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@@ -0,0 +1,1194 @@
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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "SDL_internal.h"
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+
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+#ifdef SDL_VIDEO_RENDER_OGL_ES
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+#include <SDL3/SDL_hints.h>
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+#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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+#include <SDL3/SDL_opengles.h>
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+#include "../SDL_sysrender.h"
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+#include "../../SDL_utils_c.h"
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+
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+#define RENDERER_CONTEXT_MAJOR 1
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+#define RENDERER_CONTEXT_MINOR 1
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+
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+/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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+
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+typedef struct GLES_FBOList GLES_FBOList;
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+
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+struct GLES_FBOList
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+{
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+ Uint32 w, h;
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+ GLuint FBO;
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+ GLES_FBOList *next;
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+};
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+
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+typedef struct
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+{
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+ SDL_Rect viewport;
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+ bool viewport_dirty;
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+ SDL_Texture *texture;
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+ SDL_Texture *target;
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+ int drawablew;
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+ int drawableh;
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+ SDL_BlendMode blend;
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+ bool cliprect_enabled_dirty;
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+ bool cliprect_enabled;
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+ bool cliprect_dirty;
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+ SDL_Rect cliprect;
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+ bool texturing;
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+ bool color_dirty;
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+ SDL_FColor color;
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+ bool clear_color_dirty;
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+ SDL_FColor clear_color;
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+} GLES_DrawStateCache;
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+
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+typedef struct
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+{
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+ SDL_GLContext context;
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+
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+#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
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+#define SDL_PROC_OES SDL_PROC
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+#include "SDL_glesfuncs.h"
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+#undef SDL_PROC
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+#undef SDL_PROC_OES
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+ bool GL_OES_framebuffer_object_supported;
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+ GLES_FBOList *framebuffers;
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+ GLuint window_framebuffer;
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+
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+ bool GL_OES_blend_func_separate_supported;
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+ bool GL_OES_blend_equation_separate_supported;
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+ bool GL_OES_blend_subtract_supported;
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+ bool GL_EXT_blend_minmax_supported;
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+
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+ GLES_DrawStateCache drawstate;
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+
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+ GLenum textype; // Probably GL_TEXTURE_2D, but might be other things, like TEXTURE_RECTANGLE, maybe if there's any extension...?
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+
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+ bool pixelart_supported;
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+
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+ bool debug_enabled;
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+ int errors;
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+ char **error_messages;
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+} GLES_RenderData;
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+
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+typedef struct
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+{
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+ GLuint texture;
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+} GL_PaletteData;
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+
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+typedef struct
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+{
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+ GLuint texture;
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+ GLenum textype;
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+ GLfloat texw;
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+ GLfloat texh;
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+ GLenum format;
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+ GLenum formattype;
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+ SDL_ScaleMode texture_scale_mode;
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+ GLenum texture_address_mode_u;
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+ GLenum texture_address_mode_v;
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+ void *pixels;
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+ int pitch;
