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direct3d: Fix dirty textures failing to update

Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
Cameron Gutman 7 ani în urmă
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e681623cb2
1 a modificat fișierele cu 7 adăugiri și 0 ștergeri
  1. 7 0
      src/render/direct3d/SDL_render_d3d.c

+ 7 - 0
src/render/direct3d/SDL_render_d3d.c

@@ -1127,6 +1127,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
         }
 
         data->drawstate.texture = texture;
+    } else if (texture) {
+        D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
+        UpdateDirtyTexture(data->device, &texturedata->texture);
+        if (texturedata->yuv) {
+            UpdateDirtyTexture(data->device, &texturedata->utexture);
+            UpdateDirtyTexture(data->device, &texturedata->vtexture);
+        }
     }
 
     if (blend != data->drawstate.blend) {