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@@ -2810,7 +2810,7 @@ extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler(
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* Texture2D StorageTextureBoundToSlot1 : register( t3, space2 );
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* // Any storage buffers come next in the `t` register set, in SDL bind slot order
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* ByteAddressBuffer StorageBufferBoundToSlot0 : register( t4, space2 );
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- * ByteAddressBuffer StorageBufferBoundToSlot0 : register( t4, space2 );
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+ * ByteAddressBuffer StorageBufferBoundToSlot1 : register( t5, space2 );
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* // Any uniform buffers are in the `b` register set *and* in their own space, in SDL slot order
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* cbuffer UniformDataBoundToSlot0 : register( b0, space4 ) { ... };
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* cbuffer UniformDataBoundToSlot1 : register( b1, space4 ) { ... };
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