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+ GLES_FBOList *fbo;
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+} GLES_TextureData;
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+
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+static bool GLES_SetError(const char *prefix, GLenum result)
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+{
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+ const char *error;
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+
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+ switch (result) {
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+ case GL_NO_ERROR:
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+ error = "GL_NO_ERROR";
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+ break;
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+ case GL_INVALID_ENUM:
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+ error = "GL_INVALID_ENUM";
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+ break;
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+ case GL_INVALID_VALUE:
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+ error = "GL_INVALID_VALUE";
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+ break;
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+ case GL_INVALID_OPERATION:
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+ error = "GL_INVALID_OPERATION";
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+ break;
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+ case GL_STACK_OVERFLOW:
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+ error = "GL_STACK_OVERFLOW";
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+ break;
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+ case GL_STACK_UNDERFLOW:
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+ error = "GL_STACK_UNDERFLOW";
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+ break;
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+ case GL_OUT_OF_MEMORY:
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+ error = "GL_OUT_OF_MEMORY";
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+ break;
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+ default:
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+ error = "UNKNOWN";
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+ break;
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+ }
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+ return SDL_SetError("%s: %s", prefix, error);
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+}
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+
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+static bool GLES_LoadFunctions(GLES_RenderData *data)
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+{
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+#ifdef SDL_VIDEO_DRIVER_UIKIT
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+#define __SDL_NOGETPROCADDR__
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+#elif defined(SDL_VIDEO_DRIVER_ANDROID)
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+#define __SDL_NOGETPROCADDR__
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+#endif
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+
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+#ifdef __SDL_NOGETPROCADDR__
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+#define SDL_PROC(ret, func, params) data->func = func;
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+#define SDL_PROC_OES(ret, func, params) data->func = func;
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+#else
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+#define SDL_PROC(ret, func, params) \
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+ do { \
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+ data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \
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+ if (!data->func) { \
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+ return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
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+ } \
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+ } while (0);
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+#define SDL_PROC_OES(ret, func, params) \
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+ do { \
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+ data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \
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+ } while (0);
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+#endif /* __SDL_NOGETPROCADDR__ */
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+
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+#include "SDL_glesfuncs.h"
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+#undef SDL_PROC
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+#undef SDL_PROC_OES
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+ return true;
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+}
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+
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+static GLES_FBOList *GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
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+{
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+ GLES_FBOList *result = data->framebuffers;
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+ while ((result) && ((result->w != w) || (result->h != h))) {
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+ result = result->next;
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+ }
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+ if (!result) {
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+ result = SDL_malloc(sizeof(GLES_FBOList));
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+ result->w = w;
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+ result->h = h;
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+ data->glGenFramebuffersOES(1, &result->FBO);
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+ result->next = data->framebuffers;
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+ data->framebuffers = result;
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+ }
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+ return result;
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+}
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+
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+static bool GLES_ActivateRenderer(SDL_Renderer *renderer)
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+{
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+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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+
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+ if (SDL_GL_GetCurrentContext() != data->context) {
