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@@ -3235,10 +3235,15 @@ bool SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_as
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window->min_aspect = min_aspect;
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window->max_aspect = max_aspect;
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+
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if (_this->SetWindowAspectRatio) {
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_this->SetWindowAspectRatio(_this, window);
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}
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- return SDL_SetWindowSize(window, window->floating.w, window->floating.h);
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+
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+ // Ensure that window has the correct aspect ratio
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+ int w = window->last_size_pending ? window->pending.w : window->floating.w;
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+ int h = window->last_size_pending ? window->pending.h : window->floating.h;
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+ return SDL_SetWindowSize(window, w, h);
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}
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bool SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect)
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@@ -3342,8 +3347,6 @@ bool SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
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// Ensure that window is not smaller than minimal size
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int w = window->last_size_pending ? window->pending.w : window->floating.w;
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int h = window->last_size_pending ? window->pending.h : window->floating.h;
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- w = window->min_w ? SDL_max(w, window->min_w) : w;
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- h = window->min_h ? SDL_max(h, window->min_h) : h;
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return SDL_SetWindowSize(window, w, h);
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}
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@@ -3384,8 +3387,6 @@ bool SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
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// Ensure that window is not larger than maximal size
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int w = window->last_size_pending ? window->pending.w : window->floating.w;
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int h = window->last_size_pending ? window->pending.h : window->floating.h;
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- w = window->max_w ? SDL_min(w, window->max_w) : w;
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- h = window->max_h ? SDL_min(h, window->max_h) : h;
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return SDL_SetWindowSize(window, w, h);
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}
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