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Clarify supported Apple deployment targets for SDL 3.0

Sam Lantinga 1 hónapja
szülő
commit
a4340f1187
2 módosított fájl, 4 hozzáadás és 4 törlés
  1. 2 2
      docs/README-ios.md
  2. 2 2
      docs/README-macos.md

+ 2 - 2
docs/README-ios.md

@@ -1,10 +1,10 @@
 iOS
 iOS
 ======
 ======
 
 
-Building the Simple DirectMedia Layer for iOS 11.0+
+Building the Simple DirectMedia Layer
 ==============================================================================
 ==============================================================================
 
 
-Please note that building SDL requires at least Xcode 12.2 and the iOS 14.2 SDK.
+SDL supports building with Xcode 12.2 and the iOS 14.2 SDK or newer, and deploying to iOS 11.0, tvOS 11.0, visionOS 1.3, and newer.
 
 
 Instructions:
 Instructions:
 
 

+ 2 - 2
docs/README-macos.md

@@ -6,6 +6,8 @@ From the developer's point of view, macOS is a sort of hybrid Mac and
 Unix system, and you have the option of using either traditional
 Unix system, and you have the option of using either traditional
 command line tools or Apple's IDE Xcode.
 command line tools or Apple's IDE Xcode.
 
 
+SDL supports building with Xcode 12.2 and the macOS 11.0 SDK or newer, and deploying to macOS 10.13 and newer.
+
 # Command Line Build
 # Command Line Build
 
 
 To build SDL using the command line, use the CMake build script:
 To build SDL using the command line, use the CMake build script:
@@ -30,8 +32,6 @@ cmake --build .
 sudo cmake --install .
 sudo cmake --install .
 ```
 ```
 
 
-Please note that building SDL requires at least Xcode 12.2 and the macOS 11.0 SDK.
-
 If you are getting errors building SDL_mfijoystick.m with Xcode 12.2, find your SDKs
 If you are getting errors building SDL_mfijoystick.m with Xcode 12.2, find your SDKs
 directory and move MacOSX10.15.sdk out of the way so it isn't accidentally being used
 directory and move MacOSX10.15.sdk out of the way so it isn't accidentally being used
 by the build environment.
 by the build environment.