < 4; ++i) {
-            TFixed rot_x = FixMul(corners_x[i], cos_angle) - FixMul(corners_y[i], sin_angle) + center_x;
-            TFixed rot_y = FixMul(corners_x[i], sin_angle) + FixMul(corners_y[i], cos_angle) + center_y;
-            int final_x = Fix2Int(rot_x);
-            int final_y = Fix2Int(rot_y);
-
-            if (final_x < 0 || final_x >= width || final_y < 0 || final_y >= height) {
-                allInBounds = false;
-                break;
+    int pitch_offset = pitch / 2;
+
+    // Fast path: 90-degree rotation (clockwise).
+    if (normalized_angle == angle_90) {
+        TFixed center_x_int = Fix2Int(center_x);
+        TFixed center_y_int = Fix2Int(center_y);
+        for (int y = 0; y < height; ++y) {
+            for (int x = 0; x < width; ++x) {
+                // Translate to origin.
+                int tx = x - center_x_int;
+                int ty = y - center_y_int;
+                // Rotate 90 degrees clockwise: (x, y) -> (y, -x).
+                int rx = ty;
+                int ry = -tx;
+                // Translate back.
+                int src_x = rx + center_x_int;
+                int src_y = ry + center_y_int;
+                if (src_x >= 0 && src_x < width && src_y >= 0 && src_y < height) {
+                    dst_pixels[y * pitch_offset + x] = src_pixels[src_y * pitch_offset + src_x];
+                } else {
+                    dst_pixels[y * pitch_offset + x] = 0;
+                }
             }
             }
         }
         }
+        return;
     }
     }
 
 
-    // Incremental DDA: Calculate per-pixel increments.
-    // As we move right (x+1), the rotated position changes by (cos, -sin).
-    const TFixed dx_cos = cos_angle;
-    const TFixed dx_sin = -sin_angle;
-
-    for (int y = 0; y < height; ++y) {
-        // Calculate destination row offset once per row.
-        const TInt dstRowOffset = y * pitchPixels;
-
-        // Calculate starting position for this row.
-        // For y, rotation transforms: x' = x*cos - y*sin, y' = x*sin + y*cos
-        // At x=0: x' = -y*sin, y' = y*cos (relative to center)
-        const TFixed translated_y = Int2Fix(y) - center_y;
-        const TFixed row_start_x = center_x - FixMul(translated_y, sin_angle);
-        const TFixed row_start_y = center_y + FixMul(translated_y, cos_angle);
-
-        // Start at x=0 position.
-        TFixed src_x = row_start_x;
-        TFixed src_y = row_start_y;
-
-        int x = 0;
-
-        if (allInBounds) {
-            // Fast path: No bounds checking needed.
-            for (; x < width - 3; x += 4) {
-                // Pixel 0
-                int final_x0 = Fix2Int(src_x);
-                int final_y0 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Pixel 1
-                int final_x1 = Fix2Int(src_x);
-                int final_y1 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Pixel 2
-                int final_x2 = Fix2Int(src_x);
-                int final_y2 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Pixel 3
-                int final_x3 = Fix2Int(src_x);
-                int final_y3 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Write all 4 pixels without bounds checking.
-                dst_pixels[dstRowOffset + x] = src_pixels[final_y0 * pitchPixels + final_x0];
-                dst_pixels[dstRowOffset + x + 1] = src_pixels[final_y1 * pitchPixels + final_x1];
-                dst_pixels[dstRowOffset + x + 2] = src_pixels[final_y2 * pitchPixels + final_x2];
-                dst_pixels[dstRowOffset + x + 3] = src_pixels[final_y3 * pitchPixels + final_x3];
+    // Fast path: 180-degree rotation.
+    if (normalized_angle == angle_180) {
+        TFixed center_x_int = Fix2Int(center_x);
+        TFixed center_y_int = Fix2Int(center_y);
+        for (int y = 0; y < height; ++y) {
+            int dst_row_offset = y * pitch_offset;
+            for (int x = 0; x < width; ++x) {
+                // Translate to origin
+                int tx = x - center_x_int;
+                int ty = y - center_y_int;
+                // Rotate 180 degrees: (x, y) -> (-x, -y)
+                int rx = -tx;
+                int ry = -ty;
+                // Translate back
+                int src_x = rx + center_x_int;
+                int src_y = ry + center_y_int;
+                if (src_x >= 0 && src_x < width && src_y >= 0 && src_y < height) {
+                    dst_pixels[dst_row_offset + x] = src_pixels[src_y * pitch_offset + src_x];
+                } else {
+                    dst_pixels[dst_row_offset + x] = 0;
+                }
             }
             }
+        }
+        return;
+    }
 
