The formular did not use blue at all but red twice and the factor intended for blue was off.
@@ -13,7 +13,7 @@ struct PSOutput {
PSOutput main(PSInput input) {
PSOutput output;
float4 color = u_texture.Sample(u_sampler, input.v_uv) * input.v_color;
- float gray = color.r * 0.2126 + color.g * 0.7152 + color.r * 0.722;
+ float gray = color.r * 0.2126 + color.g * 0.7152 + color.b * 0.0722;
output.o_color = float4(gray, gray, gray, color.a);
return output;
}