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Additional clarification on blend mode usage

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      include/SDL3/SDL_render.h

+ 1 - 1
include/SDL3/SDL_render.h

@@ -1275,7 +1275,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Ui
 extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
 
 /**
- * Set the blend mode for a texture, used by SDL_RenderTexture().
+ * Set the blend mode for a texture.
  *
  * This blend mode is used for any drawing that involves this texture.
  *