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SDL_rawinputjoystick.c: fixed a type redefinition error

Ozkan Sezer 13 часов назад
Родитель
Сommit
f19dca3ca0

+ 2 - 2
src/joystick/windows/SDL_rawinputjoystick.c

@@ -57,7 +57,7 @@
 
 #ifdef SDL_JOYSTICK_RAWINPUT_WGI
 #include "../../core/windows/SDL_windows.h"
-typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
+struct WindowsGamingInputGamepadState;
 #define GamepadButtons_GUIDE 0x40000000
 #define COBJMACROS
 #include "windows.gaming.input.h"
@@ -158,7 +158,7 @@ struct joystick_hwdata
     Uint8 wgi_correlation_id;
     Uint8 wgi_correlation_count;
     Uint8 wgi_uncorrelate_count;
-    WindowsGamingInputGamepadState *wgi_slot;
+    struct WindowsGamingInputGamepadState *wgi_slot;
     struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
 #endif
 

+ 1 - 1
src/joystick/windows/SDL_windows_gaming_input.c

@@ -611,7 +611,7 @@ static bool WGI_JoystickInit(void)
          * As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later.
          * See https://github.com/libsdl-org/SDL/issues/5552 for more details.
          */
-        static HANDLE cookie = NULL; // CO_MTA_USAGE_COOKIE*
+        static HANDLE cookie = NULL; // CO_MTA_USAGE_COOKIE
         if (!cookie) {
             hr = wgi.CoIncrementMTAUsage(&cookie);
             if (FAILED(hr)) {