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@@ -456,7 +456,7 @@ typedef struct SDL_MouseMotionEvent
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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- SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
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+ SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, SDL_PEN_MOUSEID for pen events, or 0 */
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SDL_MouseButtonFlags state; /**< The current button state */
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float x; /**< X coordinate, relative to window */
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float y; /**< Y coordinate, relative to window */
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