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+ if (!SDL_GL_MakeCurrent(renderer->window, data->context)) {
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+ return false;
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+ }
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+ }
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+
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+ return true;
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+}
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+
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+static void GLES_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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+{
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+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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+
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+ if (event->type == SDL_EVENT_WINDOW_MINIMIZED) {
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+ /* According to Apple documentation, we need to finish drawing NOW! */
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+ data->glFinish();
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+ }
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+}
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+
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+static bool GLES_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
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+{
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+ SDL_GetWindowSizeInPixels(renderer->window, w, h);
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+ return true;
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+}
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+
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+static GLenum GetBlendFunc(SDL_BlendFactor factor)
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+{
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+ switch (factor) {
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+ case SDL_BLENDFACTOR_ZERO:
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+ return GL_ZERO;
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+ case SDL_BLENDFACTOR_ONE:
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+ return GL_ONE;
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+ case SDL_BLENDFACTOR_SRC_COLOR:
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+ return GL_SRC_COLOR;
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+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
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+ return GL_ONE_MINUS_SRC_COLOR;
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+ case SDL_BLENDFACTOR_SRC_ALPHA:
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+ return GL_SRC_ALPHA;
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+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
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+ return GL_ONE_MINUS_SRC_ALPHA;
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+ case SDL_BLENDFACTOR_DST_COLOR:
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+ return GL_DST_COLOR;
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+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
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+ return GL_ONE_MINUS_DST_COLOR;
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+ case SDL_BLENDFACTOR_DST_ALPHA:
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+ return GL_DST_ALPHA;
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+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
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+ return GL_ONE_MINUS_DST_ALPHA;
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+ default:
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+ return GL_INVALID_ENUM;
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+ }
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+}
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+
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+static GLenum GetBlendEquation(SDL_BlendOperation operation)
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+{
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+ switch (operation) {
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+ case SDL_BLENDOPERATION_ADD:
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+ return GL_FUNC_ADD_OES;
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+ case SDL_BLENDOPERATION_SUBTRACT:
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+ return GL_FUNC_SUBTRACT_OES;
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+ case SDL_BLENDOPERATION_REV_SUBTRACT:
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+ return GL_FUNC_REVERSE_SUBTRACT_OES;
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+ case SDL_BLENDOPERATION_MINIMUM:
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+ return GL_MIN_EXT;
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+ case SDL_BLENDOPERATION_MAXIMUM:
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+ return GL_MAX_EXT;
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+ default:
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+ return GL_INVALID_ENUM;
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+ }
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+}
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+
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+static bool GLES_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
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+{
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+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
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+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
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+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
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+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
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+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
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+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
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+
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+ if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
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+ GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
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+ GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
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+ GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
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+ GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
