Procházet zdrojové kódy

audio: Fix audio stream gain going wrong in certain scenarios.

Fixes #12091.
Ryan C. Gordon před 1 rokem
rodič
revize
8f958953f1
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      src/audio/SDL_audioqueue.c

+ 1 - 1
src/audio/SDL_audioqueue.c

@@ -548,7 +548,7 @@ const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue,
     size_t dst_present_bytes = present_frames * dst_frame_size;
     size_t dst_future_bytes = future_frames * dst_frame_size;
 
-    bool convert = (src_format != dst_format) || (src_channels != dst_channels);
+    const bool convert = (src_format != dst_format) || (src_channels != dst_channels) || (gain != 1.0f);
 
     if (convert && !dst) {
         // The user didn't ask for the data to be copied, but we need to convert it, so store it in the scratch buffer