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@@ -1447,7 +1447,7 @@ The following functions have been removed:
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* SDL_GetTextureUserData() - use SDL_GetTextureProperties() instead
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* SDL_GetTextureUserData() - use SDL_GetTextureProperties() instead
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* SDL_RenderGetIntegerScale()
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* SDL_RenderGetIntegerScale()
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* SDL_RenderSetIntegerScale() - this is now explicit with SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
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* SDL_RenderSetIntegerScale() - this is now explicit with SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
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-* SDL_RenderTargetSupported() - render targets are always supported
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+* SDL_RenderTargetSupported() - render targets are usually supported; just create a texture with SDL_TEXTUREACCESS_TARGET and see if it fails.
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* SDL_SetTextureUserData() - use SDL_GetTextureProperties() instead
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* SDL_SetTextureUserData() - use SDL_GetTextureProperties() instead
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The following enums have been renamed:
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The following enums have been renamed:
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@@ -1461,7 +1461,7 @@ The following symbols have been removed:
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* SDL_RENDERER_ACCELERATED - all renderers except `SDL_SOFTWARE_RENDERER` are accelerated
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* SDL_RENDERER_ACCELERATED - all renderers except `SDL_SOFTWARE_RENDERER` are accelerated
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* SDL_RENDERER_PRESENTVSYNC - replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during renderer creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation
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* SDL_RENDERER_PRESENTVSYNC - replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during renderer creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation
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* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
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* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
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-* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality
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+* SDL_RENDERER_TARGETTEXTURE - most renderers support target texture functionality; just create a texture with SDL_TEXTUREACCESS_TARGET and see if it fails.
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* SDL_ScaleModeBest - use SDL_SCALEMODE_LINEAR instead
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* SDL_ScaleModeBest - use SDL_SCALEMODE_LINEAR instead
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## SDL_rwops.h
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## SDL_rwops.h
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