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+ GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
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+ return false;
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+ }
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+ if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
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+ return false;
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+ }
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+ if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
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+ return false;
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+ }
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+ if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
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+ return false;
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+ }
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+ if (colorOperation == SDL_BLENDOPERATION_MINIMUM && !data->GL_EXT_blend_minmax_supported) {
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+ return false;
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+ }
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+ if (colorOperation == SDL_BLENDOPERATION_MAXIMUM && !data->GL_EXT_blend_minmax_supported) {
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+ return false;
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+ }
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+ return true;
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+}
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+
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+
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+static bool SetTextureScaleMode(GLES_RenderData *data, GLenum textype, SDL_PixelFormat format, SDL_ScaleMode scaleMode)
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+{
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+ switch (scaleMode) {
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|
|
+ case SDL_SCALEMODE_NEAREST:
|
|
|
|
|
+ case SDL_SCALEMODE_PIXELART:
|
|
|
|
|
+ data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
|
+ data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SDL_SCALEMODE_LINEAR:
|
|
|
|
|
+ data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
+ data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
|
|
|
|
|
+ }
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static GLint TranslateAddressMode(SDL_TextureAddressMode addressMode)
|
|
|
|
|
+{
|
|
|
|
|
+ switch (addressMode) {
|
|
|
|
|
+ case SDL_TEXTURE_ADDRESS_CLAMP:
|
|
|
|
|
+ return GL_CLAMP_TO_EDGE;
|
|
|
|
|
+ case SDL_TEXTURE_ADDRESS_WRAP:
|
|
|
|
|
+ return GL_REPEAT;
|
|
|
|
|
+ default:
|
|
|
|
|
+ SDL_assert(!"Unknown texture address mode");
|
|
|
|
|
+ return GL_CLAMP_TO_EDGE;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void SetTextureAddressMode(GLES_RenderData *data, GLenum textype, SDL_TextureAddressMode addressModeU, SDL_TextureAddressMode addressModeV)
|
|
|
|
|
+{
|
|
|
|
|
+ data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, TranslateAddressMode(addressModeU));
|
|
|
|
|
+ data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, TranslateAddressMode(addressModeV));
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+ GLES_TextureData *data;
|
|
|
|
|
+ GLint internalFormat;
|
|
|
|
|
+ GLenum format, textype;
|
|
|
|
|
+ int texture_w, texture_h;
|
|
|
|
|
+ GLenum result;
|
|
|
|
|
+
|
|
|
|
|
+ GLES_ActivateRenderer(renderer);
|
|
|
|
|
+
|
|
|
|
|
+ switch (texture->format) {
|
|
|
|
|
+ case SDL_PIXELFORMAT_RGBA32:
|
|
|
|
|
+ internalFormat = GL_RGBA;
|
|
|
|
|
+ format = GL_RGBA;
|
|
|
|
|
+ textype = GL_UNSIGNED_BYTE;
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ return SDL_SetError("Texture format not supported");
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data = (GLES_TextureData *)SDL_calloc(1, sizeof(*data));
|
|
|
|
|
+ if (!data) {
|
|
|
|
|
+ return SDL_OutOfMemory();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
|
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
|
+ data->pixels = SDL_calloc(1, texture->h * data->pitch);
|
|
|
|
|
+ if (!data->pixels) {
|
|
|
|
|
+ SDL_free(data);
|
|
|
|
|
+ return SDL_OutOfMemory();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
|
|
|
|
+ if (!renderdata->GL_OES_framebuffer_object_supported) {
|
|
|
|
|
+ SDL_free(data);
|
|
|
|
|
+ return SDL_SetError("GL_OES_framebuffer_object not supported");
|
|
|
|
|
+ }
|
|
|
|
|
+ data->fbo = GLES_GetFBO(renderer->internal, texture->w, texture->h);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ data->fbo = NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ renderdata->glGetError();
|
|
|
|
|
+ renderdata->glEnable(GL_TEXTURE_2D);
|
|
|
|
|
+ renderdata->glGenTextures(1, &data->texture);
|
|
|
|
|
+ result = renderdata->glGetError();
|
|
|
|
|
+ if (result != GL_NO_ERROR) {
|
|
|
|
|
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
|
+ SDL_free(data->pixels);
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_free(data);
|
|
|
|
|
+ return GLES_SetError("glGenTextures()", result);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->textype = GL_TEXTURE_2D;
|
|
|
|
|
+ /* no NPOV textures allowed in OpenGL ES (yet) */
|
|
|
|
|
+ texture_w = SDL_powerof2(texture->w);
|
|
|
|
|
+ texture_h = SDL_powerof2(texture->h);
|
|
|
|
|
+ data->texw = (GLfloat)texture->w / texture_w;
|
|
|
|
|
+ data->texh = (GLfloat)texture->h / texture_h;
|
|
|
|
|
+
|
|
|
|
|
+ data->format = format;
|
|
|
|
|
+ data->formattype = textype;
|
|
|
|
|
+ data->texture_scale_mode = texture->scaleMode;
|
|
|
|
|
+ data->texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
|
|
|
|
|
+ data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
|
|
|
|
|
+
|
|
|
|
|
+ renderdata->glBindTexture(data->textype, data->texture);
|
|
|
|
|
+ renderdata->glTexImage2D(data->textype, 0, internalFormat, texture_w,
|
|
|
|
|
+ texture_h, 0, format, textype, NULL);
|
|
|
|
|
+
|
|
|
|
|
+ SetTextureScaleMode(renderdata, data->textype, texture->format, texture->scaleMode);
|
|
|
|
|
+
|
|
|
|
|
+ renderdata->glDisable(GL_TEXTURE_2D);
|
|
|
|
|
+ renderdata->drawstate.texture = texture;
|
|
|
|
|
+ renderdata->drawstate.texturing = false;
|
|
|
|
|
+
|
|
|
|
|
+ result = renderdata->glGetError();
|
|
|
|
|
+ if (result != GL_NO_ERROR) {
|
|
|
|
|
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
|
+ SDL_free(data->pixels);
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_free(data);
|
|
|
|
|
+ return GLES_SetError("glTexImage2D()", result);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ texture->internal = data;
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
|
|
|
