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Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases

When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch
input coordinates, as well as virtual mouse coordinates, were usually getting
reported as coming from the wrong part of the screen.
David Ludwig 12 年之前
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當前提交
d4f1d2257e
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/video/winrt/SDL_winrtpointerinput.cpp

+ 1 - 1
src/video/winrt/SDL_winrtpointerinput.cpp

@@ -83,7 +83,7 @@ WINRT_TransformCursorPosition(SDL_Window * window,
     // Compute coordinates normalized from 0..1.
     // If the coordinates need to be sized to the SDL window,
     // we'll do that after.
-#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
+#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
     outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
     outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
 #else