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@@ -2109,6 +2109,10 @@ void SDL_BindGPUVertexSamplers(
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}
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}
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+ if (num_bindings == 0) {
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+ return;
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+ }
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+
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RENDERPASS_DEVICE->BindVertexSamplers(
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RENDERPASS_COMMAND_BUFFER,
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first_slot,
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@@ -2216,6 +2220,10 @@ void SDL_BindGPUFragmentSamplers(
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}
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}
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+ if (num_bindings == 0) {
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+ return;
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+ }
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+
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RENDERPASS_DEVICE->BindFragmentSamplers(
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RENDERPASS_COMMAND_BUFFER,
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first_slot,
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