+ const SDL_Rect *rect, const void *pixels, int pitch)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+ GLES_TextureData *data = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+ Uint8 *blob = NULL;
|
|
|
|
|
+ Uint8 *src;
|
|
|
|
|
+ int srcPitch;
|
|
|
|
|
+ int y;
|
|
|
|
|
+
|
|
|
|
|
+ GLES_ActivateRenderer(renderer);
|
|
|
|
|
+
|
|
|
|
|
+ /* Bail out if we're supposed to update an empty rectangle */
|
|
|
|
|
+ if (rect->w <= 0 || rect->h <= 0) {
|
|
|
|
|
+ return true;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Reformat the texture data into a tightly packed array */
|
|
|
|
|
+ srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
|
+ src = (Uint8 *)pixels;
|
|
|
|
|
+ if (pitch != srcPitch) {
|
|
|
|
|
+ blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
|
|
|
|
|
+ if (!blob) {
|
|
|
|
|
+ return SDL_OutOfMemory();
|
|
|
|
|
+ }
|
|
|
|
|
+ src = blob;
|
|
|
|
|
+ for (y = 0; y < rect->h; ++y) {
|
|
|
|
|
+ SDL_memcpy(src, pixels, srcPitch);
|
|
|
|
|
+ src += srcPitch;
|
|
|
|
|
+ pixels = (Uint8 *)pixels + pitch;
|
|
|
|
|
+ }
|
|
|
|
|
+ src = blob;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Create a texture subimage with the supplied data */
|
|
|
|
|
+ renderdata->glGetError();
|
|
|
|
|
+ renderdata->glEnable(data->textype);
|
|
|
|
|
+ renderdata->glBindTexture(data->textype, data->texture);
|
|
|
|
|
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
|
+ renderdata->glTexSubImage2D(data->textype,
|
|
|
|
|
+ 0,
|
|
|
|
|
+ rect->x,
|
|
|
|
|
+ rect->y,
|
|
|
|
|
+ rect->w,
|
|
|
|
|
+ rect->h,
|
|
|
|
|
+ data->format,
|
|
|
|
|
+ data->formattype,
|
|
|
|
|
+ src);
|
|
|
|
|
+ renderdata->glDisable(data->textype);
|
|
|
|
|
+ SDL_free(blob);
|
|
|
|
|
+
|
|
|
|
|
+ renderdata->drawstate.texture = texture;
|
|
|
|
|
+ renderdata->drawstate.texturing = false;
|
|
|
|
|
+
|
|
|
|
|
+ if (renderdata->glGetError() != GL_NO_ERROR) {
|
|
|
|
|
+ return SDL_SetError("Failed to update texture");
|
|
|
|
|
+ }
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
|
|
|
+ const SDL_Rect *rect, void **pixels, int *pitch)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_TextureData *data = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+
|
|
|
|
|
+ *pixels =
|
|
|
|
|
+ (void *)((Uint8 *)data->pixels + rect->y * data->pitch +
|
|
|
|
|
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
|
+ *pitch = data->pitch;
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void GLES_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_TextureData *data = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+ SDL_Rect rect;
|
|
|
|
|
+
|
|
|
|
|
+ /* We do whole texture updates, at least for now */
|
|
|
|
|
+ rect.x = 0;
|
|
|
|
|
+ rect.y = 0;
|
|
|
|
|
+ rect.w = texture->w;
|
|
|
|
|
+ rect.h = texture->h;
|
|
|
|
|
+ GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+ GLES_TextureData *texturedata = NULL;
|
|
|
|
|
+ GLenum status;
|
|
|
|
|
+
|
|
|
|
|
+ if (!data->GL_OES_framebuffer_object_supported) {
|
|
|
|
|
+ return SDL_SetError("Can't enable render target support in this renderer");
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->drawstate.viewport_dirty = true;
|
|
|
|
|
+
|
|
|
|
|
+ if (!texture) {
|
|
|
|
|
+ data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
|
|
|
|
|
+ return true;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ texturedata = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+ data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
|
|
|
|
|
+ /* TODO: check if texture pixel format allows this operation */
|
|
|
|
|
+ data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->textype, texturedata->texture, 0);
|
|
|
|
|
+ /* Check FBO status */
|
|
|
|
|
+ status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
|
|
|
|
|
+ if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
|
|
|
|
|
+ return SDL_SetError("glFramebufferTexture2DOES() failed");
|
|
|
|
|
+ }
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
|
|
|
|
+{
|
|
|
|
|
+ return true; /* nothing to do in this backend. */
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
|
|
|
+{
|
|
|
|
|
+ GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(GLfloat), 0, &cmd->data.draw.first);
|
|
|
|
|
+ int i;
|
|
|
|
|
+
|
|
|
|
|
+ if (!verts) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cmd->data.draw.count = count;
|
|
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
|
|
+ *(verts++) = 0.5f + points[i].x;
|
|
|
|
|
+ *(verts++) = 0.5f + points[i].y;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
|
|
|
+{
|
|
|
|
|
+ int i;
|
|
|
|
|
+ GLfloat prevx, prevy;
|
|
|
|
|
+ const size_t vertlen = (sizeof(GLfloat) * 2) * count;
|
|
|
|
|
+ GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
|
|
|
|
|
+
|
|
|
|
|
+ if (!verts) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+ cmd->data.draw.count = count;
|
|
|
|
|
+
|
|
|
|
|
+ /* 0.5f offset to hit the center of the pixel. */
|
|
|
|
|
+ prevx = 0.5f + points->x;
|
|
|
|
|
+ prevy = 0.5f + points->y;
|
|
|
|
|
+ *(verts++) = prevx;
|
|
|
|
|
+ *(verts++) = prevy;
|
|
|
|
|
+
|
|
|
|
|
+ /* bump the end of each line segment out a quarter of a pixel, to provoke
|
|
|
|
|
+ the diamond-exit rule. Without this, you won't just drop the last
|
|
|
|
|
+ pixel of the last line segment, but you might also drop pixels at the
|
|
|
|
|
+ edge of any given line segment along the way too. */
|
|
|
|
|
+ for (i = 1; i < count; i++) {
|
|
|
|
|
+ const GLfloat xstart = prevx;
|
|
|
|
|
+ const GLfloat ystart = prevy;
|
|
|
|
|
+ const GLfloat xend = points[i].x + 0.5f; /* 0.5f to hit pixel center. */
|
|
|
|
|
+ const GLfloat yend = points[i].y + 0.5f;
|
|
|
|
|
+ /* bump a little in the direction we are moving in. */
|
|
|
|
|
+ const GLfloat deltax = xend - xstart;
|
|
|
|
|
+ const GLfloat deltay = yend - ystart;
|
|
|
|
|
+ const GLfloat angle = SDL_atan2f(deltay, deltax);
|
|
|
|
|
+ prevx = xend + (SDL_cosf(angle) * 0.25f);
|
|
|
|
|
+ prevy = yend + (SDL_sinf(angle) * 0.25f);
|
|
|
|
|
+ *(verts++) = prevx;
|
|
|
|
|
+ *(verts++) = prevy;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
|
|
|
+ const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
|
|
|
|
|
+ int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
|
|
|
+ float scale_x, float scale_y)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_TextureData *texturedata = NULL;
|
|
|
|
|
+ int i;
|
|
|
|
|
+ int count = indices ? num_indices : num_vertices;
|
|
|
|
|
+ const float color_scale = cmd->data.draw.color_scale;
|
|
|
|
|
+ GLfloat *verts;
|
|
|
|
|
+ int sz = 2 + 4 + (texture ? 2 : 0);
|
|
|
|
|
+
|
|
|
|
|
+ verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * sz * sizeof(GLfloat), 0, &cmd->data.draw.first);
|
|
|
|
|
+ if (!verts) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (texture) {
|
|
|
|
|
