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@@ -33,6 +33,8 @@
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#define DEBUG_COCOAMOUSE
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#endif
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+//#define USE_GCMOUSE_SCROLL
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+
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#ifdef DEBUG_COCOAMOUSE
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#define DLog(fmt, ...) printf("%s: " fmt "\n", SDL_FUNCTION, ##__VA_ARGS__)
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#else
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@@ -262,6 +264,9 @@ static id cocoa_mouse_disconnect_observer = nil;
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// Atomic for thread-safe access during high-frequency mouse input
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static SDL_AtomicInt cocoa_gcmouse_relative_mode;
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static bool cocoa_has_gcmouse = false;
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+
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+
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+#ifdef USE_GCMOUSE_SCROLL
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static SDL_MouseWheelDirection cocoa_mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
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static void Cocoa_UpdateGCMouseScrollDirection(void)
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@@ -281,6 +286,7 @@ static void Cocoa_UpdateGCMouseScrollDirection(void)
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cocoa_mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
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}
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}
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+#endif
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static bool Cocoa_SetGCMouseRelativeMode(bool enabled)
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{
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@@ -348,13 +354,20 @@ static void Cocoa_OnGCMouseConnected(GCMouse *mouse)
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}
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};
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+ #ifdef USE_GCMOUSE_SCROLL
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+ /*
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+ 18/04/2026
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+ There seems to be a bug in the CGMouse API, at least when using some mouse types.
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+ An event is fired only for the first scroll in one direction. Repeated 1-step
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+ scrolls in the same direction do not raise an event.
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+ Observed on macOS 26.3.1 with 2 different USB mice.
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+ */
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mouse.mouseInput.scroll.valueChangedHandler =
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^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
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+ DLog("GCMouse scroll: %f, %f", xValue, yValue);
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Uint64 timestamp = SDL_GetTicksNS();
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- // Raw scroll values: vertical in first axis, horizontal in second.
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- // Vertical values are inverted compared to SDL conventions.
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- float vertical = -xValue;
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- float horizontal = yValue;
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+ float vertical = yValue;
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+ float horizontal = xValue;
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if (cocoa_mouse_scroll_direction == SDL_MOUSEWHEEL_FLIPPED) {
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vertical = -vertical;
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@@ -365,7 +378,8 @@ static void Cocoa_OnGCMouseConnected(GCMouse *mouse)
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cocoa_mouse_scroll_direction);
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};
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Cocoa_UpdateGCMouseScrollDirection();
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-
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+ #endif // USE_GCMOUSE_SCROLL
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+
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// Use high-priority queue for low-latency input
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dispatch_queue_t queue = dispatch_queue_create("org.libsdl.input.mouse",
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DISPATCH_QUEUE_SERIAL);
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@@ -852,10 +866,12 @@ void Cocoa_HandleMouseEvent(SDL_VideoDevice *_this, NSEvent *event)
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void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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{
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+ #ifdef USE_GCMOUSE_SCROLL
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// GCMouse handles scroll events directly, skip NSEvent path to avoid duplicates
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if (Cocoa_HasGCMouse()) {
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return;
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}
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+ #endif
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SDL_MouseID mouseID = SDL_DEFAULT_MOUSE_ID;
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SDL_MouseWheelDirection direction;
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