|
|
@@ -804,37 +804,40 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
|
|
|
if (num_touchpads != ctx->num_touchpads) {
|
|
|
FreeTouchpads(ctx);
|
|
|
ctx->num_touchpads = num_touchpads;
|
|
|
- }
|
|
|
- if (ctx->num_touchpads > 0) {
|
|
|
- ctx->touchpads = (GamepadTouchpad *)SDL_malloc(sizeof(*ctx->touchpads) * ctx->num_touchpads);
|
|
|
- if (ctx->touchpads) {
|
|
|
- for (i = 0; i < ctx->num_touchpads; ++i) {
|
|
|
- GamepadTouchpad *touchpad = &ctx->touchpads[i];
|
|
|
- touchpad->num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, i);
|
|
|
- touchpad->num_fingers = SDL_min(touchpad->num_fingers, MAX_FINGERS);
|
|
|
- if (touchpad->num_fingers > 0) {
|
|
|
- touchpad->fingers = (GamepadTouchpadFinger *)SDL_malloc(sizeof(*touchpad->fingers) * touchpad->num_fingers);
|
|
|
- if (touchpad->fingers) {
|
|
|
- for (int j = 0; j < touchpad->num_fingers; ++j) {
|
|
|
- GamepadTouchpadFinger *finger = &touchpad->fingers[j];
|
|
|
- SDL_GetGamepadTouchpadFinger(gamepad, i, j, &finger->down, &finger->x, &finger->y, &finger->pressure);
|
|
|
+ if (ctx->num_touchpads > 0) {
|
|
|
+ ctx->touchpads = (GamepadTouchpad *)SDL_malloc(sizeof(*ctx->touchpads) * ctx->num_touchpads);
|
|
|
+ if (ctx->touchpads) {
|
|
|
+ for (i = 0; i < ctx->num_touchpads; ++i) {
|
|
|
+ GamepadTouchpad *touchpad = &ctx->touchpads[i];
|
|
|
+ touchpad->num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, i);
|
|
|
+ touchpad->num_fingers = SDL_min(touchpad->num_fingers, MAX_FINGERS);
|
|
|
+ if (touchpad->num_fingers > 0) {
|
|
|
+ touchpad->fingers = (GamepadTouchpadFinger *)SDL_malloc(sizeof(*touchpad->fingers) * touchpad->num_fingers);
|
|
|
+ if (touchpad->fingers == NULL) {
|
|
|
+ touchpad->num_fingers = 0;
|
|
|
}
|
|
|
- } else {
|
|
|
- touchpad->num_fingers = 0;
|
|
|
}
|
|
|
}
|
|
|
- }
|
|
|
- if (ctx->num_touchpads == 1) {
|
|
|
- SDL_memcpy(&ctx->touchpads[0].area, &touchpad_area, sizeof(SDL_FRect));
|
|
|
+ if (ctx->num_touchpads == 1) {
|
|
|
+ SDL_memcpy(&ctx->touchpads[0].area, &touchpad_area, sizeof(SDL_FRect));
|
|
|
+ } else {
|
|
|
+ SDL_memcpy(&ctx->touchpads[0].area, &dual_touchpad_area[0], sizeof(SDL_FRect));
|
|
|
+ SDL_memcpy(&ctx->touchpads[1].area, &dual_touchpad_area[1], sizeof(SDL_FRect));
|
|
|
+ }
|
|
|
} else {
|
|
|
- SDL_memcpy(&ctx->touchpads[0].area, &dual_touchpad_area[0], sizeof(SDL_FRect));
|
|
|
- SDL_memcpy(&ctx->touchpads[1].area, &dual_touchpad_area[1], sizeof(SDL_FRect));
|
|
|
+ ctx->num_touchpads = 0;
|
|
|
}
|
|
|
- } else {
|
|
|
- ctx->num_touchpads = 0;
|
|
|
+ }
|
|
|
+ ctx->showing_touchpad = (ctx->num_touchpads > 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (i = 0; i < ctx->num_touchpads; ++i) {
|
|
|
+ GamepadTouchpad *touchpad = &ctx->touchpads[i];
|
|
|
+ for (int j = 0; j < touchpad->num_fingers; ++j) {
|
|
|
+ GamepadTouchpadFinger *finger = &touchpad->fingers[j];
|
|
|
+ SDL_GetGamepadTouchpadFinger(gamepad, i, j, &finger->down, &finger->x, &finger->y, &finger->pressure);
|
|
|
}
|
|
|
}
|
|
|
- ctx->showing_touchpad = (ctx->num_touchpads > 0);
|
|
|
}
|
|
|
|
|
|
void RenderGamepadImage(GamepadImage *ctx)
|