+ texturedata = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cmd->data.draw.count = count;
|
|
|
|
|
+ size_indices = indices ? size_indices : 0;
|
|
|
|
|
+
|
|
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
|
|
+ int j;
|
|
|
|
|
+ float *xy_;
|
|
|
|
|
+ SDL_FColor *col_;
|
|
|
|
|
+ if (size_indices == 4) {
|
|
|
|
|
+ j = ((const Uint32 *)indices)[i];
|
|
|
|
|
+ } else if (size_indices == 2) {
|
|
|
|
|
+ j = ((const Uint16 *)indices)[i];
|
|
|
|
|
+ } else if (size_indices == 1) {
|
|
|
|
|
+ j = ((const Uint8 *)indices)[i];
|
|
|
|
|
+ } else {
|
|
|
|
|
+ j = i;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ xy_ = (float *)((char *)xy + j * xy_stride);
|
|
|
|
|
+ col_ = (SDL_FColor *)((char *)color + j * color_stride);
|
|
|
|
|
+
|
|
|
|
|
+ *(verts++) = xy_[0] * scale_x;
|
|
|
|
|
+ *(verts++) = xy_[1] * scale_y;
|
|
|
|
|
+
|
|
|
|
|
+ *(verts++) = col_->r * color_scale;
|
|
|
|
|
+ *(verts++) = col_->g * color_scale;
|
|
|
|
|
+ *(verts++) = col_->b * color_scale;
|
|
|
|
|
+ *(verts++) = col_->a;
|
|
|
|
|
+
|
|
|
|
|
+ if (texture) {
|
|
|
|
|
+ float *uv_ = (float *)((char *)uv + j * uv_stride);
|
|
|
|
|
+ *(verts++) = uv_[0] * texturedata->texw;
|
|
|
|
|
+ *(verts++) = uv_[1] * texturedata->texh;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
|
|
|
|
+{
|
|
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
|
|
+
|
|
|
|
|
+ if (data->drawstate.viewport_dirty) {
|
|
|
|
|
+ const SDL_Rect *viewport = &data->drawstate.viewport;
|
|
|
|
|
+ const bool istarget = (data->drawstate.target != NULL);
|
|
|
|
|
+ data->glMatrixMode(GL_PROJECTION);
|
|
|
|
|
+ data->glLoadIdentity();
|
|
|
|
|
+ data->glViewport(viewport->x,
|
|
|
|
|
+ istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
|
|
|
|
|
+ viewport->w, viewport->h);
|
|
|
|
|
+ if (viewport->w && viewport->h) {
|
|
|
|
|
+ data->glOrthof((GLfloat)0, (GLfloat)viewport->w,
|
|
|
|
|
+ (GLfloat)(istarget ? 0 : viewport->h),
|
|
|
|
|
+ (GLfloat)(istarget ? viewport->h : 0),
|
|
|
|
|
+ 0.0, 1.0);
|
|
|
|
|
+ }
|
|
|
|
|
+ data->glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
+ data->drawstate.viewport_dirty = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (data->drawstate.cliprect_enabled_dirty) {
|
|
|
|
|
+ if (data->drawstate.cliprect_enabled) {
|
|
|
|
|
+ data->glEnable(GL_SCISSOR_TEST);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ data->glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
+ }
|
|
|
|
|
+ data->drawstate.cliprect_enabled_dirty = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
|
|
|
|
|
+ const SDL_Rect *viewport = &data->drawstate.viewport;
|
|
|
|
|
+ const SDL_Rect *rect = &data->drawstate.cliprect;
|
|
|
|
|
+ const bool istarget = (data->drawstate.target != NULL);
|
|
|
|
|
+ data->glScissor(viewport->x + rect->x,
|
|
|
|
|
+ istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
|
|
|
|
|
+ rect->w, rect->h);
|
|
|
|
|
+ data->drawstate.cliprect_dirty = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (blend != data->drawstate.blend) {
|
|
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
|
|
+ data->glDisable(GL_BLEND);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ data->glEnable(GL_BLEND);
|
|
|
|
|
+ if (data->GL_OES_blend_func_separate_supported) {
|
|
|
|
|
+ data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
|
|
|
|
|
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
|
|
|
|
|
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
|
|
|
|
|
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
|
|
|
|
|
+ } else {
|
|
|
|
|
+ data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
|
|
|
|
|
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
|
|
|
|
|
+ }
|
|
|
|
|
+ if (data->GL_OES_blend_equation_separate_supported) {
|
|
|
|
|
+ data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
|
|
|
|
|
+ GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
|
|
|
|
|
+ } else if (data->GL_OES_blend_subtract_supported) {
|
|
|
|
|
+ data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ data->drawstate.blend = blend;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
|
|
|
|
|
+ if (cmd->data.draw.texture == NULL) {
|
|
|
|
|
+ data->glDisable(GL_TEXTURE_2D);
|
|
|
|
|
+ data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
+ data->drawstate.texturing = false;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ data->glEnable(GL_TEXTURE_2D);
|
|
|
|
|
+ data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
+ data->drawstate.texturing = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
|
|
+ GLES_TextureData *texturedata = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+ const GLenum textype = data->textype;
|
|
|
|
|
+
|
|
|
|
|
+ SetDrawState(data, cmd);
|
|
|
|
|
+
|
|
|
|
|
+ if (texture != data->drawstate.texture) {
|
|
|
|
|
+ data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
|
|
|
|
|
+ data->drawstate.texture = texture;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ if (cmd->data.draw.texture_scale_mode != texturedata->texture_scale_mode) {
|
|
|
|
|
+ SetTextureScaleMode(data, textype, texture->format, cmd->data.draw.texture_scale_mode);
|
|
|
|
|
+ texturedata->texture_scale_mode = cmd->data.draw.texture_scale_mode;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (cmd->data.draw.texture_address_mode_u != texturedata->texture_address_mode_u ||
|
|
|
|
|
+ cmd->data.draw.texture_address_mode_v != texturedata->texture_address_mode_v) {
|
|
|
|
|
+ SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode_u, cmd->data.draw.texture_address_mode_v);
|
|
|
|
|
+ texturedata->texture_address_mode_u = cmd->data.draw.texture_address_mode_u;
|
|
|
|
|
+ texturedata->texture_address_mode_v = cmd->data.draw.texture_address_mode_v;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void GLES_InvalidateCachedState(SDL_Renderer *renderer)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_DrawStateCache *cache = &((GLES_RenderData *)renderer->internal)->drawstate;
|
|
|
|
|
+ cache->viewport_dirty = true;
|
|
|
|
|
+ cache->texture = NULL;
|
|
|
|
|
+ cache->drawablew = 0;
|
|
|
|
|
+ cache->drawableh = 0;
|
|
|
|
|
+ cache->blend = SDL_BLENDMODE_INVALID;
|
|
|
|
|
+ cache->cliprect_enabled_dirty = true;
|
|
|
|
|
+ cache->cliprect_dirty = true;
|
|
|
|
|
+ cache->color_dirty = true;
|
|
|
|
|
+ cache->clear_color_dirty = true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+
|
|
|
|
|
+ if (!GLES_ActivateRenderer(renderer)) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->drawstate.target = renderer->target;
|
|
|
|
|
+
|
|
|
|
|
+ if (!renderer->target) {
|
|
|
|
|
+ int w, h;
|
|
|
|
|
+ SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
|
|
|
|
|
+ if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
|
|
|
|
|
+ data->drawstate.viewport_dirty = true; // if the window dimensions changed, invalidate the current viewport, etc.
