Просмотр исходного кода

Sync SDL3 wiki -> header

[ci skip]
SDL Wiki Bot 10 часов назад
Родитель
Сommit
9da5a636ad
1 измененных файлов с 15 добавлено и 16 удалено
  1. 15 16
      include/SDL3/SDL_gpu.h

+ 15 - 16
include/SDL3/SDL_gpu.h

@@ -3060,8 +3060,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup(
  *
  * You must not reference the texture after calling this function.
  *
- * It is safe to pass NULL for `texture`, in that case this function
- * is a no-op.
+ * It is safe to pass NULL for `texture`, in that case this function is a
+ * no-op.
  *
  * \param device a GPU context.
  * \param texture a texture to be destroyed.
@@ -3077,8 +3077,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture(
  *
  * You must not reference the sampler after calling this function.
  *
- * It is safe to pass NULL for `sampler`, in that case this function
- * is a no-op.
+ * It is safe to pass NULL for `sampler`, in that case this function is a
+ * no-op.
  *
  * \param device a GPU context.
  * \param sampler a sampler to be destroyed.
@@ -3094,8 +3094,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler(
  *
  * You must not reference the buffer after calling this function.
  *
- * It is safe to pass NULL for `buffer`, in that case this function
- * is a no-op.
+ * It is safe to pass NULL for `buffer`, in that case this function is a
+ * no-op.
  *
  * \param device a GPU context.
  * \param buffer a buffer to be destroyed.
@@ -3111,8 +3111,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer(
  *
  * You must not reference the transfer buffer after calling this function.
  *
- * It is safe to pass NULL for `transfer_buffer`, in that case this
- * function is a no-op.
+ * It is safe to pass NULL for `transfer_buffer`, in that case this function
+ * is a no-op.
  *
  * \param device a GPU context.
  * \param transfer_buffer a transfer buffer to be destroyed.
@@ -3128,8 +3128,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer(
  *
  * You must not reference the compute pipeline after calling this function.
  *
- * It is safe to pass NULL for `compute_pipeline`, in that case this
- * function is a no-op.
+ * It is safe to pass NULL for `compute_pipeline`, in that case this function
+ * is a no-op.
  *
  * \param device a GPU context.
  * \param compute_pipeline a compute pipeline to be destroyed.
@@ -3145,8 +3145,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline(
  *
  * You must not reference the shader after calling this function.
  *
- * It is safe to pass NULL for `shader`, in that case this function
- * is a no-op.
+ * It is safe to pass NULL for `shader`, in that case this function is a
+ * no-op.
  *
  * \param device a GPU context.
  * \param shader a shader to be destroyed.
@@ -3162,8 +3162,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader(
  *
  * You must not reference the graphics pipeline after calling this function.
  *
- * It is safe to pass NULL for `graphics_pipeline`, in that case this
- * function is a no-op.
+ * It is safe to pass NULL for `graphics_pipeline`, in that case this function
+ * is a no-op.
  *
  * \param device a GPU context.
  * \param graphics_pipeline a graphics pipeline to be destroyed.
@@ -4508,8 +4508,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence(
  *
  * You must not reference the fence after calling this function.
  *
- * It is safe to pass NULL for `fence`, in that case this function
- * is a no-op.
+ * It is safe to pass NULL for `fence`, in that case this function is a no-op.
  *
  * \param device a GPU context.
  * \param fence a fence.