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Temporarily disable DwmFlush()

For some reason this locks up the Windows compositor when called by Steam. I'm disabling it for now until we understand why and whether this can cause issues for other applications as well.
Sam Lantinga 1 年之前
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a23f97483f
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      src/video/windows/SDL_windowsevents.c

+ 2 - 0
src/video/windows/SDL_windowsevents.c

@@ -1865,10 +1865,12 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
             SDL_OnWindowLiveResizeUpdate(data->window);
 
 #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
+#if 0 // This locks up the Windows compositor when called by Steam; disabling until we understand why
             // Make sure graphics operations are complete for smooth refresh
             if (data->videodata->DwmFlush) {
                 data->videodata->DwmFlush();
             }
+#endif
 #endif
             return 0;
         }