|
|
|
|
|
+ data->drawstate.cliprect_dirty = true;
|
|
|
|
|
+ data->drawstate.drawablew = w;
|
|
|
|
|
+ data->drawstate.drawableh = h;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ while (cmd) {
|
|
|
|
|
+ switch (cmd->command) {
|
|
|
|
|
+ case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
|
|
|
+ {
|
|
|
|
|
+ const float r = cmd->data.color.color.r * cmd->data.color.color_scale;
|
|
|
|
|
+ const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
|
|
|
|
|
+ const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
|
|
|
|
|
+ const float a = cmd->data.color.color.a;
|
|
|
|
|
+ if (data->drawstate.color_dirty ||
|
|
|
|
|
+ (r != data->drawstate.color.r) ||
|
|
|
|
|
+ (g != data->drawstate.color.g) ||
|
|
|
|
|
+ (b != data->drawstate.color.b) ||
|
|
|
|
|
+ (a != data->drawstate.color.a)) {
|
|
|
|
|
+ data->glColor4f(r, g, b, a);
|
|
|
|
|
+ data->drawstate.color.r = r;
|
|
|
|
|
+ data->drawstate.color.g = g;
|
|
|
|
|
+ data->drawstate.color.b = b;
|
|
|
|
|
+ data->drawstate.color.a = a;
|
|
|
|
|
+ data->drawstate.color_dirty = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_SETVIEWPORT:
|
|
|
|
|
+ {
|
|
|
|
|
+ SDL_Rect *viewport = &data->drawstate.viewport;
|
|
|
|
|
+ if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
|
|
|
|
|
+ SDL_copyp(viewport, &cmd->data.viewport.rect);
|
|
|
|
|
+ data->drawstate.viewport_dirty = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_SETCLIPRECT:
|
|
|
|
|
+ {
|
|
|
|
|
+ const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
|
|
|
+ if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
|
|
|
|
+ data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
|
|
|
|
+ data->drawstate.cliprect_enabled_dirty = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
|
|
|
|
|
+ SDL_copyp(&data->drawstate.cliprect, rect);
|
|
|
|
|
+ data->drawstate.cliprect_dirty = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_CLEAR:
|
|
|
|
|
+ {
|
|
|
|
|
+ const float r = cmd->data.color.color.r * cmd->data.color.color_scale;
|
|
|
|
|
+ const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
|
|
|
|
|
+ const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
|
|
|
|
|
+ const float a = cmd->data.color.color.a;
|
|
|
|
|
+ if (data->drawstate.clear_color_dirty ||
|
|
|
|
|
+ (r != data->drawstate.clear_color.r) ||
|
|
|
|
|
+ (g != data->drawstate.clear_color.g) ||
|
|
|
|
|
+ (b != data->drawstate.clear_color.b) ||
|
|
|
|
|
+ (a != data->drawstate.clear_color.a)) {
|
|
|
|
|
+ data->glClearColor(r, g, b, a);
|
|
|
|
|
+ data->drawstate.clear_color.r = r;
|
|
|
|
|
+ data->drawstate.clear_color.g = g;
|
|
|
|
|
+ data->drawstate.clear_color.b = b;
|
|
|
|
|
+ data->drawstate.clear_color.a = a;
|
|
|
|
|
+ data->drawstate.clear_color_dirty = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
|
|
|
|
|
+ data->glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
+ data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_DRAW_POINTS:
|
|
|
|
|
+ {
|
|
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
|
|
+ const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
|
|
|
|
+ SetDrawState(data, cmd);
|
|
|
|
|
+ data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
|
|
|
|
+ data->glDrawArrays(GL_POINTS, 0, (GLsizei)count);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_DRAW_LINES:
|
|
|
|
|
+ {
|
|
|
|
|
+ const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
|
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
|
|
+ SDL_assert(count >= 2);
|
|
|
|
|
+ SetDrawState(data, cmd);
|
|
|
|
|
+ data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
|
|
|
|
+ data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_FILL_RECTS: /* unused */
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_COPY: /* unused */
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_COPY_EX: /* unused */
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_GEOMETRY:
|
|
|
|
|
+ {
|
|
|
|
|
+ const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
|
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
|
|
+ int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof(float);
|
|
|
|
|
+
|
|
|
|
|
+ if (texture) {
|
|
|
|
|
+ SetCopyState(data, cmd);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ SetDrawState(data, cmd);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
+
|
|
|
|
|
+ data->glVertexPointer(2, GL_FLOAT, stride, verts);
|
|
|
|
|
+ data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
|
|
|
|
|
+ if (texture) {
|
|
|
|
|
+ data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei)count);
|
|
|
|
|
+
|
|
|
|
|
+ data->glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ case SDL_RENDERCMD_NO_OP:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cmd = cmd->next;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static SDL_Surface *GLES_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+ SDL_PixelFormat format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
|
|
|
|
|
+ SDL_Surface *surface;
|
|
|
|
|
+
|
|
|
|
|
+ surface = SDL_CreateSurface(rect->w, rect->h, format);
|
|
|
|
|
+ if (!surface) {
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ int y = rect->y;
|
|
|
|
|
+ if (!renderer->target) {
|
|
|
|
|
+ int w, h;
|
|
|
|
|
+ SDL_GetRenderOutputSize(renderer, &w, &h);
|
|
|
|
|
+ y = (h - y) - rect->h;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
|
|
+ data->glReadPixels(rect->x, y, rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
|
|
|
|
|
+
|
|
|
|
|
+ // Flip the rows to be top-down if necessary
|
|
|
|
|
+ if (!renderer->target) {
|
|
|
|
|
+ SDL_FlipSurface(surface, SDL_FLIP_VERTICAL);
|
|
|
|
|
+ }
|
|
|
|
|
+ return surface;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_RenderPresent(SDL_Renderer *renderer)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_ActivateRenderer(renderer);
|
|
|
|
|
+
|
|
|
|
|
+ return SDL_GL_SwapWindow(renderer->window);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void GLES_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+
|
|
|
|
|
+ GLES_TextureData *data = (GLES_TextureData *)texture->internal;
|
|
|
|
|
+
|
|
|
|
|
+ GLES_ActivateRenderer(renderer);
|
|
|
|
|
+
|
|
|
|
|
+ if (renderdata->drawstate.texture == texture) {
|
|
|
|
|
+ renderdata->drawstate.texture = NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (renderdata->drawstate.target == texture) {
|
|
|
|
|
+ renderdata->drawstate.target = NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!data) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (data->texture) {
|
|
|
|
|
+ renderdata->glDeleteTextures(1, &data->texture);
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_free(data->pixels);
|
|
|
|
|
+ SDL_free(data);
|
|
|
|
|
+ texture->internal = NULL;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void GLES_DestroyRenderer(SDL_Renderer *renderer)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
