Browse Source

Reverted: Added Steam Virtual Gamepad support to the GameInput driver

This version of SDL doesn't support newer GameInput versions required for this feature.
Sam Lantinga 11 tháng trước cách đây
mục cha
commit
707717e94b
1 tập tin đã thay đổi với 1 bổ sung19 xóa
  1. 1 19
      src/joystick/gdk/SDL_gameinputjoystick.c

+ 1 - 19
src/joystick/gdk/SDL_gameinputjoystick.c

@@ -46,7 +46,6 @@ typedef struct GAMEINPUT_InternalDevice
     SDL_GUID guid;          // generated by SDL
     SDL_JoystickID device_instance; // generated by SDL
     const GameInputDeviceInfo *info;
-    int steam_virtual_gamepad_slot;
     bool isAdded;
     bool isDeleteRequested;
 } GAMEINPUT_InternalDevice;
@@ -78,18 +77,6 @@ static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
     return false;
 }
 
-#if GAMEINPUT_API_VERSION >= 1
-static int GetSteamVirtualGamepadSlot(const char *device_path)
-{
-    int slot = -1;
-
-    // The format for the raw input device path is documented here:
-    // https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices
-    (void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
-    return slot;
-}
-#endif // GAMEINPUT_API_VERSION >= 1
-
 static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
 {
     GAMEINPUT_InternalDevice **devicelist = NULL;
@@ -160,11 +147,6 @@ static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
     elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, manufacturer_string, product_string, 'g', 0);
     elem->device_instance = SDL_GetNextObjectID();
     elem->info = info;
-#if GAMEINPUT_API_VERSION >= 1
-    elem->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(info->pnpPath);
-#else
-    elem->steam_virtual_gamepad_slot = -1;
-#endif
 
     g_GameInputList.devices = devicelist;
     g_GameInputList.devices[g_GameInputList.count++] = elem;
@@ -351,7 +333,7 @@ static const char *GAMEINPUT_JoystickGetDevicePath(int device_index)
 
 static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
 {
-    return GAMEINPUT_InternalFindByIndex(device_index)->steam_virtual_gamepad_slot;
+    return -1;
 }
 
 static int GAMEINPUT_JoystickGetDevicePlayerIndex(int device_index)