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@@ -453,10 +453,10 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDi
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/**
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* An enumeration of OpenGL configuration attributes.
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*
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- * While you can set most OpenGL attributes normally, the attributes listed
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- * above must be known before SDL creates the window that will be used with
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- * the OpenGL context. These attributes are set and read with
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- * SDL_GL_SetAttribute() and SDL_GL_GetAttribute().
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+ * While you can set most OpenGL attributes normally, they must be known before
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+ * SDL creates the window that will be used with the OpenGL context.
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+ * These attributes are set and read with SDL_GL_SetAttribute() and
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+ * SDL_GL_GetAttribute().
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*
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* In some cases, these attributes are minimum requests; the GL does not
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* promise to give you exactly what you asked for. It's possible to ask for a
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