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iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)

Fixes bug #3378.
Alex Szpakowski hace 10 años
padre
commit
d0bd0e4855
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      src/video/uikit/SDL_uikitopenglview.m

+ 1 - 1
src/video/uikit/SDL_uikitopenglview.m

@@ -239,7 +239,7 @@
 
 
     if (msaaRenderbuffer != 0) {
     if (msaaRenderbuffer != 0) {
         glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
         glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
-        glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, backingWidth, backingHeight);
+        glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
     }
     }
 
 
     if (depthRenderbuffer != 0) {
     if (depthRenderbuffer != 0) {