 
-            // Handle remaining pixels.
-            for (; x < width; ++x) {
-                int final_x = Fix2Int(src_x);
-                int final_y = Fix2Int(src_y);
-                dst_pixels[dstRowOffset + x] = src_pixels[final_y * pitchPixels + final_x];
-                src_x += dx_cos;
-                src_y += dx_sin;
-            }
-        } else {
-            // Slow path: Bounds checking required.
-            for (; x < width - 3; x += 4) {
-                // Pixel 0
-                int final_x0 = Fix2Int(src_x);
-                int final_y0 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Pixel 1
-                int final_x1 = Fix2Int(src_x);
-                int final_y1 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Pixel 2
-                int final_x2 = Fix2Int(src_x);
-                int final_y2 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Pixel 3
-                int final_x3 = Fix2Int(src_x);
-                int final_y3 = Fix2Int(src_y);
-                src_x += dx_cos;
-                src_y += dx_sin;
-
-                // Write all 4 pixels with bounds checking.
-                dst_pixels[dstRowOffset + x] = (final_x0 >= 0 && final_x0 < width && final_y0 >= 0 && final_y0 < height) ? src_pixels[final_y0 * pitchPixels + final_x0] : 0;
-                dst_pixels[dstRowOffset + x + 1] = (final_x1 >= 0 && final_x1 < width && final_y1 >= 0 && final_y1 < height) ? src_pixels[final_y1 * pitchPixels + final_x1] : 0;
-                dst_pixels[dstRowOffset + x + 2] = (final_x2 >= 0 && final_x2 < width && final_y2 >= 0 && final_y2 < height) ? src_pixels[final_y2 * pitchPixels + final_x2] : 0;
-                dst_pixels[dstRowOffset + x + 3] = (final_x3 >= 0 && final_x3 < width && final_y3 >= 0 && final_y3 < height) ? src_pixels[final_y3 * pitchPixels + final_x3] : 0;
+    // Fast path: 270-degree rotation (clockwise).
+    if (normalized_angle == angle_270) {
+        TFixed center_x_int = Fix2Int(center_x);
+        TFixed center_y_int = Fix2Int(center_y);
+        for (int y = 0; y < height; ++y) {
+            for (int x = 0; x < width; ++x) {
+                // Translate to origin.
+                int tx = x - center_x_int;
+                int ty = y - center_y_int;
+                // Rotate 270 degrees clockwise (or 90 counter-clockwise): (x, y) -> (-y, x).
+                int rx = -ty;
+                int ry = tx;
+                // Translate back.
+                int src_x = rx + center_x_int;
+                int src_y = ry + center_y_int;
+                if (src_x >= 0 && src_x < width && src_y >= 0 && src_y < height) {
+                    dst_pixels[y * pitch_offset + x] = src_pixels[src_y * pitch_offset + src_x];
+                } else {
+                    dst_pixels[y * pitch_offset + x] = 0;
+                }
             }
             }
+        }
+        return;
+    }
 
