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@@ -98,7 +98,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_SetRenderViewport(renderer, NULL); /* NULL means "use the whole window" */
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SDL_SetRenderViewport(renderer, NULL); /* NULL means "use the whole window" */
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SDL_RenderTexture(renderer, texture, NULL, &dst_rect);
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SDL_RenderTexture(renderer, texture, NULL, &dst_rect);
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- /* top right quarter of the window. */
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+ /* bottom right quarter of the window. */
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viewport.x = WINDOW_WIDTH / 2;
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viewport.x = WINDOW_WIDTH / 2;
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viewport.y = WINDOW_HEIGHT / 2;
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viewport.y = WINDOW_HEIGHT / 2;
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viewport.w = WINDOW_WIDTH / 2;
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viewport.w = WINDOW_WIDTH / 2;
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