|
|
@@ -211,28 +211,28 @@ void snake_step(SnakeContext *ctx)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
|
|
|
+static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Keycode key_code)
|
|
|
{
|
|
|
switch (key_code) {
|
|
|
/* Quit. */
|
|
|
- case SDL_SCANCODE_ESCAPE:
|
|
|
- case SDL_SCANCODE_Q:
|
|
|
+ case SDLK_ESCAPE:
|
|
|
+ case SDLK_Q:
|
|
|
return SDL_APP_SUCCESS;
|
|
|
/* Restart the game as if the program was launched. */
|
|
|
- case SDL_SCANCODE_R:
|
|
|
+ case SDLK_R:
|
|
|
snake_initialize(ctx);
|
|
|
break;
|
|
|
/* Decide new direction of the snake. */
|
|
|
- case SDL_SCANCODE_RIGHT:
|
|
|
+ case SDLK_RIGHT:
|
|
|
snake_redir(ctx, SNAKE_DIR_RIGHT);
|
|
|
break;
|
|
|
- case SDL_SCANCODE_UP:
|
|
|
+ case SDLK_UP:
|
|
|
snake_redir(ctx, SNAKE_DIR_UP);
|
|
|
break;
|
|
|
- case SDL_SCANCODE_LEFT:
|
|
|
+ case SDLK_LEFT:
|
|
|
snake_redir(ctx, SNAKE_DIR_LEFT);
|
|
|
break;
|
|
|
- case SDL_SCANCODE_DOWN:
|
|
|
+ case SDLK_DOWN:
|
|
|
snake_redir(ctx, SNAKE_DIR_DOWN);
|
|
|
break;
|
|
|
default:
|
|
|
@@ -375,7 +375,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
|
|
case SDL_EVENT_JOYSTICK_HAT_MOTION:
|
|
|
return handle_hat_event_(ctx, event->jhat.value);
|
|
|
case SDL_EVENT_KEY_DOWN:
|
|
|
- return handle_key_event_(ctx, event->key.scancode);
|
|
|
+ return handle_key_event_(ctx, event->key.key);
|
|
|
default:
|
|
|
break;
|
|
|
}
|