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examples/input/03-gamepad-polling: Render axes in blue.

It's easier to see against white than yellow was.

(cherry picked from commit d7e25c92c0af63d0548e311b6d1e433e9509583d)
Ryan C. Gordon 1 zi în urmă
părinte
comite
929f060b68

+ 2 - 1
examples/input/03-gamepad-polling/gamepad-polling.c

@@ -158,7 +158,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
             }
         }
 
-        SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);  /* yellow */
+        /* draw axes in blue. */
+        SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);  /* blue */
 
         /* left thumb axis. */
         axis_x = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);

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examples/input/03-gamepad-polling/onmouseover.webp


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examples/input/03-gamepad-polling/thumbnail.png