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How did PS2 build without a condition variable implementation?

Sam Lantinga %!s(int64=3) %!d(string=hai) anos
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e2432bbd3b
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      CMakeLists.txt

+ 1 - 1
CMakeLists.txt

@@ -2647,7 +2647,7 @@ elseif(PS2)
   endif()
   if(SDL_THREADS)
     set(SDL_THREAD_PS2 1)
-    file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
+    file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
     list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
     set(HAVE_SDL_THREADS TRUE)
   endif()