|
|
|
|
|
+
|
|
|
|
|
+ if (data) {
|
|
|
|
|
+ if (data->context) {
|
|
|
|
|
+ while (data->framebuffers) {
|
|
|
|
|
+ GLES_FBOList *nextnode = data->framebuffers->next;
|
|
|
|
|
+ data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
|
|
|
|
|
+ SDL_free(data->framebuffers);
|
|
|
|
|
+ data->framebuffers = nextnode;
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_GL_DestroyContext(data->context);
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_free(data);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_SetVSync(SDL_Renderer *renderer, const int vsync)
|
|
|
|
|
+{
|
|
|
|
|
+ int interval = 0;
|
|
|
|
|
+
|
|
|
|
|
+ if (!SDL_GL_SetSwapInterval(vsync)) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!SDL_GL_GetSwapInterval(&interval)) {
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (interval != vsync) {
|
|
|
|
|
+ return SDL_Unsupported();
|
|
|
|
|
+ }
|
|
|
|
|
+ return true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static bool GLES_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
|
|
|
|
|
+{
|
|
|
|
|
+ GLES_RenderData *data = NULL;
|
|
|
|
|
+ GLint value;
|
|
|
|
|
+ Uint32 window_flags;
|
|
|
|
|
+ int profile_mask = 0, major = 0, minor = 0;
|
|
|
|
|
+ bool changed_window = false;
|
|
|
|
|
+
|
|
|
|
|
+ SDL_SetupRendererColorspace(renderer, create_props);
|
|
|
|
|
+
|
|
|
|
|
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
|
|
|
|
|
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
|
|
|
|
|
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
|
|
|
|
|
+
|
|
|
|
|
+ SDL_SyncWindow(window);
|
|
|
|
|
+ window_flags = SDL_GetWindowFlags(window);
|
|
|
|
|
+ if (!(window_flags & SDL_WINDOW_OPENGL) ||
|
|
|
|
|
+ profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
|
|
|
|
|
+
|
|
|
|
|
+ changed_window = true;
|
|
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
|
|
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
|
|
|
|
|
+
|
|
|
|
|
+ if (!SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_METAL)) | SDL_WINDOW_OPENGL)) {
|
|
|
|
|
+ goto error;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data = (GLES_RenderData *)SDL_calloc(1, sizeof(*data));
|
|
|
|
|
+ if (!data) {
|
|
|
|
|
+ SDL_OutOfMemory();
|
|
|
|
|
+ goto error;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ renderer->WindowEvent = GLES_WindowEvent;
|
|
|
|
|
+ renderer->GetOutputSize = GLES_GetOutputSize;
|
|
|
|
|
+ renderer->SupportsBlendMode = GLES_SupportsBlendMode;
|
|
|
|
|
+
|
|
|
|
|
+ renderer->CreateTexture = GLES_CreateTexture;
|
|
|
|
|
+ renderer->UpdateTexture = GLES_UpdateTexture;
|
|
|
|
|
+ renderer->LockTexture = GLES_LockTexture;
|
|
|
|
|
+ renderer->UnlockTexture = GLES_UnlockTexture;
|
|
|
|
|
+ renderer->SetRenderTarget = GLES_SetRenderTarget;
|
|
|
|
|
+ renderer->QueueSetViewport = GLES_QueueSetViewport;
|
|
|
|
|
+ renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
|
|
|
+ renderer->QueueDrawPoints = GLES_QueueDrawPoints;
|
|
|
|
|
+ renderer->QueueDrawLines = GLES_QueueDrawLines;
|
|
|
|
|
+ renderer->QueueGeometry = GLES_QueueGeometry;
|
|
|
|
|
+ renderer->InvalidateCachedState = GLES_InvalidateCachedState;
|
|
|
|
|
+ renderer->RunCommandQueue = GLES_RunCommandQueue;
|
|
|
|
|
+ renderer->RenderReadPixels = GLES_RenderReadPixels;
|
|
|
|
|
+ renderer->RenderPresent = GLES_RenderPresent;
|
|
|
|
|
+ renderer->DestroyTexture = GLES_DestroyTexture;
|
|
|
|
|
+ renderer->DestroyRenderer = GLES_DestroyRenderer;
|
|
|
|
|
+ renderer->SetVSync = GLES_SetVSync;
|
|
|
|
|
+ renderer->internal = data;
|
|
|
|
|
+ GLES_InvalidateCachedState(renderer);
|
|
|
|
|
+ renderer->window = window;
|
|
|
|
|
+
|
|
|
|
|
+ renderer->name = GLES_RenderDriver.name;
|
|
|
|
|
+
|
|
|
|
|
+ data->context = SDL_GL_CreateContext(window);
|
|
|
|
|
+ if (!data->context) {
|
|
|
|
|
+ goto error;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (!SDL_GL_MakeCurrent(window, data->context)) {
|
|
|
|
|
+ goto error;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!GLES_LoadFunctions(data)) {
|
|
|
|
|
+ goto error;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
|
|
|
|
|
+
|
|
|
|
|
+ // Check for debug output support
|
|
|
|
|
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) &&
|
|
|
|
|
+ (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
|
|
|
|
|
+ data->debug_enabled = true;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ value = 0;
|
|
|
|
|
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
|
|
|
|
+ SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, value);
|
|
|
|
|
+
|
|
|
|
|
+ /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
|
|
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
|
|
|
|
|
+ data->GL_OES_framebuffer_object_supported = true;
|
|
|
|
|
+
|
|
|
|
|
+ value = 0;
|
|
|
|
|
+ data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
|
|
|
|
|
+ data->window_framebuffer = (GLuint)value;
|
|
|
|
|
+ }
|
|
|
|
|
+ data->framebuffers = NULL;
|
|
|
|
|
+
|
|
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
|
|
|
|
|
+ data->GL_OES_blend_func_separate_supported = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
|
|
|
|
|
+ data->GL_OES_blend_equation_separate_supported = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
|
|
|
|
|
+ data->GL_OES_blend_subtract_supported = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_EXT_blend_minmax")) {
|
|
|
|
|
+ data->GL_EXT_blend_minmax_supported = true;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ data->textype = GL_TEXTURE_2D; // this might be other things, like TEXTURE_RECTANGLE, maybe if there's any extension...?
|
|
|
|
|
+
|
|
|
|
|
+ /* Set up parameters for rendering */
|
|
|
|
|
+ data->glDisable(GL_DEPTH_TEST);
|
|
|
|
|
+ data->glDisable(GL_CULL_FACE);
|
|
|
|
|
+
|
|
|
|
|
+ data->glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
+ data->glLoadIdentity();
|
|
|
|
|
+
|
|
|
|
|
+ data->glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
+ data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
+
|
|
|
|
|
+ data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
|
+
|
|
|
|
|
+ data->drawstate.blend = SDL_BLENDMODE_INVALID;
|
|
|
|
|
+ return true;
|
|
|
|
|
+
|
|
|
|
|
+error:
|
|
|
|
|
+ if (changed_window) {
|
|
|
|
|
+ /* Uh oh, better try to put it back... */
|
|
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
|
|
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
|
|
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
|
|
|
|
|
+ SDL_RecreateWindow(window, window_flags);
|
|
|
|
|
+ }
|
|
|
|
|
+ return false;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_RenderDriver GLES_RenderDriver = {
|
|
|
|
|
+ GLES_CreateRenderer, "opengles"
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+#endif /* SDL_VIDEO_RENDER_OGL_ES */
|
|
|
|
|
+
|