瀏覽代碼

audio: Feed output devices immediately, instead of waiting upfront.

This prevents the waste of an initial buffer of audio on many backends, and is
hopefully harmless on all of them.

Reference PR #12632.

(cherry picked from commit 41636959d2652068f2a676464b3cf3f47316a33d)
Ryan C. Gordon 1 年之前
父節點
當前提交
d6267afcb9
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/audio/SDL_audio.c

+ 2 - 2
src/audio/SDL_audio.c

@@ -1256,11 +1256,11 @@ static int SDLCALL PlaybackAudioThread(void *devicep)  // thread entry point
     SDL_assert(!device->recording);
     SDL_PlaybackAudioThreadSetup(device);
 
-    do {
+    while (SDL_PlaybackAudioThreadIterate(device)) {
         if (!device->WaitDevice(device)) {
             SDL_AudioDeviceDisconnected(device);  // doh. (but don't break out of the loop, just be a zombie for now!)
         }
-    } while (SDL_PlaybackAudioThreadIterate(device));
+    }
 
     SDL_PlaybackAudioThreadShutdown(device);
     return 0;