 
-            // Handle remaining pixels.
-            for (; x < width; ++x) {
-                // Convert to integer coordinates.
-                int final_x = Fix2Int(src_x);
-                int final_y = Fix2Int(src_y);
+    TFixed cos_angle = 0;
+    TFixed sin_angle = 0;
+    FixSinCos(angle, sin_angle, cos_angle);
 
 
-                // Check bounds.
-                if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height) {
-                    dst_pixels[dstRowOffset + x] = src_pixels[final_y * pitchPixels + final_x];
-                } else {
-                    dst_pixels[dstRowOffset + x] = 0;
-                }
+    // Pre-calculate the translation of center to origin.
+    TFixed neg_center_x = -center_x;
+    TFixed neg_center_y = -center_y;
 
 
-                // Incremental step: move to next pixel (just additions, no multiplications!).
-                src_x += dx_cos;
-                src_y += dx_sin;
+    for (int y = 0; y < height; ++y) {
+        int dst_row_offset = y * pitch_offset;
+        TFixed y_fixed = Int2Fix(y) + neg_center_y;
+
+        // Pre-calculate these values for the entire row.
+        TFixed cos_mul_ty = FixMul(y_fixed, cos_angle);
+        TFixed sin_mul_ty = FixMul(y_fixed, sin_angle);
+
+        // Starting position for the row (x=0).
+        // rotated_x = cos(angle) * (0 - center_x) + sin(angle) * (y - center_y) + center_x
+        // rotated_y = cos(angle) * (y - center_y) - sin(angle) * (0 - center_x) + center_y
+        TFixed rotated_x = sin_mul_ty + center_x + FixMul(neg_center_x, cos_angle);
+        TFixed rotated_y = cos_mul_ty + center_y - FixMul(neg_center_x, sin_angle);
+
+        for (int x = 0; x < width; ++x) {
+            // Convert to integer coordinates.
+            int final_x = Fix2Int(rotated_x);
+            int final_y = Fix2Int(rotated_y);
+
+            // Check bounds and copy pixel.
+            if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height) {
+                dst_pixels[dst_row_offset + x] = src_pixels[final_y * pitch_offset + final_x];
+            } else {
+                dst_pixels[dst_row_offset + x] = 0;
             }
             }
+
+            // Increment to next pixel (add rotation matrix column).
+            rotated_x += cos_angle;
+            rotated_y -= sin_angle;
         }
         }
     }
     }
 }
 }
@@ -311,72 +282,46 @@ void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFix
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *src_pixels = static_cast<TUint16 *>(source);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
     TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
 
 
-    // Fast path: Identity scale; just copy entire buffer.
-    const TFixed identity = Int2Fix(1);
-    if (scale_x == identity && scale_y == identity) {
-        Mem::Copy(dest, source, pitch * height);
+    TFixed one_fixed = Int2Fix(1);
+
+    // Fast path: no scaling (1.0x scale).
+    if (scale_x == one_fixed && scale_y == one_fixed) {
+        if (dest != source) {
+            for (int y = 0; y < height; ++y) {
+                TUint16 *src_row = src_pixels + (y * pitch / 2);
+                TUint16 *dst_row = dst_pixels + (y * pitch / 2);
+                for (int x = 0; x < width; ++x) {
+                    dst_row[x] = src_row[x];
+                }
+            }
+        }
         return;
         return;
     }
     }
 
 
-    // Pre-calculate pitch in pixels to avoid repeated division.
-    const TInt pitchPixels = pitch >> 1;
+    int pitch_offset = pitch / 2;
 
 
-    // Pre-calculate inverse scale factors to use FixMul instead of FixDiv.
-    // This is MUCH faster on N-Gage hardware (no division per pixel!).
-    TFixed inv_scale_x = FixDiv(Int2Fix(1), scale_x);
-    TFixed inv_scale_y = FixDiv(Int2Fix(1), scale_y);
+    for (int y = 0; y < height; ++y) {
+        int dst_row_offset = y * pitch_offset;
+        TFixed y_fixed = Int2Fix(y);
+        TFixed translated_y = y_fixed - center_y;
+        TFixed scaled_y = FixDiv(translated_y, scale_y);
 
