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@@ -424,7 +424,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
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!SDL_ISPIXELFORMAT_10BIT(texture_format) &&
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!SDL_ISPIXELFORMAT_FLOAT(texture_format) &&
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!SDL_ISPIXELFORMAT_INDEXED(texture_format) &&
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- transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) {
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+ (!transparent || SDL_ISPIXELFORMAT_ALPHA(texture_format))) {
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*format = texture_format;
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break;
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}
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