 
-    // Pre-calculate center offset to reduce operations per pixel.
-    TFixed center_x_fixed = center_x;
-    TFixed center_y_fixed = center_y;
+        for (int x = 0; x < width; ++x) {
+            // Translate point to origin.
+            TFixed translated_x = Int2Fix(x) - center_x;
 
 
-    for (int y = 0; y < height; ++y) {
-        // Calculate destination row offset once per row.
-        TInt dstRowOffset = y * pitchPixels;
-
-        // Use inverse scale factor (multiply instead of divide).
-        TFixed translated_y = Int2Fix(y) - center_y_fixed;
-        TFixed scaled_y = FixMul(translated_y, inv_scale_y);
-        int final_y = Fix2Int(scaled_y + center_y_fixed);
-
-        // Check if this row is within bounds.
-        bool rowInBounds = (final_y >= 0 && final_y < height);
-        TInt srcRowOffset = final_y * pitchPixels;
-
-        // Incremental DDA for X: pre-calculate starting position and increment.
-        TFixed src_x_start = FixMul(-center_x_fixed, inv_scale_x) + center_x_fixed;
-        TFixed src_x = src_x_start;
-
-        int x = 0;
-
-        // Process 4 pixels at once.
-        for (; x < width - 3; x += 4) {
-            // Process 4 pixels using incremental approach.
-            int final_x0 = Fix2Int(src_x);
-            src_x += inv_scale_x;
-            int final_x1 = Fix2Int(src_x);
-            src_x += inv_scale_x;
-            int final_x2 = Fix2Int(src_x);
-            src_x += inv_scale_x;
-            int final_x3 = Fix2Int(src_x);
-            src_x += inv_scale_x;
-
-            // Write all 4 pixels with bounds checking.
-            dst_pixels[dstRowOffset + x] = (rowInBounds && final_x0 >= 0 && final_x0 < width) ? src_pixels[srcRowOffset + final_x0] : 0;
-            dst_pixels[dstRowOffset + x + 1] = (rowInBounds && final_x1 >= 0 && final_x1 < width) ? src_pixels[srcRowOffset + final_x1] : 0;
-            dst_pixels[dstRowOffset + x + 2] = (rowInBounds && final_x2 >= 0 && final_x2 < width) ? src_pixels[srcRowOffset + final_x2] : 0;
-            dst_pixels[dstRowOffset + x + 3] = (rowInBounds && final_x3 >= 0 && final_x3 < width) ? src_pixels[srcRowOffset + final_x3] : 0;
-        }
+            // Scale point.
+            TFixed scaled_x = FixDiv(translated_x, scale_x);
 
 
-        // Handle remaining pixels.
-        for (; x < width; ++x) {
-            int final_x = Fix2Int(src_x);
-            src_x += inv_scale_x;
+            // Translate point back.
+            int final_x = Fix2Int(scaled_x + center_x);
+            int final_y = Fix2Int(scaled_y + center_y);
 
 
-            if (rowInBounds && final_x >= 0 && final_x < width) {
-                dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + final_x];
+            // Check bounds.
+            if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height) {
+                dst_pixels[dst_row_offset + x] = src_pixels[final_y * pitch_offset + final_x];
             } else {
             } else {
-                dst_pixels[dstRowOffset + x] = 0;
+                dst_pixels[dst_row_offset + x] = 0;
             }
             }
         }
         }
     }
     }

+ 1 - 1
src/render/ngage/SDL_render_ops.hpp

@@ -24,7 +24,7 @@
 
 
 #include <3dtypes.h>
 #include <3dtypes.h>
 
 
-void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color, const TUint8 *colorLUT);
+void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color);
 void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_FlipMode flip);
 void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_FlipMode flip);
 void ApplyRotation(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle);
 void ApplyRotation(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle);
 void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y);
 void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y);